Mirax

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The title screen features large green geometric shapes forming a stylized 'M' pattern in the center of a black background. White blocky text spelling 'MIRAX' overlays the green shapes. The top of the screen displays score information: '1P', 'O', 'HI 25300', '2P', and 'O'. At the bottom, yellow text reads '©1985 COPYRIGHT' followed by 'ALL RIGHTS RESERVED' and 'CURRENT TECHNOLOGY, INC.' in white. The overall aesthetic uses a limited color palette of green, white, yellow, and black typical of early 1980s arcade graphics.

Mirax

4.6 (4.4K)
Arcade Action 846 plays

Mirax is an action arcade game developed by Current Technology, Inc. and released in 1985. Players control a spacecraft navigating through enemy-filled environments, firing weapons to destroy obstacles and adversaries. The game features continuous side-scrolling action across multiple levels with progressively challenging enemy formations. Players use joystick controls to move their ship and fire buttons to attack. Each level presents waves of enemies that must be defeated to advance. The arcade cabinet offers arcade-style gameplay with score-based progression typical of mid-1980s action titles.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (4.4K)
Last updated

About Mirax

Mirax is an arcade action game developed and released by Current Technology, Inc. in 1985, arriving during a period when the arcade industry was densely populated with space shooters and fixed-screen action titles inspired by the successes of Galaga, Centipede, and their many imitators. By 1985, the golden age of the arcade was beginning to mature, and smaller developers like Current Technology, Inc. were carving out niches with cabinet releases that targeted route operators looking for fresh content to place alongside established hits. Mirax fits squarely into the scrolling or fixed-screen shooter tradition of its era, tasking the player with piloting a spacecraft or vehicle through waves of enemy formations while managing fire and evasion simultaneously. The cabinet's controls follow the conventions of the period: a directional joystick governs movement across the play field, while one or more fire buttons unleash the player's primary weapon against oncoming threats. Enemy patterns escalate in speed and complexity as stages progress, demanding that players learn attack formations and anticipate projectile paths rather than simply reacting. The game's level structure cycles through increasingly aggressive waves, a design philosophy inherited directly from fixed-shooter predecessors, where survival depends on pattern recognition and disciplined positioning more than reflexive twitch skill alone. Scoring is tied to the type and timing of enemy eliminations, encouraging players to clear clusters efficiently rather than picking off stragglers. The cabinet itself was produced in limited numbers, as was typical for smaller arcade publishers of the mid-1980s who lacked the distribution networks of Namco, Midway, or Williams, meaning Mirax appeared in select regional markets and never achieved the broad floor presence of its better-funded contemporaries. This limited distribution has contributed to the game's relative obscurity in retrospective coverage of the era, even as collectors and arcade historians have documented its existence. In its time, Mirax would have competed for quarters alongside titles with far larger marketing budgets, relying on its cabinet art and attract-mode sequences to draw players in. The mechanical execution reflects the technical capabilities available to a smaller development house in 1985, with sprite-based graphics and synthesized sound effects characteristic of the period's arcade hardware. For players who encountered it on location, Mirax offered a competent and engaging challenge consistent with the expectations of the genre, rewarding repeat play and the gradual mastery of its enemy wave structures.

Pro tips

  • Learn the opening enemy wave patterns before attempting aggressive scoring — predictable early formations reward patient, positioned fire over frantic movement.
  • Hug the center of the play field during dense attack waves so you retain the maximum lateral distance to dodge projectiles coming from either side.
  • Prioritize eliminating enemies that fire projectiles before clearing passive or non-shooting targets, as incoming fire is the primary cause of early deaths.
  • During brief lulls between waves, reposition to a safe default spot rather than drifting — consistent positioning reduces the cognitive load when the next wave begins.
  • Aim to clear full enemy clusters in one continuous burst when possible, as combo-style eliminations typically yield higher point multipliers than piecemeal shots.

Mirax Controls — Arcade Keyboard Keys

Default keyboard bindings for Mirax on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mirax Longplay & Gameplay Videos

Watch a full playthrough of Mirax on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mirax" Arcade longplay 1985

External references

Frequently Asked Questions

When was Mirax released?

Mirax was released in 1985 for the Arcade.

Who developed Mirax?

Mirax was developed by Current Technology, Inc., available to play in your browser on RetroGameSpace.

What type of game is Mirax?

Mirax is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Mirax for free?

Open this page and click "Play Now" — Mirax runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mirax in the browser?

No. Mirax streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Mirax?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Mirax work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mirax this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mirax. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Mirax for newcomers to arcade shooters?

Mirax follows the standard difficulty curve of mid-1980s arcade shooters: approachable in its earliest waves but escalating quickly in enemy speed and projectile density. Players new to the genre should expect frequent early losses until wave patterns become familiar, which typically takes several sessions of play.

What is the best starting strategy for a first credit?

Focus entirely on survival over scoring in your first few credits. Stay near the center of the screen, learn which enemy types fire back, and prioritize those targets. Once you can consistently clear the first few waves, shift attention to maximizing points through efficient cluster eliminations.

Is Mirax worth seeking out today?

For collectors and fans of obscure mid-1980s arcade action games, Mirax holds interest as a lesser-documented release from a small developer. Its gameplay is genre-conventional rather than groundbreaking, so its appeal today rests primarily on historical curiosity and the satisfaction of mastering a rare cabinet.

What are the most common mistakes new players make?

The most frequent errors are over-correcting movement and drifting into corners, which eliminates escape routes, and focusing fire on the nearest enemy rather than the most dangerous one. Staying aware of the full screen and targeting firing enemies first dramatically improves survival time.

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