Arkanoid Returns

Screenshots1 / 2

The title screen displays the Arkanoid Returns logo in large purple and blue letters with a metallic border effect centered in the upper half. Below the logo are two empty white rectangular boxes. The TAITO trademark appears in cyan text at the bottom, with copyright information for Taito Corporation from 1996-1997 and a credit counter showing zero in the lower right corner. The background is solid black.

Arkanoid Returns

打砖块:Returns

4.6 (4.5K)
Arcade Puzzle 640 plays

Arkanoid Returns is a puzzle game developed by Taito Corporation and released in arcades in 1997. Players control a paddle at the bottom of the screen to bounce a ball upward, breaking blocks arranged in patterns above. The game maintains the classic brick-breaker formula while introducing enhanced visuals and new power-ups that modify gameplay mechanics. Players progress through multiple stages, each featuring different block layouts and increasing difficulty. The paddle responds to horizontal movement controls, and success requires timing and positioning to clear all blocks before the ball falls below the play field.

Developer
Released
Platform
Arcade
Genre
Puzzle
Rating
4.6 / 5 (4.5K)
Last updated

About Arkanoid Returns

Arkanoid Returns is a 1997 arcade block-breaking game developed and published by Taito Corporation, arriving more than a decade after the original Arkanoid debuted in arcades in 1986. By 1997, the arcade market was dominated by polygon-based 3D fighters and racers, making Taito's decision to release a refined 2D breakout-style title a deliberate appeal to classic gameplay sensibilities rather than a chase after contemporary trends. The original Arkanoid had itself been a sophisticated evolution of Atari's Breakout, introducing the iconic Vaus paddle ship, power-up capsules, and a science-fiction narrative framing. Arkanoid Returns builds directly on that foundation, retaining the core identity while expanding the stage count, power-up variety, and visual presentation to suit late-1990s arcade hardware.

In Arkanoid Returns, the player controls the Vaus, a paddle-shaped spacecraft, moving it horizontally across the bottom of the screen to deflect a ball upward into formations of coloured bricks. Each brick struck either breaks immediately or requires multiple hits depending on its type, and destroying all breakable bricks on a stage advances the player to the next level. The game features a substantial number of stages arranged in a branching or sequential structure, giving players a variety of layouts that range from straightforward rectangular grids to intricate patterns demanding precise angle control. The physics of ball deflection reward players who learn how the ball's angle changes depending on where it strikes the Vaus — hitting near the edges imparts sharper angles, while centre strikes produce straighter trajectories, a nuance inherited from the original game and essential for targeting specific brick clusters.

Power-up capsules fall from destroyed bricks and must be caught with the Vaus to activate. These include familiar items such as the Laser cannon, which lets the Vaus fire projectiles directly at bricks; the Catch ability, which allows the ball to stick to the paddle so the player can aim before releasing; the Expand power-up, which widens the Vaus; the Disruption capsule, which splits the ball into multiple simultaneous balls; and the Break capsule, which opens an exit portal allowing the player to advance without clearing all bricks. Managing which capsules to collect and which to let fall is a meaningful layer of decision-making, particularly on later stages where certain power-ups can be counterproductive to a player's current strategy.

Visually, Arkanoid Returns presents colourful, cleanly rendered sprite-based graphics with a space aesthetic consistent with the series' science-fiction theme. The soundtrack and sound effects maintain the arcade energy expected of Taito productions of the era. In its arcade context, the game was positioned as a pick-up-and-play experience with a high skill ceiling, rewarding repeat visits and coin investment as players memorised stage layouts and refined their ball-control technique. Its release in 1997 meant it occupied a niche corner of the arcade floor, appealing to players seeking a break from the reflex-heavy demands of fighting games, and it found a loyal audience among fans of the original Arkanoid who appreciated the expanded content and polished execution.

What makes it special

Arkanoid Returns is notable for being one of the few dedicated block-breaking arcade releases of the late 1990s to meaningfully expand on the original Arkanoid's design rather than simply repackage it. The game's branching stage structure and enlarged roster of power-ups give it a strategic depth uncommon in the genre, while its adherence to sprite-based 2D presentation at a time when most arcade developers were moving exclusively to 3D hardware makes it a deliberate and confident statement about the enduring appeal of precision 2D gameplay.

Pro tips

  • Aim for the edges of the Vaus when you need sharp-angle shots — striking the ball near the paddle's tips sends it at steep angles ideal for reaching bricks tucked in corners.
  • Prioritise catching the Catch (sticky ball) capsule on complex stages so you can pause and deliberately aim before releasing, rather than reacting frantically to a fast-moving ball.
  • The Laser power-up is powerful but can cause you to neglect ball-control fundamentals; use it aggressively to clear dense brick clusters, then refocus on paddle positioning once it expires.
  • Let the Disruption (multi-ball) capsule fall if the stage layout is nearly clear — managing three balls simultaneously on a cluttered board is far more dangerous than finishing with one controlled ball.
  • Learn which brick colours require multiple hits early on, and always prioritise breaking silver and gold-tier bricks while a power-up is active to avoid wasting time on them bare-handed.

Arkanoid Returns Controls — Arcade Keyboard Keys

Default keyboard bindings for Arkanoid Returns on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Arkanoid Returns Longplay & Gameplay Videos

Watch a full playthrough of Arkanoid Returns on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Arkanoid Returns" Arcade longplay 1997

External references

Frequently Asked Questions

When was Arkanoid Returns released?

Arkanoid Returns was released in 1997 for the Arcade.

Who developed Arkanoid Returns?

Arkanoid Returns was developed by Taito Corporation, available to play in your browser on RetroGameSpace.

What type of game is Arkanoid Returns?

Arkanoid Returns is a Puzzle game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Arkanoid Returns for free?

Open this page and click "Play Now" — Arkanoid Returns runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Arkanoid Returns in the browser?

No. Arkanoid Returns streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Arkanoid Returns?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Arkanoid Returns work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Arkanoid Returns this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Arkanoid Returns. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Arkanoid Returns compared to the original Arkanoid?

Arkanoid Returns is generally considered more challenging than the original due to its larger stage count, more intricate brick layouts, and faster ball speeds in later levels. Players familiar with the 1986 original will find the early stages approachable but should expect a steep difficulty curve as the game progresses.

What is the best starting strategy for new players?

Focus first on keeping the ball in the upper portion of the screen by using centre-paddle hits to maintain a high bounce. This clears bricks faster and reduces the risk of the ball dropping suddenly. Always prioritise collecting the Expand capsule early to give yourself a larger margin for error.

Is Arkanoid Returns worth playing today?

For fans of precision 2D arcade games, yes. Its stage variety and power-up decision-making hold up well, and the skill ceiling around deliberate angle control gives it lasting replay value. Access requires either original arcade hardware or emulation, as no official home port was widely released.

What is the most common mistake new players make?

Chasing every falling capsule regardless of context. Collecting a Disruption capsule when the board is still full of bricks can overwhelm a new player instantly. Learning to read which power-ups suit the current stage layout and letting unhelpful ones fall is a key skill that separates beginners from experienced players.

Similar Games

More from Taito Corporation

More from 1997