007 - The World Is Not Enough

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A first-person perspective corridor with two armed figures standing in the distance. The player's weapon is visible in the lower right corner. A green health bar appears in the upper left, and HUD elements show weapon ammo and status at the bottom right. The hallway features beige walls with sconce lighting, a dark wooden floor, framed artwork, and doors on either side. The ceiling is dark gray.

007 - The World Is Not Enough

007:The World Is Not Enough

4.7 (2.3K)
N64 Action 0 plays

007: The World Is Not Enough, developed by Black Crypt and released in 2000, is a first-person action game on the N64. Players take on the role of James Bond executing covert missions across multiple levels set in diverse locations worldwide. The game requires completing various objectives including eliminating enemy agents, retrieving intelligence, and destroying facilities. Combat employs a first-person perspective where players aim and shoot using the controller. The game provides an arsenal of weapons and gadgets such as handguns, rifles, explosives, and night vision equipment. Enemies display different AI behaviors and equipment configurations, presenting varying levels of challenge. Each mission is progressively structured, building on previous objectives. Multiple difficulty settings allow customization based on player skill level.

Platform
N64
Genre
Action
Rating
4.7 / 5 (2.3K)
Last updated

About 007 - The World Is Not Enough

007: The World Is Not Enough on the Nintendo 64 arrived at a pivotal moment in the console's lifespan — the N64 was in its twilight years, with the PlayStation 2 already on the horizon and GoldenEye 007 (1997) having permanently redefined what a first-person shooter on a home console could be. That landmark title cast a long shadow, and any Bond game on the same platform was inevitably measured against it. The World Is Not Enough, developed to tie in with the 1999 MGM film of the same name, stepped into that shadow and attempted to carve its own identity. The game follows the broad narrative arc of the film, placing players in the role of James Bond as he navigates a globe-trotting series of missions involving oil pipelines, nuclear threats, and the villain Renard. Levels are structured as discrete mission stages, each with a set of primary and optional secondary objectives that must be completed before extraction — a format directly inherited from GoldenEye and its spiritual successor Perfect Dark. Players move through environments ranging from snowy mountain installations to underground facilities, dispatching enemies with a variety of licensed Bond gadgets and firearms. The control scheme maps to the N64's distinctive trident controller in a manner familiar to anyone who had spent time with GoldenEye: one analog stick governs movement and strafing while camera and aiming are handled through a combination of the C-buttons and the Z-trigger for targeting. The game introduced a few mechanical refinements over its predecessor, including a more explicit targeting reticle system and updated enemy AI behaviors that allowed foes to take cover and flank the player more aggressively than the relatively static guards of GoldenEye. Gadgets play a meaningful role in progression — certain tools are required to unlock doors, disable security systems, or neutralize environmental hazards, lending missions a light puzzle dimension on top of the core shooting. The game also features a multiplayer deathmatch mode supporting up to four players via split-screen, a feature that had become essentially mandatory for N64 shooters following GoldenEye's cultural impact. Upon release, the game received a mixed but generally positive reception from the gaming press of the era. Critics acknowledged that it was a competent and enjoyable first-person shooter that made good use of the Bond license, but many noted that it did not meaningfully advance the formula established by GoldenEye. The single-player campaign was considered relatively short, and some reviewers felt the level design lacked the memorable setpiece quality of its predecessor. Nevertheless, for Bond fans and N64 owners looking for a solid shooter in the console's final years, The World Is Not Enough delivered an experience that held up well as an action title in its own right, even if it never escaped the gravitational pull of the game that came before it.

Pro tips

  • Prioritize completing secondary objectives on your first run — they unlock bonus content and are easier to tackle before enemies are fully alerted.
  • Use the targeting system's lock-on feature to quickly switch between clustered enemies rather than manually re-aiming after each kill.
  • Conserve gadget uses carefully in early levels; some tools have limited charges and are required for critical objectives later in the same mission.
  • In multiplayer, learn the layout of each arena before committing to a strategy — chokepoints near weapon spawns are the most contested and most dangerous areas.
  • On higher difficulty settings, enemies deal significantly more damage, so use environmental cover aggressively and avoid open corridors whenever possible.

