Metal Slug X

Screenshots1 / 2

A large mechanical robot with red and yellow armor stands in a desert temple setting with palm trees and sandy terrain. Two small soldier sprites engage the robot from ground level. A vehicle sits stationary on the left side of the screen. The HUD displays a score counter, health/power meter at the top, and the word 'CREDIT' in the lower right. The art style uses hand-drawn pixel sprites with tan and blue color palette for the environment, set against a bright daylight sky with visible parallax scrolling layers.

Metal Slug X

合金弹头 X

4.9 (7.1K)
Arcade Action 689 plays

Metal Slug X is a run-and-gun arcade action game developed by SNK in 1999. Players control soldiers navigating through side-scrolling levels, gunning down enemies and collecting weapon upgrades ranging from machine guns to mortars. The game features cooperative two-player gameplay, letting players work together to overcome challenging enemy waves. Notable for its expressive pixel art animation and dark humor, Metal Slug X includes controllable tanks and other vehicles that add variety to combat. The difficulty ramps significantly through its stages, demanding precision timing and strategic weapon selection to progress further into increasingly intense battles.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.9 / 5 (7.1K)
Last updated

About Metal Slug X

Metal Slug X, released by SNK in 1999 for the arcade (running on the Neo Geo MVS hardware), arrived at a pivotal moment in the run-and-gun genre's history. It was not a wholly original entry but rather a substantial revision of Metal Slug 2 (1998), the second installment in SNK's celebrated series. Metal Slug 2 had earned praise for its visual creativity and cooperative play but was hampered by severe slowdown whenever the screen filled with enemies or explosions — a technical limitation that frustrated arcade operators and players alike. Metal Slug X was SNK's direct answer to those complaints, rebalancing enemy placement, reworking weapon drop locations, and significantly optimizing the game's performance on the Neo Geo hardware to reduce that debilitating slowdown.

The game retains Metal Slug 2's six-stage structure, taking players through jungles, deserts, ancient ruins, and enemy warships in a relentless side-scrolling campaign against the forces of General Morden. Players control Marco Rossi or Tarma Roving (or Eri Kasamoto and Fio Germi in two-player mode), running, jumping, and firing through densely packed enemy formations. The core control scheme is elegantly simple: a joystick for movement, one button to shoot, one to throw grenades, and one to jump. Vehicles — the iconic SV-001 Metal Slug tank, a camel, a rocket-powered elephant, and others — can be boarded for temporary bursts of firepower and protection, and rescuing hostages scattered throughout each level rewards players with score bonuses and weapon drops.

Metal Slug X introduced new weapons not present in Metal Slug 2, including the Iron Lizard (a ground-skimming rocket), the Drop Shot (a bouncing energy ball), and the Enemy Chaser (a homing missile), giving players more tactical options when clearing crowds. Enemy placement was redesigned throughout, making encounters feel fresh even for veterans of Metal Slug 2. The game also redistributed the locations of heavy weapons, meaning players who memorized Metal Slug 2's item positions had to relearn the map — a deliberate design choice that added replay value.

Visually, Metal Slug X showcased the Neo Geo's sprite-based capabilities at a high point. Character animations are fluid and expressive, with death animations and transformation sequences (soldiers can be turned into mummies or fat versions of themselves by certain enemy attacks) that became hallmarks of the series' dark humor. The pixel art backgrounds are layered with parallax scrolling and hand-drawn detail that holds up as a technical showcase of 2D art.

In its arcade era, Metal Slug X was embraced as the definitive version of Metal Slug 2's content. Arcade operators appreciated the improved performance, and players responded to the tighter, more aggressive enemy layouts. The game later received home ports to the Neo Geo AES and PlayStation, broadening its audience beyond the arcade floor and cementing the Metal Slug series as one of SNK's most enduring franchises.

What makes it special

Metal Slug X is notable as one of the rare cases in arcade history where a developer released a formal revision of a game specifically to fix performance problems. The original Metal Slug 2 suffered from slowdown severe enough to affect gameplay, and SNK's decision to redesign enemy layouts, add new weapons, and re-optimize the code rather than simply patch the original resulted in a product that is broadly considered the superior version of that game's content. The addition of three new weapon types — Iron Lizard, Drop Shot, and Enemy Chaser — gave the revision a mechanical identity distinct from its source material.

Pro tips

  • Prioritize rescuing POW hostages — they drop weapon power-ups and score bonuses that compound significantly over a full run.
  • The Enemy Chaser weapon is especially effective against the game's bosses; save it rather than burning it on standard infantry.
  • In two-player mode, stagger your grenade throws so one player always has grenades available when a boss phase begins.
  • Learn the new weapon drop locations specific to Metal Slug X — they differ from Metal Slug 2, so prior muscle memory will mislead you.
  • When transformed into a mummy or fat soldier, your movement slows but your melee attack range increases — use this aggressively in tight corridors rather than waiting to revert.

Metal Slug X Controls — Arcade Keyboard Keys

Default keyboard bindings for Metal Slug X on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Metal Slug X Longplay & Gameplay Videos

Watch a full playthrough of Metal Slug X on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Metal Slug X" Arcade longplay 1999

External references

Frequently Asked Questions

When was Metal Slug X released?

Metal Slug X was released in 1999 for the Arcade.

Who developed Metal Slug X?

Metal Slug X was developed by SNK, available to play in your browser on RetroGameSpace.

How many players does Metal Slug X support?

Metal Slug X supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Metal Slug X?

Metal Slug X is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Metal Slug X for free?

Open this page and click "Play Now" — Metal Slug X runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Metal Slug X in the browser?

No. Metal Slug X streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Metal Slug X?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Metal Slug X work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Metal Slug X this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Metal Slug X. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full run of Metal Slug X take?

A full six-stage run takes roughly 45 to 75 minutes depending on skill level and how many continues are used. Experienced players completing a no-continue run can finish in under an hour, while newcomers using multiple continues may take longer due to replaying sections from checkpoints.

Is Metal Slug X good for two players?

Yes — the game is designed with cooperative two-player play as a core experience. Having a second player doubles firepower against bosses, allows one player to draw enemy fire while the other attacks, and makes the aggressive enemy density in later stages much more manageable. It is the recommended way to experience the game.

What is the biggest mistake new players make?

New players tend to hoard grenades and special weapons out of caution, then enter boss fights under-equipped. Grenades deal heavy damage to bosses and respawn at checkpoints, so using them freely on tough enemy clusters mid-stage is the correct approach rather than saving them indefinitely.

Is Metal Slug X worth playing today?

For fans of 2D action games and arcade history, yes. Its hand-drawn pixel art, tight controls, and cooperative play remain engaging. It is available through SNK's digital compilations, making it accessible without original hardware. Players who have already completed Metal Slug 2 will find the redesigned enemy layouts and new weapons provide a meaningfully different experience.

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