Triv Two

Screenshots

The title screen displays a blue border framing the play area, with a grid of white question marks filling the background. In the center, colorful pixelated blocks form two stacked square patterns, one in the upper half and one in the lower half, using red, green, blue, yellow, and purple tiles arranged in a geometric design. At the bottom, white text reads 'INSERT COIN' on the left and '© 1984 Status' on the right, with a yellow stripe separating the interface from the main play area above.

Triv Two

4.5 (2.6K)
Arcade Action 804 plays

Triv Two is a 1984 arcade action game developed by Status Games. As a single-player title, it challenges players to navigate various on-screen threats and obstacles while managing limited resources. The game follows the structure common to arcade action titles of the era, presenting players with increasingly difficult scenarios as they progress. Status Games designed the cabinet to appeal to the competitive arcade market of 1984, focusing on quick reflexes and pattern recognition. Players use a joystick and buttons to control their character, responding to enemy movements and environmental hazards. The scoring system rewards skilled play, encouraging repeat attempts to climb the leaderboard. Triv Two fits within the fast-paced action genre that dominated arcade floors during the early 1980s.

Developer
Released
Platform
Arcade
Genre
Action
Players
1P
Rating
4.5 / 5 (2.6K)
Last updated

Triv Two Controls — Arcade Keyboard Keys

Default keyboard bindings for Triv Two on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Triv Two Longplay & Gameplay Videos

Watch a full playthrough of Triv Two on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Triv Two" Arcade longplay 1984

External references

Frequently Asked Questions

When was Triv Two released?

Triv Two was released in 1984 for the Arcade.

Who developed Triv Two?

Triv Two was developed by Status Games, available to play in your browser on RetroGameSpace.

How many players does Triv Two support?

Triv Two is a single-player Action game for the Arcade.

What type of game is Triv Two?

Triv Two is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Triv Two for free?

Open this page and click "Play Now" — Triv Two runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Triv Two in the browser?

No. Triv Two streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Triv Two?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Triv Two work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Triv Two this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Triv Two. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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