Super Trivia Master

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The title screen displays "SUPER TRIVIA MASTER" in large stylized letters against a blue diagonal-pattern background. The word "SUPER" appears in small yellow text at the top, while "TRIVIA" is rendered in purple with a yellow "MASTER" label overlaid. A green triangular shape forms the letter "A" on the right side. At the bottom, copyright text reads "© 1986 ETI" in yellow, followed by "MPG/D BY FGD" in smaller text. The overall design uses a limited palette of blue, purple, green, and yellow typical of 1986 arcade hardware.

Super Trivia Master

4.9 (2.4K)
Arcade Action 692 plays

Super Trivia Master is an arcade action game released in 1986 by Enerdyne Technologies Inc. Players answer trivia questions across a range of categories, competing against the clock to rack up points. The game presents multiple-choice questions on a screen, and players use buttons or a panel interface to select their answers quickly. Correct responses award points while wrong answers or slow responses can cost the player. The question pool spans topics such as history, sports, entertainment, and general knowledge, giving the game variety across sessions. Difficulty increases as play progresses, with questions becoming harder over time. The arcade format encourages repeat plays as competitors try to outscore each other on the machine's leaderboard.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.9 / 5 (2.4K)
Last updated

About Super Trivia Master

Super Trivia Master is an arcade trivia game developed by Enerdyne Technologies Inc. and released in 1986, placing it squarely in the mid-decade golden era of the arcade industry. By 1986, arcades were a dominant force in public entertainment, and operators were actively seeking alternatives to pure action titles — trivia and quiz machines had begun carving out a reliable niche in bars, restaurants, and family entertainment centers, where they could attract patrons who might not gravitate toward fast-twitch action games. Enerdyne Technologies positioned Super Trivia Master within this growing quiz-cabinet market, competing alongside other coin-operated trivia units that were beginning to populate countertops and upright cabinet bays across North America.

The game presents players with multiple-choice trivia questions drawn from a range of general-knowledge categories, challenging them to select correct answers within a time limit. Players interact with the cabinet through dedicated answer-selection buttons, typically arranged to correspond to on-screen lettered or numbered choices, making the control scheme immediately accessible to anyone regardless of gaming experience. The question pool spans topics that were culturally relevant to a mid-1980s audience — history, science, entertainment, sports, and geography — giving the cabinet broad appeal across different age groups and demographics. Correct answers reward the player with points and advance them through successive rounds, while incorrect answers or time expiration reduce the available score or end a turn, depending on the specific rule configuration the operator has set.

Round structure in Super Trivia Master follows the format common to quiz cabinets of the period: questions increase in difficulty or point value as play progresses, incentivizing players to keep feeding coins to chase higher scores or complete more rounds. The arcade setting meant that the experience was designed to be digestible in short sessions, with each credit providing a self-contained burst of trivia challenge that could be replayed immediately. Operators appreciated this model because it encouraged repeat play and steady coin drop without requiring the lengthy session investment of a role-playing or adventure title.

In its era, Super Trivia Master occupied a practical commercial role rather than a headline-grabbing one. Trivia cabinets as a category were valued by venue owners for their relatively low maintenance requirements and their ability to attract an older, often drink-purchasing crowd in licensed premises. Enerdyne Technologies, as a smaller developer in the arcade space, targeted this operator-focused market directly. The game's reception was therefore measured less in enthusiast press coverage and more in placement numbers and operator reorder rates — metrics that rarely made it into the gaming magazines of the day but reflected genuine commercial viability. For players of the period, Super Trivia Master offered a refreshing change of pace from the reflex-heavy demands of shooters and platformers, rewarding knowledge and recall rather than hand-eye coordination, and providing a social, competitive dimension when multiple players took turns or competed for the high-score table.

Pro tips

  • Read every answer option fully before selecting — early questions may include plausible distractors designed to catch hasty button presses.
  • Manage the timer by mentally committing to an answer before the clock reaches its final few seconds, rather than waiting until the last moment and risking a mis-press.
  • Focus on categories where your knowledge is strongest in early rounds to build a point cushion before harder questions appear in later stages.
  • If the cabinet allows operator-configured difficulty, look for locations running easier settings — question pools and time limits can vary significantly between venues.
  • Study mid-1980s pop culture, U.S. history, and basic science facts, as these topics formed the backbone of most trivia cabinets targeting North American arcade audiences in 1986.

Super Trivia Master Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Trivia Master on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Trivia Master Longplay & Gameplay Videos

Watch a full playthrough of Super Trivia Master on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Trivia Master" Arcade longplay 1986

External references

Frequently Asked Questions

When was Super Trivia Master released?

Super Trivia Master was released in 1986 for the Arcade.

Who developed Super Trivia Master?

Super Trivia Master was developed by Enerdyne Technologies Inc., available to play in your browser on RetroGameSpace.

What type of game is Super Trivia Master?

Super Trivia Master is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Trivia Master for free?

Open this page and click "Play Now" — Super Trivia Master runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Trivia Master in the browser?

No. Super Trivia Master streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Trivia Master?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Trivia Master work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Trivia Master this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Trivia Master. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Super Trivia Master for a modern player?

The difficulty is moderate but skewed by era. Questions are rooted in 1980s cultural knowledge, so modern players may find pop-culture and current-events categories harder than expected, while history and science questions remain straightforward. The time limits add pressure but are generally fair.

What is the best starting strategy for a new player?

Prioritize accuracy over speed in early rounds. The point multiplier structure rewards consistent correct answers more than rushed guesses. Read all choices before committing, and treat the first few questions as a warm-up to calibrate the timer rhythm before higher-value rounds begin.

Is Super Trivia Master worth seeking out today?

For collectors and trivia enthusiasts, it offers a genuine snapshot of mid-1980s arcade quiz culture. Gameplay is simple by modern standards, but the period-specific question pool gives it historical novelty value, and it remains a conversation piece in any vintage arcade collection.

What is a common mistake new players make?

New players often underestimate the time limit and spend too long deliberating, then panic-press an incorrect answer in the final seconds. Practicing a consistent decision rhythm — commit mentally, then press — prevents most time-pressure errors and preserves score momentum across rounds.

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