AeroGauge is a futuristic hovercraft racing game developed by Locomotive Games and published for the Nintendo 64 in 1998. It arrived during the mid-to-late phase of the N64's lifecycle, a period when the console had already seen the landmark F-Zero X (also 1998) push anti-gravity racing to new technical heights. That context is important: AeroGauge entered a crowded field that included not only F-Zero X but also WipeOut 64, meaning players had strong alternatives when evaluating any new entry in the hover-racing genre. Locomotive Games positioned AeroGauge as a more accessible, visually polished take on the formula, featuring six craft — each with distinct stats governing speed, boost capacity, and handling — and a circuit structure built around five tracks spread across futuristic environments ranging from canyon corridors to elevated urban skyways. The core gameplay loop revolves around managing a boost gauge that depletes as the player accelerates beyond standard speed. Boost energy regenerates gradually when the player eases off, creating a rhythm of surge-and-recover that rewards track memorization. Each craft hovers at a fixed altitude above the track surface, and the game uses a banking system where leaning into turns with the analog stick affects both the craft's lateral drift and its vertical pitch — a subtle mechanic that separates clean racing lines from sloppy ones. Collisions with track barriers bleed speed aggressively, so wall-hugging is punished more harshly than in many contemporaries. The single-player mode offers a championship circuit across difficulty tiers, while a two-player split-screen mode supports head-to-head racing on the same track pool. Visually, AeroGauge made competent use of the N64's hardware, delivering smooth frame rates on its relatively simple track geometry, though the draw distance was modest even by 1998 standards. The soundtrack features upbeat electronic compositions that complement the racing pace without being particularly memorable. In its era, AeroGauge was received as a competent but unremarkable entry in the genre — critics noted its tight controls and accessible learning curve while pointing out that it lacked the speed sensation of F-Zero X and the style of WipeOut 64. It found an audience among players who wanted a gentler on-ramp into hover racing, but it did not achieve the cultural footprint of its genre peers. Today it remains a curio of the N64 library: a well-constructed, if modest, racing game that demonstrates Locomotive Games' technical competence without breaking new ground.
Screenshots1 / 2
AeroGauge
飞行竞速
AeroGauge is a 3D air racing game developed by Locomotive Games and released for Nintendo 64 in 1998. Players pilot futuristic jet aircraft through high-speed racing courses set in vibrant, colorful environments. The game combines racing action with aerial maneuverability, requiring players to navigate through waypoints, avoid obstacles, and outpace opponents across multiple tracks. Using the N64 controller, players control aircraft altitude, direction, and speed to compete in single-player championships or two-player versus modes. The game features fast-paced gameplay with varied track designs, from industrial cityscapes to tropical islands. AeroGauge emphasizes arcade-style action over simulation, with accessible controls that make the aerial racing experience engaging for both casual and competitive players.
- Developer
- Locomotive Games
- Released
- 1998
- Platform
- N64
- Genre
- Action
- Players
- 2P
- Rating
- 4.6 / 5 (4.7K)
- Last updated
About AeroGauge
Pro tips
- Learn each craft's boost gauge capacity before committing to a championship — slower craft with larger gauges can sustain longer straights more reliably than fast craft with shallow reserves.
- Memorize the banking angle needed for each major corner; over-correcting with the analog stick causes the craft to pitch outward and bleed speed, costing more time than a gentle, early lean.
- In two-player split-screen, choose the track you know best rather than the fastest-looking one — track familiarity matters more than craft top speed at equal skill levels.
- Ease off boost just before tight chicanes so the gauge has partially recharged by the time you exit onto the next straight, maintaining a higher average speed across the lap.
- When starting a race, apply boost immediately off the line — the AI does not always react instantly, and an early gap in the first corner reduces collision risk significantly.
