Time Scanner

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The title screen displays "TIME SCANNER" in large orange capital letters with red outline and yellow shadow effects in the center. Above the title float two small spheres—a yellow orb on the left and a pink orb on the right. Surrounding the text are colorful geometric balls in yellow, cyan, pink, and green scattered across a black background. Below the main title, "SEGA" appears in blue text. A small alien or robot character with a green body is visible near the center-right of the composition. The overall visual style uses bright neon colors typical of 1980s arcade graphics against a solid black backdrop.

Time Scanner

时间扫描仪

4.2 (2.4K)
Arcade Action 923 plays

Time Scanner is an action pinball game released by Sega in 1987 for arcades. Players control flippers to keep a ball in play across multiple themed tables, each designed with distinct layouts, ramps, bumpers, and targets. The objective is to rack up high scores by hitting specific targets, activating bonuses, and progressing through the table's various zones. The cabinet features a large upright screen displaying a vertically scrolling table that extends beyond a single screen view, giving the playfield considerable depth. Controls consist of left and right flipper buttons along a horizontal bar. Completing certain objectives on each table can unlock additional sections or trigger multiball modes. The game supports multiple table stages, each with its own visual theme and scoring mechanics.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.2 / 5 (2.4K)
Last updated

About Time Scanner

Time Scanner is a pinball simulation arcade game developed and published by Sega in 1987, arriving during a period when the company was aggressively pushing the boundaries of arcade cabinet design alongside titles such as Out Run and Space Harrier. Rather than relying on a physical pinball table, Time Scanner rendered its playfield entirely in software, presenting players with a multi-table digital pinball experience on a standard upright arcade monitor. This approach allowed Sega to incorporate visual effects, animated sequences, and table transitions that a real electromechanical machine of the era could not achieve, placing it in a niche between traditional pinball and video game arcade fare.

The game features three distinct themed tables — each with its own visual style, targets, bumpers, ramps, and bonus objectives — that the player progresses through by meeting score or completion thresholds on each stage. The tables are connected by a narrative framing device involving time travel, lending the title its name and giving each table a different historical or fantastical aesthetic. Controls follow the conventions of pinball: two flipper buttons govern the left and right flippers respectively, and the cabinet typically supported a plunger or button for launching the ball. Nudging the cabinet — or its digital equivalent — was also a recognized technique, though excessive use triggered a tilt penalty just as in real pinball.

Scoring in Time Scanner revolves around activating multi-ball sequences, lighting up specific target banks, and triggering bonus multipliers tied to each table's theme. Certain targets open pathways to the next table, so players needed to balance pure score-chasing with the strategic goal of advancing. The physics engine, while not perfectly replicating the weight and momentum of a steel ball on a real table, was considered a credible approximation for its time and ran on Sega's System 16 arcade hardware — the same platform that powered Golden Axe and Shinobi — giving the visuals a colorful, detailed look that stood out on the arcade floor.

In its era, Time Scanner occupied a curious position: dedicated pinball enthusiasts tended to prefer the tactile feedback of real machines, while action-game players sometimes found the pinball format less immediately gratifying than shooters or beat-em-ups. Nevertheless, the cabinet attracted attention for its visual polish and the novelty of a multi-table progression structure, which gave it more long-term depth than a single-screen pinball game. Sega later brought Time Scanner to home platforms including the Sega Master System and Mega Drive, expanding its audience beyond the arcade. The home conversions preserved the multi-table structure while adapting the presentation to the constraints of each system, and they introduced the game to players who had not encountered the arcade original.

What makes it special

Time Scanner is notable for running on Sega's System 16 arcade hardware, a board celebrated for producing some of the most visually impressive arcade games of the late 1980s. Applying that hardware to a pinball simulation gave Time Scanner a level of color depth and animation fluidity that purely electromechanical tables could not match. The multi-table progression structure — where clearing objectives on one table unlocks the next — was also an uncommon design choice for digital pinball of the period, giving the game a goal-oriented arc beyond simply chasing a high score.

Pro tips

  • Focus on lighting up the target banks in sequence rather than randomly hitting bumpers — completing a bank is usually the trigger that opens the path to the next table.
  • Learn the ball-save windows on each table early; certain targets near the flippers briefly extend play time after a drain, and knowing their locations prevents unnecessary ball loss.
  • Activate multi-ball sequences as a priority when your score multiplier is already elevated — the combination produces the largest point gains available on any table.
  • Avoid over-nudging: the tilt penalty kills your current ball instantly, so reserve nudge inputs for situations where the ball is clearly heading for a drain with no flipper option.
  • On the later tables, study the ramp entrances carefully — clean ramp shots chain into bonus sequences that are far more valuable than bumper hits alone.

Time Scanner Controls — Arcade Keyboard Keys

Default keyboard bindings for Time Scanner on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Time Scanner Longplay & Gameplay Videos

Watch a full playthrough of Time Scanner on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Time Scanner" Arcade longplay 1987

External references

Frequently Asked Questions

When was Time Scanner released?

Time Scanner was released in 1987 for the Arcade.

Who developed Time Scanner?

Time Scanner was developed by Sega, available to play in your browser on RetroGameSpace.

What type of game is Time Scanner?

Time Scanner is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Time Scanner for free?

Open this page and click "Play Now" — Time Scanner runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Time Scanner in the browser?

No. Time Scanner streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Time Scanner?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Time Scanner work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Time Scanner this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Time Scanner. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical game of Time Scanner last?

A single game can last anywhere from a few minutes for a beginner losing balls quickly to upward of twenty or thirty minutes for a skilled player who maintains ball control and works through all three tables. Reaching and clearing the final table requires consistent play across all stages.

Is Time Scanner difficult for players new to pinball games?

The game is moderately challenging. The flipper controls are straightforward, but the table objectives require deliberate aim rather than random hitting. New players often struggle with the tilt mechanic and with identifying which targets actually advance table progression versus those that only add points.

What is the best starting strategy for a first-time player?

Spend the first ball on the opening table simply mapping the layout — note where the target banks, ramps, and bumpers are positioned. From the second ball onward, prioritize completing the target banks in order, as this is the most reliable path to triggering the table-clear condition and advancing.

Is Time Scanner worth playing today?

For players interested in the history of digital pinball or Sega's System 16 library, yes. The multi-table structure and colorful presentation hold up as a curiosity. Players expecting the physics fidelity of modern pinball simulations will find it primitive, but as an arcade artifact of 1987 it remains an engaging snapshot of the era.

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