Lock'n'Chase

Screenshots1 / 2

The title screen displays "LOCK'N'CHASE" in red text at the top, with character selection options below: Stiffy and Smarty (player characters shown as small sprites) and Scaredy and Silly (opponent characters). A row of eight small icons representing in-game objects appears in the lower portion. The "BEST FIVE PLAYERS" high score table occupies the bottom half, listing names and scores in red, yellow, and green text against a dark background. A blue horizontal line separates the gameplay area preview from the score table.

Lock'n'Chase

4.5 (5K)
Arcade Action 711 plays

Lock'n'Chase is an action game released in 1981 by Data East Corporation. Players control a character navigating single-screen maze-like levels while collecting items and avoiding pursuing enemies. The gameplay involves strategic movement through corridors, with the ability to lock doors to temporarily block enemy paths. The joystick controls movement in four directions, and players must clear each stage by collecting all items while evading enemies that become increasingly aggressive. The game features multiple progressively challenging levels with different maze configurations and enemy patterns.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.5 / 5 (5K)
Last updated

About Lock'n'Chase

Lock'n'Chase is an arcade action game developed and released by Data East Corporation in 1981, arriving during the golden age of arcade gaming when maze-chase titles were at the height of their popularity following the enormous success of Pac-Man in 1980. Data East positioned Lock'n'Chase as a thematic inversion of the genre's established formula: rather than playing as a character fleeing ghosts through a maze, players control a thief navigating a top-down labyrinth of corridors while being pursued by persistent police officers. The goal is to collect all the coins scattered throughout each stage before the cops close in, adding a layer of strategic tension that distinguishes it from pure evasion games.

The central mechanic that sets Lock'n'Chase apart from its contemporaries is the door system. The player's thief character can slam shut a limited number of doors behind them as they move through the maze, temporarily blocking the path of pursuing officers. These doors open again after a short delay, so the mechanic demands careful timing and spatial awareness rather than simple button-mashing. Players must decide when to burn a door closure to create breathing room and when to conserve that ability for a more desperate situation. The number of doors available to the player is finite per life, making each use a meaningful tactical decision.

The maze layout itself is a grid of intersecting corridors without the looping tunnels found in Pac-Man, which means there are no escape routes off the edges of the screen. This closed topology increases the claustrophobic pressure considerably, as officers can systematically corner the thief if the player is not proactive about redirecting them with door placements. Coins are distributed throughout the corridors, and clearing every coin advances the player to the next stage. Stages increase in difficulty primarily through the speed and aggression of the pursuing officers, who become harder to shake as play progresses.

Controls are handled with a four-directional joystick, and door placement is triggered by a single action button, keeping the input scheme accessible while leaving room for deep situational play. The cabinet used a standard vertical monitor orientation common to maze games of the period. Data East licensed the game for home conversion, and versions appeared on the Atari 2600, Mattel Intellivision, and other home platforms in subsequent years, bringing the title to a much wider audience beyond the arcade.

In its era, Lock'n'Chase was recognized as a competent and inventive entry in the maze-chase genre. The cop-and-robber theme gave it a distinct identity on the arcade floor, and the door mechanic provided a strategic wrinkle that rewarded repeat play and pattern recognition. Data East, a prolific Japanese developer and publisher active throughout the early 1980s arcade boom, used the game to demonstrate that the maze-chase format could support meaningful player agency beyond simple route selection. The game holds a place in arcade history as one of the earlier examples of a genre title built around a single transformative mechanic layered onto an otherwise familiar structure.

What makes it special

Lock'n'Chase introduced the player-controlled door mechanic to the maze-chase genre — a verifiable design innovation that gave the player an active defensive tool rather than relying solely on evasion speed and route memorization. This single mechanic shifted the dynamic from reactive fleeing to proactive tactical play: a thief who could reshape the maze in real time, however briefly. That concept of limited-use, player-triggered environmental manipulation was genuinely novel for a 1981 arcade release and influenced how designers thought about giving maze-game players agency beyond movement alone.

Pro tips

  • Use door closures sparingly — save at least one for when two officers converge on you from opposite directions, as that is the hardest situation to escape otherwise.
  • Collect coins in the outer corridors first, then work inward; this keeps more open escape paths available as the stage progresses.
  • Officers cannot pass through a closed door, but they will wait just on the other side — do not double back into them the moment the door reopens.
  • Learn the patrol tendencies of the officers in early stages; they follow semi-predictable paths that you can exploit to create safe coin-collection windows.
  • When your door supply is exhausted, prioritize keeping moving in long straight corridors rather than turning into dead ends where officers can trap you.

Lock'n'Chase Controls — Arcade Keyboard Keys

Default keyboard bindings for Lock'n'Chase on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Lock'n'Chase Longplay & Gameplay Videos

Watch a full playthrough of Lock'n'Chase on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Lock'n'Chase" Arcade longplay 1981

External references

Frequently Asked Questions

When was Lock'n'Chase released?

Lock'n'Chase was released in 1981 for the Arcade.

Who developed Lock'n'Chase?

Lock'n'Chase was developed by Data East Corporation, available to play in your browser on RetroGameSpace.

What type of game is Lock'n'Chase?

Lock'n'Chase is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Lock'n'Chase for free?

Open this page and click "Play Now" — Lock'n'Chase runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Lock'n'Chase in the browser?

No. Lock'n'Chase streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Lock'n'Chase?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Lock'n'Chase work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Lock'n'Chase this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Lock'n'Chase. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

What is the best starting strategy for new players?

Focus first on understanding the door mechanic before worrying about score. Practice closing a door behind you to observe exactly how long it stays shut and how officers react. Once you internalize that timing, you can plan routes that funnel officers into dead ends while you collect coins safely.

How difficult is Lock'n'Chase compared to other 1981 arcade games?

It sits at a moderate difficulty for the era. Early stages are forgiving enough to learn the door system, but officer speed escalates quickly in later stages. The closed maze with no edge-wrap tunnels means mistakes are punished more harshly than in Pac-Man, so patience and door discipline matter more than raw reflexes.

Is Lock'n'Chase worth playing today?

Yes, particularly for fans of the golden-age maze-chase genre. The door mechanic gives it a strategic texture that holds up well, and sessions are short enough to make it easy to pick up. The Atari 2600 and Intellivision home ports are widely available through retro collecting, making it accessible without needing original arcade hardware.

What is the most common mistake new players make?

Burning all door closures too early in a stage out of panic, then having no defensive options when officers become faster and more aggressive. Treat each door use as a resource: ask whether you genuinely cannot outrun the officer before committing to a closure.

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