The Next Space

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The title screen displays 'THE NEXT SPACE' in large blue and purple gradient letters with a metallic sheen effect, centered against a black background with a cyan grid pattern. At the top, a score display reads 'IP 00 M1 50000 2P 00'. Below the title sits 'T.M.' in small text. At the bottom, white text reads 'PASADENA INTERNATIONAL' followed by 'U.S.A.' and 'INSERT COIN' with 'CREDIT 00' positioned in the lower right corner. The overall aesthetic features the characteristic pixelated graphics and neon color palette typical of late 1980s arcade games.

The Next Space

4.6 (3.5K)
Arcade Action 670 plays

The Next Space is an arcade action game released by SNK in 1989. Players control a spaceship navigating through scrolling stages filled with enemy ships, obstacles, and boss encounters. The game follows a shooter-style format where the player must dodge incoming fire while returning attacks against waves of alien forces. Controls are straightforward, using a joystick to maneuver the craft and buttons to fire weapons. The stages progress through distinct space environments, each culminating in a boss fight. Power-ups can be collected during gameplay to enhance the ship's firepower. The Next Space features SNK's characteristic arcade presentation of the era, with colorful sprite-based graphics and escalating difficulty as players advance through the mission sequences.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (3.5K)
Last updated

About The Next Space

The Next Space is a 1989 arcade action game developed and published by SNK, arriving at a time when the company was actively expanding its arcade portfolio before the launch of the Neo Geo MVS hardware in 1990. SNK had built a reputation through the mid-to-late 1980s with a variety of arcade titles spanning shooters, beat-em-ups, and action games, and The Next Space fits into that era of experimentation where developers were pushing the capabilities of dedicated arcade PCBs to deliver fast, visually engaging experiences in the coin-op market. The game is a vertically oriented space shooter, placing the player in control of a spacecraft tasked with battling waves of alien enemies across a series of progressively challenging stages. The visual style reflects the aesthetic conventions of late-1980s arcade shooters: colorful sprite-based graphics, scrolling star fields that convey a sense of speed and depth, and enemy formations that grow in complexity and aggression as the player advances. Controls follow the genre standard of the period — a joystick to maneuver the ship across the playfield and one or more fire buttons to dispatch primary weapons and, where available, special attacks or bombs. Enemy patterns demand that players learn attack waves and bullet trajectories, rewarding memorization and precise movement over brute-force play. Power-up items dropped by defeated enemies or appearing from specific triggers allow the player to upgrade their firepower, a mechanic that was already well-established in the genre by titles such as Galaga and later Xevious, and which SNK incorporated into its own design language here. Stage structure follows the loop-based arcade model common to the era: players progress through a set number of stages, face a boss or climactic challenge, and then cycle back through at increased difficulty, with the goal being survival and high-score accumulation rather than a definitive narrative ending. The cabinet was designed for the coin-op environment, meaning session length is calibrated to be punishing enough to encourage continued credit insertion while remaining accessible enough to draw in casual players. In its era, The Next Space occupied the crowded space-shooter segment of the arcade market, competing with output from Konami, Capcom, and Taito, among others. It is not among SNK's most prominent arcade releases of the period — titles like Ikari Warriors and P.O.W. drew greater attention — but it represents a competent entry in the vertical shooter genre that demonstrates the company's technical proficiency and understanding of arcade game design principles heading into the Neo Geo era.

Pro tips

  • Prioritize collecting power-ups as soon as they appear — your base firepower is insufficient against mid-game enemy formations, and falling behind on upgrades makes later waves significantly harder to survive.
  • Study enemy entry patterns in the early stages before attempting to push further. Most waves follow fixed trajectories, and positioning yourself on the correct side of the screen before enemies appear prevents being overwhelmed.
  • Conserve any bomb or special-attack resources for boss encounters or dense bullet patterns rather than spending them on standard enemy waves, where skilled maneuvering is usually sufficient.
  • Hug the center of the screen during transitional moments between waves — it gives you the shortest reaction distance to threats arriving from either side and reduces the chance of being caught off-guard.
  • If the game loops back to earlier stages at higher difficulty, note that enemy bullet speed increases but their movement patterns remain the same, so prior memorization still applies — adjust your dodge timing rather than your positioning strategy.

The Next Space Controls — Arcade Keyboard Keys

Default keyboard bindings for The Next Space on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

The Next Space Longplay & Gameplay Videos

Watch a full playthrough of The Next Space on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"The Next Space" Arcade longplay 1989

External references

Frequently Asked Questions

When was The Next Space released?

The Next Space was released in 1989 for the Arcade.

Who developed The Next Space?

The Next Space was developed by SNK, available to play in your browser on RetroGameSpace.

What type of game is The Next Space?

The Next Space is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play The Next Space for free?

Open this page and click "Play Now" — The Next Space runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play The Next Space in the browser?

No. The Next Space streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in The Next Space?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does The Next Space work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play The Next Space this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of The Next Space. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is The Next Space for newcomers to the genre?

The Next Space follows the arcade design philosophy of the late 1980s, meaning it is intentionally challenging to encourage repeat credit use. Newcomers to vertical shooters will find early stages manageable but mid-to-late stages demanding. Pattern memorization is the key skill — raw reflexes alone are rarely enough to survive the denser enemy formations.

What is the best starting strategy for a first run?

Focus entirely on surviving the first two stages without taking damage, as this lets you accumulate power-ups and learn the foundational enemy patterns. Avoid aggressive play early on; positioning and evasion matter more than maximizing your score in the opening stages.

Is The Next Space worth playing today for retro shooter fans?

For dedicated fans of late-1980s arcade vertical shooters, The Next Space offers an authentic snapshot of SNK's pre-Neo Geo arcade output. It lacks the landmark status of genre contemporaries, but its tight mechanics and period-accurate presentation make it a worthwhile curiosity for collectors and retro arcade enthusiasts.

What is the most common mistake new players make?

New players tend to stay in motion constantly, which paradoxically increases the chance of flying into enemy bullets. Experienced players learn to hold a stable position and make small, deliberate movements rather than sweeping across the screen, which gives better control over the play area.

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