Cerberus

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The title screen displays 'CERBERUS' in large cyan and magenta pixelated letters centered at the top of a bright magenta background. Below the title, small white pixel-art enemies and projectiles are scattered across the screen. The copyright text '© 1984 CINEMATRONICS, INC.' appears in the lower-left portion, with 'CREDITS: 0' displayed in the bottom-left corner. The overall color palette consists of bright magenta, cyan, white, and black, typical of mid-1980s arcade graphics with low-resolution sprite work.

Cerberus

4.4 (2.1K)
Arcade Action 855 plays

Cerberus is an action arcade game released by Cinematronics in 1985. Players control a character navigating maze-like environments while battling enemies across multiple stages. The game supports two-player simultaneous play, allowing cooperative or competitive engagement. Players must fight through waves of enemies using attack moves while managing their position within each stage's layout. The difficulty increases as players progress through successive levels, with enemies becoming more aggressive and numerous. Cinematronics designed the game with a top-down perspective typical of arcade action titles of the era. The two-player mode was a notable feature, letting two players tackle the game's challenges together on the same screen at the same time.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.4 / 5 (2.1K)
Last updated

Cerberus Controls — Arcade Keyboard Keys

Default keyboard bindings for Cerberus on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Cerberus Longplay & Gameplay Videos

Watch a full playthrough of Cerberus on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Cerberus" Arcade longplay 1985

External references

Frequently Asked Questions

When was Cerberus released?

Cerberus was released in 1985 for the Arcade.

Who developed Cerberus?

Cerberus was developed by Cinematronics, available to play in your browser on RetroGameSpace.

How many players does Cerberus support?

Cerberus supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Cerberus?

Cerberus is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Cerberus for free?

Open this page and click "Play Now" — Cerberus runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Cerberus in the browser?

No. Cerberus streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Cerberus?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Cerberus work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Cerberus this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Cerberus. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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