Timber

Screenshots1 / 2

The Timber title screen features large orange pixelated letters spelling "TIMBER" centered on a brown background. Below the title are two small blue pixel characters positioned near a curved black line graphic. At the bottom, white text reads "©COPYRIGHT MCMLXXIV BALLY MIDWAY MFG" with "ALL RIGHTS RESERVED" below, followed by "CREDIT 0" on the left and "INSERT COIN" on the right. The overall color palette consists of brown, orange, blue, black, and white with typical early 1980s arcade sprite graphics.

Timber

伐木工

4.4 (2.6K)
Arcade Action 763 plays

Timber is an action arcade game released by Bally Midway in 1984. The player controls a lumberjack whose job is to chop down trees while avoiding various hazards. Using a joystick and button controls, the player swings an axe to fell trees, earning points based on speed and efficiency. The game features multiple stages with increasing difficulty, introducing new obstacles such as birds, bears, and other woodland creatures that interfere with chopping. Players must also dodge falling logs and stumps. A time limit adds pressure to each stage, requiring quick reactions. The gameplay is straightforward but demands good timing and spatial awareness as the forest becomes increasingly crowded with threats.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.4 / 5 (2.6K)
Last updated

About Timber

Timber arrived in arcades in 1984, a period when Bally Midway was riding high on the success of titles like Ms. Pac-Man and Tron. By this point, the arcade industry was beginning to feel the pressure of the home console market, yet cabinets were still the dominant venue for cutting-edge interactive entertainment. Timber carved out a niche in that landscape as a lighthearted, fast-paced action game built around the deceptively simple premise of lumberjacking. Players control a woodsman whose sole objective is to chop down trees before time runs out, all while dodging a relentless parade of hazards that emerge from the forest environment.

The controls are straightforward: the player moves the lumberjack left and right across a horizontally scrolling field dotted with trees of varying sizes. Chopping is performed by positioning the character beside a trunk and pressing the action button, with each tree requiring multiple strikes before it topples. The direction in which a tree falls is determined by which side the player is standing on when the final blow lands, and this directional mechanic becomes central to survival — a falling tree can crush the player if they misjudge their position or linger too long. As stages progress, the density of trees increases and the speed at which hazards appear accelerates, demanding sharper reflexes and more deliberate planning.

The hazards themselves are a colorful cast drawn from a rustic, cartoon-inspired world. Bears wander across the screen and must be avoided, bees swarm out of disturbed hives hidden in certain trees, and birds dive unpredictably from above. Each threat has its own movement pattern, and learning to read the screen — anticipating where a bear will lumber next while simultaneously lining up a chop — is the core skill the game develops. Bonus items and point multipliers reward efficient play, encouraging veterans to chain fells in quick succession rather than playing it safe.

Timber's visual presentation leaned into bright, primary colors and exaggerated character animations that gave it an approachable, almost animated-short quality. The cabinet itself featured cheerful artwork consistent with this tone, making it an easy sell to younger arcade-goers and casual players who might be intimidated by more technically demanding titles of the era. The audio design complemented this with upbeat, looping music and satisfying sound effects for each chop and crash.

In its era, Timber was received as a solid, accessible arcade entry — not a landmark technical achievement, but a reliable crowd-pleaser that kept quarters flowing. It occupied a middle tier of arcade popularity: not the phenomenon that Pac-Man or Donkey Kong had been, but a dependable fixture in many arcade lineups throughout 1984 and into 1985. Its pick-up-and-play accessibility meant it attracted a broad audience, while the escalating difficulty gave dedicated players a reason to return and improve their high scores.

Pro tips

  • Always position yourself on the side you want the tree to fall toward before landing the final chop — mispositioning is the most common cause of getting crushed.
  • Watch bear movement patterns before committing to a chop; bears follow predictable paths, so timing your strikes around their routes prevents most collisions.
  • Avoid hitting trees that have visible beehives unless you are already moving away — the swarm emerges instantly and covers a wide area.
  • Chain consecutive tree fells in the same direction to build up bonus points faster, rather than randomly chopping across the field.
  • In later stages, prioritize clearing a safe corridor through the densest tree clusters before tackling isolated trees at the screen edges.

Timber Controls — Arcade Keyboard Keys

Default keyboard bindings for Timber on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Timber Longplay & Gameplay Videos

Watch a full playthrough of Timber on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Timber" Arcade longplay 1984

External references

Frequently Asked Questions

When was Timber released?

Timber was released in 1984 for the Arcade.

Who developed Timber?

Timber was developed by Bally Midway, available to play in your browser on RetroGameSpace.

What type of game is Timber?

Timber is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Timber for free?

Open this page and click "Play Now" — Timber runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Timber in the browser?

No. Timber streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Timber?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Timber work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Timber this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Timber. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Timber for new players?

Timber is easy to pick up but escalates quickly. The first few stages are forgiving and teach the core mechanics naturally, but bear and bee hazards multiply fast in later rounds. New players can expect to reach a moderate depth within a few attempts, while mastering high-score runs takes considerable practice.

What is the best starting strategy for beginners?

Focus on learning tree fall direction first — always stand on the side you want the tree to topple toward before the last strike. Once that becomes instinctive, shift attention to tracking bear positions simultaneously. Avoid disturbing beehive trees entirely until you are comfortable with the base mechanics.

Is Timber worth playing today?

For fans of classic arcade action games, Timber holds up as a charming and mechanically tight experience. Its sessions are short, the rules are immediately legible, and the escalating difficulty provides a satisfying challenge loop. It is best appreciated through MAME emulation or original arcade hardware.

What are the most common mistakes new players make?

The two most frequent errors are standing on the wrong side of a tree when it falls, resulting in a self-inflicted crush, and ignoring bear movement while focused on chopping. Players also frequently underestimate how quickly bees spread after a hive is disturbed, leaving themselves no escape route.

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