Alien vs Predator

Screenshots1 / 2

A armored warrior character in gold and brown armor stands on the left side of the screen engaging a large insectoid creature with a curved tail on the right. Blue projectile effects are visible between them. The HUD displays the player's health bar in green at the top left, showing "P-Warrior" and "ALIENS" text with a score of 24501. A yellow health bar for the enemy spans the bottom of the screen. Stacked barrels and industrial structures occupy the background. The art style uses 32-bit pixel sprites with a side-scrolling beat-em-up layout. An "INSERT COIN" prompt appears in the top right corner.

Alien vs Predator

异形大战铁血战士

4.5 (3.9K)
Arcade Action 995 plays

Alien vs Predator is a three-player side-scrolling action game developed by Capcom and released in 1994. Players control one of three characters—Dutch Schaefer, Linn Kurosawa, or a Predator hunter—battling through military and extraterrestrial environments filled with xenomorphs and hostile creatures. The game combines traditional beat 'em up mechanics with character-specific moves and weapon pickups. Each stage presents increasingly difficult enemy waves, requiring cooperation between players to advance. Combat emphasizes close-range strikes, jump attacks, and power moves that consume health but deal significant damage. The level structure progresses from jungle outposts to alien hives, with boss encounters featuring prominent characters from the film franchises. Cooperative play for up to three players simultaneously adds strategic depth to combat encounters.

Developer
Released
Platform
Arcade
Genre
Action
Players
3P
Rating
4.5 / 5 (3.9K)
Last updated

About Alien vs Predator

Alien vs Predator arrived in arcades in 1994, a period when Capcom was at the absolute peak of its belt-scrolling brawler output. The company had already defined the genre with Final Fight in 1989 and refined it through the Dungeons & Dragons arcade titles, and Alien vs Predator represented a technical and mechanical apex of that lineage. Built on Capcom's CPS-2 hardware — the same board powering Super Street Fighter II Turbo and later Dungeons & Dragons: Shadow over Mystara — the game delivered visuals and audio that were genuinely difficult to replicate on home consoles of the era, giving arcades a compelling exclusive experience at a time when the Super Nintendo and Sega Genesis were pulling players away from coin-ops.

The game is set within the shared Alien and Predator universe popularized by the Dark Horse Comics crossover series of the late 1980s and early 1990s, which itself was inspired by the climactic scene in Predator 2 (1990). Players choose from four characters: two Predators — Warrior and Hunter — and two humans, Colonial Marines named Linn Kurosawa and Dutch Schaefer (the latter a nod to the Arnold Schwarzenegger character from the original Predator film, though redesigned for the game). Each character controls distinctly; the Predators are slower but hit with devastating force and have access to their iconic shoulder-mounted plasma casters as ranged attacks, while the Marines are faster and more agile, with Linn Kurosawa in particular capable of swift combo strings and acrobatic maneuvers.

The control scheme uses a six-button Capcom layout: a standard attack button, a jump button, and a special attack button, with combinations producing throws, dashes, and character-specific special moves that borrow vocabulary from Capcom's fighting games. Players can pick up and use weapons scattered across stages — including Alien claws, firearms, and bladed tools — adding a layer of improvised strategy to the brawling. The game spans multiple stages set across a besieged city, moving through environments such as streets overrun by Xenomorphs, underground facilities, and spacecraft interiors. Enemy variety is strong, with Facehuggers, Warriors, Predaliens, and a Queen Alien serving as a climactic boss encounter.

Up to three players can participate simultaneously, which was a notable hardware achievement for the CPS-2 platform and gave the cabinet a social energy that kept quarters flowing. The cooperative dynamic is well-designed: friendly fire is absent, and players can revive downed allies, encouraging teamwork rather than competition. The difficulty scales with the number of active players, keeping the challenge meaningful even in a full three-player session.

In its arcade era, Alien vs Predator drew strong crowds thanks to its license recognition, its visual fidelity, and the sheer spectacle of its large, well-animated sprites. Capcom's artists rendered the Xenomorphs with a visceral fluidity that matched the cinematic source material closely. The game never received a direct home port, which preserved its arcade cachet throughout the 1990s and contributed to its lasting reputation among brawler enthusiasts as an experience that genuinely required a trip to the arcade to enjoy.

What makes it special

Alien vs Predator is one of the very few CPS-2 arcade brawlers to support three simultaneous players, a technical distinction that set it apart from most of Capcom's own catalog. Beyond the hardware feat, the game grafts fighting-game mechanics — dashes, command throws, and character-specific special moves — directly onto the belt-scrolling template in a way that rewards players who invest time in learning each character's move set. This fusion of genres, combined with the fact that the game was never officially ported to a home console, cemented its status as a true arcade exclusive and a benchmark title for the CPS-2 platform.

Pro tips

  • Learn each Predator's plasma caster timing — it clears clustered Xenomorphs efficiently and is crucial for surviving later stages without burning continues.
  • Linn Kurosawa's speed and combo reach make her the most forgiving character for new players; start with her to learn enemy attack patterns before switching to the heavier Predators.
  • Grab and use environmental weapons as soon as they appear — they deal significantly more damage than standard attacks and can stagger large enemies like Predaliens.
  • In three-player co-op, designate one player to hang back slightly and focus on reviving downed allies rather than always pushing forward aggressively.
  • Boss encounters punish button-mashing; watch for the brief recovery window after a boss's special attack — that is the safest moment to land a full combo string.

Alien vs Predator Controls — Arcade Keyboard Keys

Default keyboard bindings for Alien vs Predator on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Alien vs Predator Longplay & Gameplay Videos

Watch a full playthrough of Alien vs Predator on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Alien vs Predator" Arcade longplay 1994

External references

Frequently Asked Questions

When was Alien vs Predator released?

Alien vs Predator was released in 1994 for the Arcade.

Who developed Alien vs Predator?

Alien vs Predator was developed by Capcom, available to play in your browser on RetroGameSpace.

How many players does Alien vs Predator support?

Alien vs Predator supports up to 3 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Alien vs Predator?

Alien vs Predator is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Alien vs Predator for free?

Open this page and click "Play Now" — Alien vs Predator runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Alien vs Predator in the browser?

No. Alien vs Predator streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Alien vs Predator?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Alien vs Predator work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Alien vs Predator this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Alien vs Predator. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a single playthrough take?

A full run from start to finish takes roughly 45 to 60 minutes depending on player skill and the number of continues used. Experienced players who know enemy patterns and conserve health can push through in closer to 40 minutes.

Is the game worth playing today if you never experienced it in arcades?

Yes. The CPS-2 visuals hold up well, the character variety gives it replay value, and the three-player co-op remains genuinely fun. Accessing it requires either original arcade hardware or an emulation setup, as no official home port was ever released.

What is the best starting strategy for new players?

Pick Linn Kurosawa for her speed and combo length, stay mobile to avoid being surrounded, and prioritize picking up dropped weapons. Avoid standing still to trade hits with groups — the game rewards constant movement and crowd control.

What is the most common mistake new players make?

Ignoring the special attack button and playing it like a simple two-button brawler. Special moves and command throws deal far more damage and have crowd-control properties that are essential for managing the dense enemy waves in the mid and late stages.

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