AeroGauge Controls — N64 Keyboard Keys
Default keyboard bindings for AeroGauge on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| V | Z (trigger) | Z trigger (back) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| I | C-Up | C-Up (camera up) |
| K | C-Down | C-Down (camera down) |
| J | C-Left | C-Left (camera left) |
| L | C-Right | C-Right (camera right) |
| Enter | Start | Start / Pause |
The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
AeroGauge Longplay & Gameplay Videos
Watch a full playthrough of AeroGauge on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"AeroGauge" N64 longplay 1998
AeroGauge Cheat Codes
30 community-curated cheats for AeroGauge. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Activator 1 P1
D01A9F040000D01A7BB40000D01AAB940000 -
Activator 2 P1
D01A9F050000D01A7BB50000D01AAB950000 -
Dual Activator P1
D11A9F040000D11A7BB40000D11AAB940000 -
Activator 1 P2
D01A9F0C0000D01A7BBC0000D01AAB9C0000 -
Activator 2 P2
D01A9F0D0000D01A7BBD0000D01AAB9D0000 -
Dual Activator P2
D11A9F0C0000D11A7BBC0000D11AAB9C0000 -
Activator 1 P3
D01A9F140000D01A7BC40000D01AABA40000 -
Activator 2 P3
D01A9F150000D01A7BC50000D01AABA50000 -
Dual Activator P3
D11A9F140000D11A7BC40000D11AABA40000 -
Activator 1 P4
D01A9F1C0000D01A7BCC0000D01AABAC0000 -
Activator 2 P4
D01A9F1D0000D01A7BCD0000D01AABAD0000 -
Dual Activator P4
D11A9F1C0000D11A7BCC0000D11AABAC0000
Show 18 more cheats Show fewer
-
Activator 1 P1 #2
D010BDF80000D0109B880000D010CA980000 -
Activator 2 P1 #2
D010BDF90000D0109B890000D010CA990000 -
Dual Activator P1 #2
D110BDF80000D1109B880000D110CA980000 -
Activator 1 P2 #2
D010BDFE0000D0109B8E0000D010CA9E0000 -
Activator 2 P2 #2
D010BDFF0000D0109B8F0000D010CA9F0000 -
Dual Activator P2 #2
D110BDFE0000D1109B8E0000D110CA9E0000 -
Activator 1 P3 #2
D010BE040000D0109B940000D010CAA40000 -
Activator 2 P3 #2
D010BE050000D0109B950000D010CAA50000 -
Dual Activator P3 #2
D110BE040000D1109B940000D110CAA40000 -
Activator 1 P4 #2
D010BE0A0000D0109B9A0000D010CAAA0000 -
Activator 2 P4 #2
D010BE0B0000D0109B9B0000D010CAAB0000 -
Dual Activator P4 #2
D110BE0A0000D1109B9A0000D110CAAA0000 -
Control Stick Activator 1 P1
D01A9F060000D01A7BB60000D01AAB960000 -
Control Stick Activator 2 P1
D01A9F070000D01A7BB70000D01AAB970000 -
Dual Control Stick Activator P1
D11A9F060000D11A7BB60000D11AAB960000 -
Control Stick Activator 1 P2
D01A9F0E0000D01A7BBE0000D01AAB9E0000 -
Control Stick Activator 2 P2
D01A9F0F0000D01A7BBF0000D01AAB9F0000 -
Dual Control Stick Activator P2
D11A9F0E0000D11A7BBE0000D11AAB9E0000
External references
Frequently Asked Questions
When was AeroGauge released?
AeroGauge was released in 1998 for the N64.
Who developed AeroGauge?
AeroGauge was developed by Locomotive Games, available to play in your browser on RetroGameSpace.
How many players does AeroGauge support?
AeroGauge supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.
What type of game is AeroGauge?
AeroGauge is a Action game for the N64, playable instantly in your browser — no downloads, no installs.
How can I play AeroGauge for free?
Open this page and click "Play Now" — AeroGauge runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play AeroGauge in the browser?
No. AeroGauge streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.
Can I save my progress in AeroGauge?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.
Does AeroGauge work on mobile devices?
Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play AeroGauge this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of AeroGauge. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat AeroGauge?
Completing the championship circuit on the default difficulty takes most players roughly two to three hours. Unlocking all craft and clearing higher difficulty tiers can extend total playtime to around five or six hours, making it a short but replayable experience.
Is AeroGauge worth playing today?
It depends on expectations. As a standalone hover racer it controls well and runs smoothly, but F-Zero X and WipeOut 64 — both available on the same platform — offer more content and stronger identities. AeroGauge suits players specifically interested in completing the N64 racing library.
What is the best starting strategy for new players?
Select a mid-tier craft with balanced speed and boost stats for your first championship run. Avoid the fastest craft early on, as their tighter handling margins punish mistakes heavily. Focus on clean, wall-free laps rather than maximum boost usage until you know each track.
Is the multiplayer mode recommended?
The two-player split-screen mode is functional and enjoyable for short sessions, though the limited track count of five circuits means variety runs thin quickly. It works best as a casual pick-up-and-play experience rather than a long-term competitive mode.