Wipeout 64

Screenshots1 / 2

A futuristic racing craft hovers above a reddish-brown desert terrain with large cylindrical obstacles scattered throughout the landscape. The heads-up display shows lap time at 0:26.2 in the upper left, position 5 of 15 in the upper right, and lap timing data in the lower left corner. A purple-tinted mountain or rock formation rises prominently in the mid-ground. The color palette features warm reds and purples with geometric UI elements, typical of the N64's polygon-based 3D rendering. A pink sound wave visualization bar appears at the bottom center of the screen.

Wipeout 64

反重力赛车:64

4.5 (8.3K)
N64 Action 976 plays

Wipeout 64 is an anti-gravity racing game developed by Psygnosis and released in 1998 for the Nintendo 64. Players pilot high-speed futuristic ships through obstacle-filled tracks, competing to reach the finish line first. The game features four playable teams, each with distinct ships offering different speed and handling characteristics. Controls use the N64's analog stick for steering and shoulder buttons for acceleration and weapon fire. The single-player campaign progresses through a tournament structure, with races increasing in difficulty across multiple tracks set in futuristic environments. Multiplayer supports up to four players, allowing simultaneous split-screen racing. Beyond racing, players can collect power-ups and use weapons to disrupt opponents. The game emphasizes fast-paced gameplay and competitive racing mechanics suited to the console's 3D capabilities.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.5 / 5 (8.3K)
Last updated

About Wipeout 64

Wipeout 64 arrived in late 1998, a period when the Nintendo 64 was firmly in its stride and competing fiercely with the PlayStation for the loyalty of older, more demanding players. The Wipeout series had already established itself on PlayStation and PC as a landmark anti-gravity racing franchise, blending high-speed futuristic craft with an aggressive electronic music soundtrack and a sleek, club-influenced visual identity. Bringing that experience to Nintendo's cartridge-based platform was a significant undertaking by Psygnosis, and the result was a port that made meaningful concessions to the hardware while also exploiting one of the N64's most distinctive features: the four-controller ports built directly into the console.

The core gameplay loop of Wipeout 64 is identical in spirit to its predecessors. Players pilot one of several anti-gravity racing teams — each with distinct craft statistics balancing top speed, thrust, and shield strength — across a series of futuristic tracks at blistering velocities. Weapons and power-ups are collected by flying over pads scattered along each circuit, and these range from homing missiles and plasma bolts to shield restorers and turbo boosts. Managing when to fire, when to absorb a hit, and when to sacrifice a weapon pickup in favor of a speed pad is a constant tactical calculation that separates competent pilots from dominant ones.

The track roster spans multiple leagues of increasing difficulty, from the relatively forgiving Venom class through to the punishing Phantom class, where craft speeds become genuinely demanding of memorized racing lines and split-second reactions. Tracks feature sweeping banked curves, narrow chicanes, and elevation changes that require players to learn each circuit's rhythm before they can truly compete at the higher speed classes. The N64 version includes tracks that were not present in the original PlayStation Wipeout XL (Wipeout 2097 in Europe), giving the game some original content to distinguish it from a straight port.

Control on the N64 is handled through the analog stick for steering, with the shoulder buttons managing airbrakes — a signature Wipeout mechanic that allows pilots to scrub speed and tighten turns by deploying left or right air brakes independently or in combination. Mastering the airbrake is essential; players who rely solely on steering will consistently clip walls and bleed the shield energy that functions as both a health bar and a race-ending resource.

The multiplayer component is where Wipeout 64 carved out its own identity on the platform. Supporting up to four simultaneous players using the N64's native four-port setup — without the need for a multitap peripheral — the game offered a chaotic, weapons-heavy racing experience that was genuinely rare for the genre at the time. Split-screen performance naturally suffered at four players, but the frantic energy of a full four-person race with weapons flying made it a popular choice for group sessions. Two-player split-screen held up considerably better in terms of frame rate and remained a reliable way to experience the game competitively.

In its era, Wipeout 64 was received as a competent and enjoyable entry in the series that successfully translated the franchise's identity to Nintendo hardware, even if the absence of the original's iconic licensed soundtrack — a defining element of the PlayStation releases — was noted as a meaningful loss. The N64's cartridge format made licensing the same electronic music acts impractical, and the replacement score, while functional, lacked the cultural cachet of the original. Visually, the game held up well against its PlayStation counterparts, with the N64's hardware producing smooth geometry and stable performance in single-player modes.

What makes it special

Wipeout 64 is the only entry in the Wipeout series to natively support four-player simultaneous multiplayer without any additional peripheral, a direct result of the N64's built-in four-controller ports. No other mainline Wipeout release on any platform offered four-player racing out of the box in this era, making Wipeout 64 a genuinely unique multiplayer artifact within the franchise's history. The game also introduced track content not found in the PlayStation versions of Wipeout XL, giving it a small but real claim to original content rather than being a straight conversion.

