Batman Beyond: Return of the Joker

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A side-scrolling combat scene shows Batman in a green-and-black suit on the left facing an enemy in dark armor on the right. Both characters stand on a gray platform before industrial architecture with metal doors and yellow-black striped warning panels. The HUD displays a green health bar at top-left reading "100" with a red heart icon, and weapon or power-up icons in green boxes at the top-right. The background features dark, shadowy industrial geometry typical of the game's pixel art style.

Batman Beyond: Return of the Joker

蝙蝠侠:Beyond: Return of the Joker

4.4 (2.3K)
N64 Action 986 plays

Batman Beyond: Return of the Joker is a 2D side-scrolling action game developed by Kemco for the Nintendo 64 in 2000. The game adapts the Batman Beyond animated series, putting players in control of Terry McGinnis as he operates Gotham's new Dark Knight. Gameplay unfolds across multiple levels featuring a blend of combat and platforming challenges. Players employ melee attacks and special moves to defeat enemies, with the option to activate power-ups for enhanced abilities. The game includes both close-range and long-range combat mechanics alongside environmental navigation. Level progression follows the story of the Joker's mysterious return to Gotham, with each stage introducing new enemy types and environmental hazards. The single-player campaign provides a Batman Beyond experience tailored specifically for the N64.

Developer
Released
Platform
N64
Genre
Action
Players
1P
Rating
4.4 / 5 (2.3K)
Last updated

About Batman Beyond: Return of the Joker

Batman Beyond: Return of the Joker arrived on the Nintendo 64 in late 2000, a period when the console was entering its twilight years — the Nintendo GameCube was already on the horizon, and third-party developers were beginning to wind down their N64 commitments. The game was developed by Kemco, a Japanese studio with a long history of licensed action titles, and was released to coincide with the direct-to-video animated film of the same name, itself a continuation of the acclaimed Batman Beyond animated series. The N64 was a platform that had already hosted a number of superhero and licensed action games of varying quality, and Return of the Joker slotted into that tradition as a side-scrolling beat-em-up and shooter hybrid rather than a fully three-dimensional action game — a somewhat conservative design choice for a platform capable of more ambitious 3D work.

Gameplay in Return of the Joker casts players as Terry McGinnis, the teenage Batman of the future, as he battles through a series of linear stages drawn loosely from the film's plot. The core loop blends on-foot brawling sections with horizontal shooter segments where Terry pilots a Batmobile or uses his suit's flight capabilities. On foot, players punch, kick, and deploy a variety of gadgets — including Batarangs and electrical discharges from the Batsuit — to defeat waves of Jokerz gang members and other enemies. The controls are functional but not especially deep; combat relies on a small set of moves and gadget selections cycled through a menu, and the challenge comes more from enemy density and memorizing attack patterns than from mastering a complex moveset. Levels are structured as a sequence of rooms or corridors that must be cleared before progressing, with occasional boss encounters that require exploiting specific weaknesses or attack windows.

The shooter segments provide a change of pace, offering a more arcade-style experience where players dodge incoming fire and destroy targets across scrolling environments. These sections are generally considered more polished than the brawling portions, offering a cleaner sense of speed and spectacle that suits the futuristic Gotham City aesthetic of the Batman Beyond universe. The game's visual presentation makes reasonable use of the N64's hardware for its era, with pre-rendered backgrounds and sprite-based enemies giving it a look consistent with other late-cycle licensed titles on the platform.

Reception at the time of release was lukewarm. Critics acknowledged the game's faithfulness to the animated source material — the visual style, color palette, and enemy designs all reflect the cartoon's aesthetic — but noted that the gameplay felt shallow and repetitive, particularly in the brawling sections. The game was seen as competent but unremarkable, a product aimed squarely at younger fans of the animated series rather than at players seeking a technically ambitious action experience. It was not a title that pushed the N64's capabilities or introduced mechanics that influenced later games, but it served its purpose as a companion piece to the film for its target audience.

Pro tips

  • Prioritize upgrading or selecting electrical gadgets early — the Batsuit's electric discharge is one of the most effective tools against clustered Jokerz enemies in brawling sections.
  • In shooter segments, hug the edges of the screen to avoid the densest concentrations of enemy fire, which tends to cluster toward the center of the play field.
  • During boss fights, watch for a brief pause or wind-up animation before each major attack — this is your window to deal damage safely without trading hits.
  • Conserve your special gadgets for rooms with multiple heavily armored enemies rather than spending them on standard Jokerz grunts, who can be handled with basic attacks.
  • If you find yourself low on health, slow down and clear each room methodically rather than rushing forward — the game does not reward aggressive play when enemies can surround you quickly.

