1945 II

Screenshots1 / 2

A vertical scrolling shooter displays a military-themed level with industrial structures, railroad tracks, and fortifications rendered in isometric perspective. The player's aircraft occupies the lower center, firing upward as orange explosions erupt across the screen from weapon fire and enemy contact. Blue enemy bullets descend toward the player position. The HUD shows a score of 38700 at top left with remaining lives indicated. Enemy aircraft and ground installations are visible throughout the upper and middle sections. The color palette emphasizes grays, browns, and metallic tones with bright orange and blue accents for explosions and projectiles.

1945 II

1945 打击者2

4.7 (3.9K)
Arcade Action 540 plays

1945 II is a vertical scrolling shoot-em-up developed by Psikyo and released in 1997. Players control military aircraft flying through enemy territory, destroying waves of enemy planes and ground targets across multiple stages. The game features two-player simultaneous gameplay, allowing cooperative aerial combat. Players navigate vertically scrolling levels, collecting power-ups to enhance their weapons including rapid-fire and spread shots. The difficulty escalates progressively through each stage, with increasingly challenging enemy formations and boss encounters. Controls are straightforward: directional input for movement and fire buttons for standard and special weapons. The arcade cabinet supported two simultaneous players, making it an accessible action experience. Each stage presents distinct environments and enemy types, requiring players to adapt their strategy and weapon selection to survive increasingly intense combat scenarios.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.7 / 5 (3.9K)
Last updated

About 1945 II

Released in 1997, 1945 II (also known as Strikers 1945 II in many markets) arrived during a fertile period for arcade vertical-scrolling shooters, when developers were pushing hardware to deliver dense bullet patterns and elaborate boss encounters. Psikyo had already established its credentials with the original Strikers 1945 in 1995 and the side-scrolling Gunbird in 1994, so 1945 II represented a confident step forward for a studio that understood what arcade operators and players wanted: immediate intensity, tight controls, and a high skill ceiling that kept quarters flowing. The arcade market in 1997 was navigating a transitional moment — 3D polygon games were becoming dominant in many genres, but the vertical shooter (or "tate" shooter) remained a beloved 2D holdout, and Psikyo leaned into that tradition with conviction.

The game places one or two players in control of World War II-era aircraft — each with distinct shot patterns, speed characteristics, and a unique super-weapon — tasked with blasting through waves of enemy planes, tanks, ships, and enormous mechanical bosses across a series of vertically scrolling stages. The cabinet runs in a vertical (tate) orientation, giving the play field a tall, narrow aspect ratio that maximizes the sense of aerial depth and gives enemy formations room to maneuver. Controls are straightforward: an eight-way joystick governs movement, one button fires the main shot (which can be held for continuous fire), and a second button activates the special bomb attack, which clears the screen of bullets and deals heavy damage to enemies. Holding the fire button also charges a super shot on some aircraft, adding a layer of resource management to the otherwise reflex-driven gameplay.

Stage structure follows a pattern familiar to genre veterans: each level opens with waves of smaller enemies that drop power-up medals and weapon upgrades, building toward a mid-boss encounter and then a climactic end-boss fight. The boss designs are a highlight — large, multi-phase mechanical constructs that cycle through attack patterns with increasing aggression as their health depletes. Players who learn these patterns can survive on a single credit; newcomers will find themselves burning through lives rapidly. The game features a selectable stage order at the outset, a design choice Psikyo used in several of its titles, allowing players to approach the difficulty curve in different sequences and giving repeat players a reason to experiment.

Power-up collection is central to the experience. Medals dropped by enemies increase in value the more the player collects in sequence without missing, incentivizing aggressive play rather than cautious evasion. Weapon upgrades stack up to a maximum level, and taking a hit degrades the weapon level, creating the classic risk-reward tension of the genre: push forward to collect more power-ups, or play conservatively and risk being under-powered for the next boss.

In its era, 1945 II was received as a polished, demanding shooter that delivered exactly what fans of the genre expected from Psikyo. It did not dramatically reinvent the vertical shooter formula, but its tight mechanics, varied aircraft roster, and aggressive boss design made it a staple in arcades that catered to shooter enthusiasts. The simultaneous two-player mode added cooperative appeal, letting a pair of players coordinate bomb usage and cover different screen zones, which extended the game's social draw in the arcade environment.

What makes it special

1945 II stands out within Psikyo's catalog for its aircraft selection mechanic, which gives each plane a genuinely distinct play style — from wide spread shots suited to crowd control to narrow, high-damage beams better suited for boss damage. This variety, combined with the selectable stage order, gives the game meaningful replay depth beyond a single credit run. The medal-chaining scoring system also rewards skilled players with exponentially higher scores for maintaining aggressive positioning, making high-score competition a distinct discipline from simple survival — a quality that kept dedicated players returning to the cabinet long after casual interest faded.

Pro tips

  • Learn each boss's attack phase transitions — most bosses signal a pattern change with a brief pause or color flash, giving you a window to reposition safely.
  • Prioritize collecting medals in unbroken chains rather than dodging conservatively; the score multiplier from a long chain outweighs the risk, and the extra lives from high scores extend your run.
  • Save at least one bomb for each end-boss encounter — using it during a dense bullet phase rather than hoarding it through a stage is almost always the better trade.
  • In two-player mode, assign one player to focus on the left side of the screen and one to the right during large enemy waves, then converge bomb usage simultaneously on boss weak points.
  • If your weapon level drops after taking a hit, play aggressively to recollect power-ups quickly — a low-level weapon against a mid-boss is far more dangerous than the risk of collecting upgrades under fire.

1945 II Controls — Arcade Keyboard Keys

Default keyboard bindings for 1945 II on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

1945 II Longplay & Gameplay Videos

Watch a full playthrough of 1945 II on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"1945 II" Arcade longplay 1997

External references

Frequently Asked Questions

When was 1945 II released?

1945 II was released in 1997 for the Arcade.

Who developed 1945 II?

1945 II was developed by Psikyo, available to play in your browser on RetroGameSpace.

How many players does 1945 II support?

1945 II supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is 1945 II?

1945 II is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play 1945 II for free?

Open this page and click "Play Now" — 1945 II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play 1945 II in the browser?

No. 1945 II streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in 1945 II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does 1945 II work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play 1945 II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 1945 II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical run of 1945 II take to complete?

A full credit run through all stages takes roughly 30 to 45 minutes for experienced players. Beginners will often see their run end much earlier due to the game's demanding difficulty, particularly at boss encounters in the later stages.

Is 1945 II suitable for players new to vertical shooters?

The game is on the challenging side for newcomers. The controls are simple to learn, but enemy bullet density and boss patterns assume some genre familiarity. New players are advised to start with a slower, wider-spread aircraft and focus on learning one stage route before attempting the full game.

Is the two-player cooperative mode recommended?

Yes — playing with a second player meaningfully reduces difficulty because bomb usage can be coordinated and screen coverage improves. It also adds a social dimension that suits the arcade setting the game was designed for.

What is the most common mistake new players make?

Hoarding bombs. New players tend to save bombs for emergencies that never feel like the right moment, then lose a life to a bullet pattern a bomb would have neutralized. Using bombs proactively during dense attack phases is nearly always the correct decision.

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