Pro tips

  • Master the airbrakes before worrying about weapons — tap the left or right shoulder button independently to tighten turns without losing too much speed.
  • In higher speed classes like Phantom, memorize the track layout in Venom class first; the racing lines are identical but you will have far more time to react while learning.
  • Shield energy is your race-ending resource — prioritize shield pickups when your energy drops below half, even if it means passing a weapon pad.
  • In four-player multiplayer, equip rockets and missiles aggressively early in the race to thin the pack; falling behind in a weapons-heavy field is very difficult to recover from.
  • Choose a craft with higher shield stats when learning a new track — the speed penalty is worth the extra margin for wall impacts while you build familiarity.

Wipeout 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Wipeout 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Wipeout 64 Longplay & Gameplay Videos

Watch a full playthrough of Wipeout 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Wipeout 64" N64 longplay 1998

Wipeout 64 Cheat Codes

30 community-curated cheats for Wipeout 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinate energy - FEISAR

    800A92CF0000
  • Infinate energy - AG SYSTEMS

    800A92F30000
  • Infinate energy - AURICOM

    800A92C30000
  • Infinate energy - DIREX

    800A92DB0000
  • ALWAYS HAVE XXXX AS WEAPON - FEISAR 1

    811BC4F60000
  • ALWAYS HAVE XXXX AS WEAPON - AG SYSTEMS

    811BC1DE0000
  • ALWAYS HAVE XXXX AS WEAPON - AURICOM

    811BCE3E0000
  • ALWAYS HAVE XXXX AS WEAPON - DIREX

    811BC80E0000
  • ALWAYS HAVE XXXX AS WEAPON - PIRANAH

    811BC80E0000
  • Number of Kills Mod - Klies Bridge

    801BCB5B0000
  • Number of Kills Mod - Qoron 4

    801BC2130000
  • Number of Kills Mod - Dyroness

    801BCB5B0000
Show 18 more cheats
  • Number of Kills Mod - Sokana

    801BC8430000
  • Number of Kills Mod - Machion 2

    801BC52B0000
  • Number of Kills Mod - Terafumosv

    801BCE730000
  • Number of Kills Mod - Velocitar

    801BCB5B0000
  • Access Velocitar

    810927F90001
  • Access Piranha 2

    810929790001
  • Access Super Combo

    81092ACC0000
  • Infinite Ammo

    810912540100
  • Infinite Energy

    810912560100
  • Cyclone On / Off

    810912580100
  • Cyclone On / Locked, Always First

    810924C40100
  • Freeze Checkpoint Timer

    810CE1D2BCCC
  • No Music

    810920040000
  • Max SFX Sound

    810920447300
  • No Lap Time: Feisar

    810BC50A0000
  • No Lap Time: AG System

    810BC5E20000
  • No Lap Time: Auricom

    810BC1F20000
  • No Lap Time: Qirex

    810BC8220000
Play Now

External references

Frequently Asked Questions

When was Wipeout 64 released?

Wipeout 64 was released in 1998 for the N64.

Who developed Wipeout 64?

Wipeout 64 was developed by Psygnosis, available to play in your browser on RetroGameSpace.

How many players does Wipeout 64 support?

Wipeout 64 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Wipeout 64?

Wipeout 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Wipeout 64 for free?

Open this page and click "Play Now" — Wipeout 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Wipeout 64 in the browser?

No. Wipeout 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Wipeout 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Wipeout 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Wipeout 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Wipeout 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Wipeout 64?

Completing all leagues across all speed classes from Venom to Phantom takes most players between 8 and 15 hours depending on skill level. Phantom class requires significant track memorization and can extend playtime considerably for newcomers to the series.

Is the multiplayer worth playing today?

Four-player local multiplayer remains the game's strongest draw and holds up well for retro gaming sessions. You will need four N64 controllers and a CRT or low-latency display for the best experience, as split-screen at four players benefits from minimal input lag.

What is the most common mistake new players make?

New players almost always over-steer and ignore the airbrakes, which causes repeated wall collisions that drain shield energy rapidly. Learning to tap the airbrakes to assist cornering rather than fighting the craft with the analog stick alone is the single most impactful skill to develop early.

Is Wipeout 64 a good starting point for the Wipeout series?

It is a reasonable entry point, particularly if you have N64 hardware and want the multiplayer experience. However, the PlayStation versions of Wipeout XL feature the iconic licensed electronic music soundtrack that defined the series' cultural identity, which Wipeout 64 does not replicate.

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