Super Speed Race Junior

Screenshots1 / 2

The title screen displays "SUPER SPEED RACE" in large green and yellow pixel text at the top left. A colorful pixel sprite of a car character with a smiling face appears to the right of the title. Below the title, green Japanese text is centered on the screen. The lower portion shows "1 COIN 1 CREDIT" in red text, followed by copyright information "© TAITO CORP. 1955" and "CREDIT 0" also in red. The background is solid black, with all elements rendered in the bright primary colors typical of 1985 arcade graphics.

Super Speed Race Junior

超级速度赛车:少年

4.9 (2.5K)
Arcade Action 556 plays

Super Speed Race Junior is an action arcade game released by Taito Corporation in 1985. Players control a racing vehicle navigating through various tracks filled with obstacles and enemies. The game features horizontal scrolling gameplay where timing and quick reflexes are essential. Players must avoid collisions while collecting power-ups to enhance their vehicle's capabilities. The controls are responsive, allowing for precise movement across the screen. The game progresses through multiple levels with increasing difficulty, each presenting new challenge patterns and enemy formations. The objective is to reach the finish line while surviving enemy attacks and environmental hazards.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.9 / 5 (2.5K)
Last updated

Super Speed Race Junior Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Speed Race Junior on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Speed Race Junior Longplay & Gameplay Videos

Watch a full playthrough of Super Speed Race Junior on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Speed Race Junior" Arcade longplay 1985

External references

Frequently Asked Questions

When was Super Speed Race Junior released?

Super Speed Race Junior was released in 1985 for the Arcade.

Who developed Super Speed Race Junior?

Super Speed Race Junior was developed by Taito Corporation, available to play in your browser on RetroGameSpace.

What type of game is Super Speed Race Junior?

Super Speed Race Junior is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Speed Race Junior for free?

Open this page and click "Play Now" — Super Speed Race Junior runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Speed Race Junior in the browser?

No. Super Speed Race Junior streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Speed Race Junior?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Speed Race Junior work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Speed Race Junior this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Speed Race Junior. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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