Goalie Ghost

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The title screen displays "GOALIE GHOST" in large yellow pixelated text centered on a dark blue starfield background. Below the title, red text reads "BY BALLY SANTE" and "A VILCON GAME". The lower portion shows game information in red and cyan text, including "1 COIN 1 CREDIT", "1 COIN PLAYS 1 GAME", "2 COINS PLAY 1 GAME 1 CREDIT", and "CREDITS 0" displayed in red at the bottom right. White dots scattered across the blue background suggest a night sky or space theme.

Goalie Ghost

幽灵守门员

4.5 (4.6K)
Arcade Action 745 plays

Goalie Ghost is an action arcade game released by Bally/Sente in 1984. Players take on the role of a goalkeeper defending a net against incoming soccer balls. The game supports two players, allowing head-to-head or cooperative play. Using a trackball or joystick, the goalie moves side to side across the goal line to block shots. The challenge increases as balls fly in at greater speeds and angles, demanding quick reflexes and precise positioning. The game has a straightforward structure focused on survival and score accumulation, with no complex level progression. Its ghost-themed presentation adds a light novelty to the basic sports-action mechanics, making it a quick-play cabinet suited to arcade environments.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.5 / 5 (4.6K)
Last updated

Goalie Ghost Controls — Arcade Keyboard Keys

Default keyboard bindings for Goalie Ghost on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Goalie Ghost Longplay & Gameplay Videos

Watch a full playthrough of Goalie Ghost on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Goalie Ghost" Arcade longplay 1984

External references

Frequently Asked Questions

When was Goalie Ghost released?

Goalie Ghost was released in 1984 for the Arcade.

Who developed Goalie Ghost?

Goalie Ghost was developed by Bally/Sente, available to play in your browser on RetroGameSpace.

How many players does Goalie Ghost support?

Goalie Ghost supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Goalie Ghost?

Goalie Ghost is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Goalie Ghost for free?

Open this page and click "Play Now" — Goalie Ghost runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Goalie Ghost in the browser?

No. Goalie Ghost streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Goalie Ghost?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Goalie Ghost work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Goalie Ghost this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Goalie Ghost. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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