Solite Spirits

Screenshots

The title screen displays "SOLITE SPIRITS" in large blue metallic lettering across the upper half. Below the title, a rendered Earth globe dominates the center, illuminated by a bright light source on its surface with a reddish glow. Small red markers or points appear scattered across the planet's visible continents. At the bottom, white text reads "PROMAT CO., LTD. 1999" and "CREDIT 2" against the black background. The overall composition uses a space-themed aesthetic with the planet against a dark void.

Solite Spirits

4.4 (3.5K)
Arcade Action 572 plays

Solite Spirits is an action arcade game released in 1999 by Promat. Players control characters through stages, battling enemies using attacks and special moves. The game follows a typical arcade action structure with progressive stages increasing in difficulty, requiring players to defeat waves of enemies and bosses. Controls use a joystick and buttons to execute attacks and navigate the environment. Promat built the game around direct combat mechanics, keeping the focus on enemy encounters and character abilities. The arcade format means each credit pushes players through a set series of stages, with limited lives adding pressure to advance as far as possible. The 1999 release places it among the late-era arcade titles before home console gaming fully overtook the arcade market.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.4 / 5 (3.5K)
Last updated

Solite Spirits Controls — Arcade Keyboard Keys

Default keyboard bindings for Solite Spirits on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Solite Spirits Longplay & Gameplay Videos

Watch a full playthrough of Solite Spirits on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Solite Spirits" Arcade longplay 1999

External references

Frequently Asked Questions

When was Solite Spirits released?

Solite Spirits was released in 1999 for the Arcade.

Who developed Solite Spirits?

Solite Spirits was developed by Promat, available to play in your browser on RetroGameSpace.

What type of game is Solite Spirits?

Solite Spirits is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Solite Spirits for free?

Open this page and click "Play Now" — Solite Spirits runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Solite Spirits in the browser?

No. Solite Spirits streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Solite Spirits?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Solite Spirits work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Solite Spirits this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Solite Spirits. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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