Batman Beyond: Return of the Joker Controls — N64 Keyboard Keys

Default keyboard bindings for Batman Beyond: Return of the Joker on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Batman Beyond: Return of the Joker Longplay & Gameplay Videos

Watch a full playthrough of Batman Beyond: Return of the Joker on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Batman Beyond: Return of the Joker" N64 longplay 2000

Batman Beyond: Return of the Joker Cheat Codes

30 community-curated cheats for Batman Beyond: Return of the Joker. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite\Health

    801D7F3C0064
  • Infinite\99 Lives

    801D7F3D0063
  • Infinite\Infinite 99 Dark Night Discus's

    801D7F4A0063
  • Infinite\Max Charge & Magnetic Nun Chaku

    801D7F050064802086B90064
  • Infinite\Infinite Health

    802086F20064
  • Infinite\Infinite Lives

    802086F10063
  • Infinite\Infinite Batarangs

    802086FE0063
  • Enable Code(Must Be On)

    F11942C02400
  • Infinite Lives

    802086F2000A
  • Infinite Health

    802086F10064812434D00000
  • Infinite Batarangs

    802086FE000F
  • C-Up For Easy Bosses

    D01BB02D0008+801FC5970000
Show 18 more cheats
  • C-Up For Easy Joker

    D01BB02D0008+801FC45F0000
  • Activator 1 P1

    D01BB02C0000
  • Activator 2 P1

    D01BB02D0000
  • Dual Activator P1

    D11BB02C0000
  • Activator 1 P2

    D01BB0440000
  • Activator 2 P2

    D01BB0450000
  • Dual Activator P2

    D11BB0440000
  • Activator 1 P3

    D01BB05C0000
  • Activator 2 P3

    D01BB05D0000
  • Dual Activator P3

    D11BB05C0000
  • Activator 1 P4

    D01BB0740000
  • Activator 2 P4

    D01BB0750000
  • Dual Activator P4

    D11BB0740000
  • Activator 1 P1 #2

    D01BB08C0000
  • Activator 2 P1 #2

    D01BB08D0000
  • Dual Activator P1 #2

    D11BB08C0000
  • Activator 1 P2 #2

    D01BB0940000
  • Activator 2 P2 #2

    D01BB0950000
Play Now

External references

Frequently Asked Questions

When was Batman Beyond: Return of the Joker released?

Batman Beyond: Return of the Joker was released in 2000 for the N64.

Who developed Batman Beyond: Return of the Joker?

Batman Beyond: Return of the Joker was developed by Kemco, available to play in your browser on RetroGameSpace.

How many players does Batman Beyond: Return of the Joker support?

Batman Beyond: Return of the Joker is a single-player Action game for the N64.

What type of game is Batman Beyond: Return of the Joker?

Batman Beyond: Return of the Joker is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Batman Beyond: Return of the Joker for free?

Open this page and click "Play Now" — Batman Beyond: Return of the Joker runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Batman Beyond: Return of the Joker in the browser?

No. Batman Beyond: Return of the Joker streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Batman Beyond: Return of the Joker?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Batman Beyond: Return of the Joker work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Batman Beyond: Return of the Joker this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Batman Beyond: Return of the Joker. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Batman Beyond: Return of the Joker on N64?

A straightforward playthrough runs approximately 2 to 3 hours for most players. The game is relatively short, with a modest number of stages, making it completable in a single sitting. Players seeking to find all secrets or replay on higher difficulty settings may extend that time somewhat.

Is the game very difficult for newcomers?

The difficulty is moderate and aimed at a younger audience. Normal mode is manageable for most players, though some boss encounters and dense enemy rooms can cause trouble if gadgets are mismanaged. The shooter segments are generally easier than the brawling sections for players unfamiliar with the combat system.

What is the best starting strategy for a first playthrough?

Focus on learning the timing of the basic attack combo before relying on gadgets. Understanding when to block or retreat is more valuable early on than gadget use. Once you are comfortable with the brawling rhythm, start incorporating Batarangs and electrical attacks to handle tougher enemy types efficiently.

Is Batman Beyond: Return of the Joker worth playing today?

For fans of the Batman Beyond animated series or collectors of late-era N64 licensed games, it holds nostalgic and historical interest. As a standalone action game, its shallow mechanics and short length make it a hard recommendation for players with no attachment to the source material.

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