Crazy Kong Part II

Screenshots

The title screen displays large yellow pixelated block letters spelling "CRAZY KONG" in the center against a black background. Above the title, a score display shows "003700" on the left and "007650" on the right, with "L=00" in the upper right corner. Below the main title text, a blue rectangular box contains white text reading "PART II". At the bottom of the screen, white text credits read "FALCON 1981". All graphics use a simple arcade-style pixel aesthetic with limited color palette of yellow, blue, and white on black.

Crazy Kong Part II

疯狂大猩猩2

4.9 (2.6K)
Arcade Action 700 plays

Crazy Kong Part II is an arcade action game released in 1981 by Falcon, operating as an authorized clone of Nintendo's Donkey Kong. Players control a character climbing ladders and jumping across platforms to rescue a character from a giant ape. The game follows a multi-screen structure with stages featuring rolling barrels, fireballs, and moving platforms as obstacles. Players use a joystick and a single jump button to navigate each screen. Completing all stages loops back to the beginning at increased difficulty. Falcon produced this title for markets outside Nintendo's primary distribution regions, resulting in hardware and visual differences from the original, including altered color palettes and slightly modified enemy behavior.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.9 / 5 (2.6K)
Last updated

Crazy Kong Part II Controls — Arcade Keyboard Keys

Default keyboard bindings for Crazy Kong Part II on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Crazy Kong Part II Longplay & Gameplay Videos

Watch a full playthrough of Crazy Kong Part II on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Crazy Kong Part II" Arcade longplay 1981

External references

Frequently Asked Questions

When was Crazy Kong Part II released?

Crazy Kong Part II was released in 1981 for the Arcade.

Who developed Crazy Kong Part II?

Crazy Kong Part II was developed by Falcon, available to play in your browser on RetroGameSpace.

What type of game is Crazy Kong Part II?

Crazy Kong Part II is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Crazy Kong Part II for free?

Open this page and click "Play Now" — Crazy Kong Part II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Crazy Kong Part II in the browser?

No. Crazy Kong Part II streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Crazy Kong Part II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Crazy Kong Part II work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Crazy Kong Part II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Crazy Kong Part II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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