Frame pacing
Ook bekend als: frame timing , frame pacing issues
Frame pacing is the consistency with which the emulator delivers a new frame to your display. Bad frame pacing produces stutter — perceptible micro-judder even when the frame rate is "60 FPS". Causes include refresh-rate mismatch (a 60 Hz game on a 60.0001 Hz monitor accumulates a duplicate frame every ~10 minutes), audio buffer underruns blocking the render loop, or cores that don't emit frames on a tight schedule. Fixes: enable VSync, match monitor refresh to the original system's native rate, or use a frontend that supports adaptive frame timing.