Super Speed Race Junior

Screenshots1 / 2

The title screen displays "SUPER SPEED RACE" in large green and yellow pixel text at the top left. A colorful pixel sprite of a car character with a smiling face appears to the right of the title. Below the title, green Japanese text is centered on the screen. The lower portion shows "1 COIN 1 CREDIT" in red text, followed by copyright information "© TAITO CORP. 1955" and "CREDIT 0" also in red. The background is solid black, with all elements rendered in the bright primary colors typical of 1985 arcade graphics.

Super Speed Race Junior

超级速度赛车:少年

4.9 (2.5K)
Arcade Action 556 plays

Super Speed Race Junior is an action arcade game released by Taito Corporation in 1985. Players control a racing vehicle navigating through various tracks filled with obstacles and enemies. The game features horizontal scrolling gameplay where timing and quick reflexes are essential. Players must avoid collisions while collecting power-ups to enhance their vehicle's capabilities. The controls are responsive, allowing for precise movement across the screen. The game progresses through multiple levels with increasing difficulty, each presenting new challenge patterns and enemy formations. The objective is to reach the finish line while surviving enemy attacks and environmental hazards.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.9 / 5 (2.5K)
Last updated

About Super Speed Race Junior

Super Speed Race Junior is a 1985 arcade racing game developed and published by Taito Corporation, arriving at a time when the arcade market was fiercely competitive and top-down or pseudo-3D racing titles were a staple of the genre. Taito had already established itself in the racing space with earlier titles, and Super Speed Race Junior represents a refinement of the formula aimed at younger or more casual players, as the "Junior" designation implies a more accessible difficulty curve compared to its contemporaries. Released in 1985, the game sits in the mid-decade golden age of arcades, when hardware was capable enough to deliver smooth scrolling and colorful sprite work but before the polygon revolution would redefine the genre entirely.

The game is a vertically scrolling overhead racing title in which the player controls a small race car viewed from above, navigating a continuously scrolling road while avoiding oncoming traffic and rival vehicles. The controls are straightforward: a steering wheel peripheral guides the car left and right across the road, while an accelerator pedal governs speed. The cabinet's physical controls are central to the experience, giving players the tactile sensation of driving that pure joystick-based alternatives could not replicate. The road itself scrolls upward at a pace that increases as the player progresses, demanding quicker reflexes and more precise steering over time.

Level structure in Super Speed Race Junior follows a checkpoint-based progression common to arcade racers of the era. Players must reach designated distance markers or checkpoints before a countdown timer expires, earning additional time upon success and continuing to the next, faster stage. Collisions with other vehicles or roadside obstacles slow the player's car and cost precious seconds, making clean driving not just a stylistic goal but a mechanical necessity. The escalating speed across stages ensures that even players who master the early sections will face a genuine challenge as the game pushes toward its upper difficulty limits.

The visual presentation uses bright, clearly readable sprites against a scrolling road surface, with color-coded rival cars providing variety on screen. The audio complements the action with engine sounds and brief musical cues that reinforce the sense of speed. Taito's engineering team kept the hardware requirements modest, allowing the cabinet to be produced and distributed widely across arcades in Japan and international markets.

In its era, Super Speed Race Junior occupied a niche as an entry-level racing experience that could draw in younger players or those intimidated by more demanding titles. Arcade operators valued it for its broad demographic appeal, and the accessible difficulty floor meant that even first-time players could enjoy several seconds of meaningful gameplay before losing, encouraging repeat coin insertions. The game did not redefine the genre, but it executed its chosen formula competently and served its intended audience well within the crowded 1985 arcade landscape.

Pro tips

  • Steer smoothly and avoid sharp corrections — overcorrecting at high speeds causes chain collisions that eat into your timer far more than a single graze would.
  • Prioritize the center lane in early stages to give yourself room to dodge in either direction as traffic density increases.
  • Watch the far upper edge of the screen for incoming vehicles so you can plan your path 2–3 car lengths ahead rather than reacting at the last moment.
  • Reach each checkpoint with time to spare in the opening stages — the time bonus you carry forward becomes critical buffer in the faster later stages.
  • Avoid braking entirely if possible; maintaining top speed through clean driving is faster than accelerating back up after a collision slowdown.

Super Speed Race Junior Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Speed Race Junior on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Speed Race Junior Longplay & Gameplay Videos

Watch a full playthrough of Super Speed Race Junior on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Speed Race Junior" Arcade longplay 1985

External references

Frequently Asked Questions

When was Super Speed Race Junior released?

Super Speed Race Junior was released in 1985 for the Arcade.

Who developed Super Speed Race Junior?

Super Speed Race Junior was developed by Taito Corporation, available to play in your browser on RetroGameSpace.

What type of game is Super Speed Race Junior?

Super Speed Race Junior is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Speed Race Junior for free?

Open this page and click "Play Now" — Super Speed Race Junior runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Speed Race Junior in the browser?

No. Super Speed Race Junior streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Speed Race Junior?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Speed Race Junior work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Speed Race Junior this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Speed Race Junior. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Super Speed Race Junior compared to other 1985 arcade racers?

The 'Junior' designation reflects a more forgiving entry-level difficulty curve. Early stages are slow enough for beginners to learn traffic patterns, but later stages escalate speed significantly, making it moderately challenging overall compared to more demanding contemporaries of the era.

What is the best starting strategy for new players?

Focus on staying near the center of the road and keeping your speed consistent rather than chasing maximum acceleration. Learning to read incoming traffic early gives you the reaction time needed to survive the faster stages that follow.

Is Super Speed Race Junior worth playing today?

For fans of classic overhead arcade racers and Taito history, yes. The controls are simple to pick up, sessions are short, and it offers a clean snapshot of mid-1980s arcade racing design. Expect a straightforward, no-frills experience rather than deep mechanical complexity.

What is a common mistake new players make?

New players tend to hug one side of the road, which eliminates half their available dodge space. Staying centered and making small, deliberate steering inputs rather than large reactive swings leads to far cleaner runs and better checkpoint times.

Similar Games

More from Taito Corporation

More from 1985