Merlins Money Maze

Screenshots

The title screen displays "Merlin's" in large red and orange pixelated letters with a blue wizard's hat or staff positioned centrally. Below the main title, "MONEY MAZE" appears in matching red text. A blue wizard's head in profile faces right in the lower center. The copyright notice "COPYRIGHT 1986" and "ZILEC AND ZENITONE" are printed in small red text at the bottom. The background is solid black.

Merlins Money Maze

梅林的金钱迷宫

4.4 (2.9K)
Arcade Action 506 plays

Merlin's Money Maze is an action arcade game released in 1986 by Zilec-Zenitone. Players guide a character through a series of maze-like screens, collecting coins and treasure while avoiding enemies. The gameplay centers on navigating interconnected passages, grabbing as much currency as possible before hostile creatures cut off escape routes. Controls are straightforward, using a joystick to move through the maze corridors. Each stage presents a new maze layout with increased difficulty, featuring more aggressive enemies and more complex path arrangements. The wizard theme of Merlin ties into the visual style, with mystical decorative elements surrounding the play area. Progression depends on both efficient collection and timely evasion, making quick decision-making essential to scoring well.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.4 / 5 (2.9K)
Last updated

Merlins Money Maze Controls — Arcade Keyboard Keys

Default keyboard bindings for Merlins Money Maze on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Merlins Money Maze Longplay & Gameplay Videos

Watch a full playthrough of Merlins Money Maze on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Merlins Money Maze" Arcade longplay 1986

External references

Frequently Asked Questions

When was Merlins Money Maze released?

Merlins Money Maze was released in 1986 for the Arcade.

Who developed Merlins Money Maze?

Merlins Money Maze was developed by Zilec-Zenitone, available to play in your browser on RetroGameSpace.

What type of game is Merlins Money Maze?

Merlins Money Maze is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Merlins Money Maze for free?

Open this page and click "Play Now" — Merlins Money Maze runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Merlins Money Maze in the browser?

No. Merlins Money Maze streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Merlins Money Maze?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Merlins Money Maze work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Merlins Money Maze this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Merlins Money Maze. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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