Alley Master

Screenshots1 / 2

The title screen displays a red triangular arrow pointing right in the center, with a white bowling pin and black bowling ball positioned above it. Below sits the white text "ALLEY MASTER" on a blue background filled with repeated pin symbols. The bottom of the screen shows coin and credit information in white text, along with a score display reading "0 CREDITS" in blue.

Alley Master

4.6 (3.8K)
Arcade Action 815 plays

Alley Master is a 1986 arcade action game from Cinematronics that puts players in a one-on-one martial arts street fighting scenario. The player controls a fighter navigating alley environments, using punches, kicks, and blocking moves to defeat opponents. The game features side-scrolling combat with multiple enemy fighters that must be overcome in sequence. Controls typically involve a joystick combined with buttons to execute various attack and defense maneuvers. Each stage presents increasingly aggressive opponents with different fighting patterns, requiring the player to adapt their tactics. The cabinet offered a straightforward single-player experience focused on close-quarters brawling, with scoring based on successful hits and round completions. Cinematronics released it during a period of growing interest in beat-em-up style arcade games.

Developer
Released
Platform
Arcade
Genre
Action
Players
1P
Rating
4.6 / 5 (3.8K)
Last updated

Alley Master Controls — Arcade Keyboard Keys

Default keyboard bindings for Alley Master on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Alley Master Longplay & Gameplay Videos

Watch a full playthrough of Alley Master on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Alley Master" Arcade longplay 1986

External references

Frequently Asked Questions

When was Alley Master released?

Alley Master was released in 1986 for the Arcade.

Who developed Alley Master?

Alley Master was developed by Cinematronics, available to play in your browser on RetroGameSpace.

How many players does Alley Master support?

Alley Master is a single-player Action game for the Arcade.

What type of game is Alley Master?

Alley Master is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Alley Master for free?

Open this page and click "Play Now" — Alley Master runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Alley Master in the browser?

No. Alley Master streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Alley Master?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Alley Master work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Alley Master this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Alley Master. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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