007 - The World Is Not Enough Controls — N64 Keyboard Keys

Default keyboard bindings for 007 - The World Is Not Enough on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

007 - The World Is Not Enough Longplay & Gameplay Videos

Watch a full playthrough of 007 - The World Is Not Enough on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"007 - The World Is Not Enough" N64 longplay

007 - The World Is Not Enough Cheat Codes

30 community-curated cheats for 007 - The World Is Not Enough. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health (Can still be killed from headshots)

    813AD89442C8813ABA6842C8
  • Score Modifier

    D03AD80D0000+803AD80D0000D03AB9E10000+803AB9E10000
  • Have Seamaster Speargun

    803ADAA80001803ABC7C000180395B140001+80395B1C0001 +10
  • Infinite Ammo Seamaster Speargun

    813ADAAA0063813ABC7E006381395B160063+81395B1E0063 +10
  • Have Delta 900 Mag

    803ADAB8000180395B240001+80395B2C0001
  • Infinite Ammo Delta 900 Mag

    813ADABA006381395B260063
  • Have Wolfram P2K

    803ADAC00001803ABC94000180395B2C0001 +63
  • Infinite Ammo Wolfram P2K

    813ADAC20063813ABC96006381395B2E0063 +69
  • Have Raptor Magnum

    803ADAD00001803ABCA4000180395B3C0001 +65
  • Infinite Ammo Raptor Magnum

    813ADAD2006381395B3E006381384BE60063+81384BEE0063 +66
  • Have Mustang .44

    803ADAE00001803ABCB4000180395B4C0001 +63
  • Infinite Ammo Mustang .44

    813ADAE20063813ABCB6006381395B4E0063 +69
Show 18 more cheats
  • Have Meyer TMP

    803ADAE80001803ABCBC000180395B540001 +55
  • Infinite Ammo Meyer TMP

    813ADAEA0063813ABCBE006381395B560063 +55
  • Have Deutsche M45

    803ADAF00001803ABCC4000180395B5C0001 +63
  • Infinite Ammo Have Deutsche M45

    813ADAF20063
  • Have Deutsche M95

    803ADAF80001803ABCCC000180395B640001 +65
  • Infinite Ammo Deutsche M95

    813ADAFA0063813ABCCE006381395B660063 +65
  • Have Ingalls Type 20

    803ADB080001803ABCDC000180395B740001 +63
  • Infinite Ammo Ingalls Type 20

    813ADB0A0063813ABCDE006381395B760063 +65
  • Have MB Pow 90

    803ADB10000180396AEC0001803A5C4C0001 +54
  • Infinite Ammo MB Pow 90

    813ADB12006381396AEE0064813A5C4E0064 +57
  • Have Soviet KA-57

    803ADB180001803ABCEC000180395B840001 +10
  • Infinite Ammo Soviet KA-57

    813ADB1A0063813ABCEE006381395B860063 +10
  • Have Meyer Bullpup

    803ADB200001803ABCF4000180395B8C0001 +63
  • Infinite Ammo Meyer Bullpup

    813ADB220063813ABCF6006381395B8E0063 +69
  • Have Mustang MAR-4

    803ADB280001803ABCFC000180395B940001 +10
  • Infinite Ammo Mustang MAR-4

    813ADB2A0063813ABCFE006381395B960063 +10
  • Have Mustang MAR-4GL

    803ADB300001803ABD04000180395B9C0001 +10
  • Infinite Ammo Mustang MAR-4GL

    813ADB320063
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External references

Frequently Asked Questions

What type of game is 007 - The World Is Not Enough?

007 - The World Is Not Enough is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play 007 - The World Is Not Enough for free?

Open this page and click "Play Now" — 007 - The World Is Not Enough runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play 007 - The World Is Not Enough in the browser?

No. 007 - The World Is Not Enough streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in 007 - The World Is Not Enough?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does 007 - The World Is Not Enough work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play 007 - The World Is Not Enough this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 007 - The World Is Not Enough. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player campaign?

The main campaign can be completed in roughly 4 to 6 hours depending on difficulty and how thoroughly you pursue secondary objectives. Attempting all optional goals on higher difficulty settings can extend that time noticeably.

Is the multiplayer mode worth playing?

Yes, if you have three or four local players. The split-screen deathmatch mode is enjoyable and benefits from the variety of Bond gadgets available as pickups. With only two players it feels thinner, as the arenas are designed with larger groups in mind.

What is the best starting strategy for new players?

Begin on the default difficulty to learn enemy patrol patterns and gadget requirements for each level. Rushing through without reading objective prompts is the most common mistake — secondary objectives are easy to miss and can lock you out of bonuses.

Is 007: The World Is Not Enough worth playing today?

For fans of late-N64 era shooters or the Bond license it holds genuine appeal, particularly in multiplayer. As a solo experience it is shorter and less inventive than GoldenEye, but its refined targeting and cover-aware AI make it a solid, if brief, action game.

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