Arkanoid II: Revenge of Doh arrived on DOS in 1989 as the sequel to Taito's breakout hit Arkanoid, itself a spiritual successor to the classic Atari arcade game Breakout. By 1989, DOS was firmly established as the dominant PC gaming platform, and publishers were eager to port arcade-style action titles to capitalize on the growing home computer market. The original Arkanoid had already proven that the brick-breaking formula could be elevated with power-ups, enemy sprites, and a science-fiction narrative framing, and Revenge of Doh pushed those ideas further. The premise continues the story of the Vaus spacecraft, which must once again battle the entity known as DOH across a new set of stages filled with destructible brick formations and hazardous enemies. The core gameplay loop is immediately familiar to anyone who has played a brick-breaker: the player controls a paddle at the bottom of the screen, bouncing a ball upward to clear bricks arranged in patterns across the playfield. What distinguishes the Arkanoid series from bare-bones Breakout clones is the robust power-up system. Capsules drop from destroyed bricks and fall toward the paddle; catching them grants temporary abilities such as expanding the paddle width, splitting the ball into multiple simultaneous projectiles, equipping the Vaus with a laser cannon that can shoot bricks directly, slowing the ball's speed, or even catching and re-launching the ball at a chosen angle. Enemy sprites drift across the screen and can deflect the ball unpredictably, adding a layer of chaos that demands constant attention. The DOS version uses keyboard controls, with left and right arrow keys (or configurable alternatives) steering the paddle, making precise positioning a matter of practiced timing rather than the analog finesse a mouse or trackball might offer. The level structure presents players with dozens of stages, each featuring a unique brick layout that may include indestructible silver bricks requiring multiple hits and gold bricks that cannot be destroyed at all, forcing the player to find angles around them. A boss encounter punctuates the progression at intervals, culminating in a confrontation with DOH itself. In its era, Revenge of Doh was received as a competent and entertaining sequel that delivered more of what fans enjoyed about the original, with additional stage variety and a slightly refined power-up roster. The DOS port was considered a faithful translation of the arcade experience given the hardware constraints of the time, though the lack of mouse support in some configurations was noted as a limitation compared to the smooth analog control available in the arcade cabinet.
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Arkanoid II - Revenge of Doh
打砖块
Arkanoid II: Revenge of Doh is a breakout-style action game released in 1989 by Taito. Players control a paddle at the bottom of the screen, bouncing a ball upward to destroy colored bricks arranged in patterns. The game features multiple levels with increasingly complex brick formations and obstacles. Power-ups appear when certain bricks are destroyed, granting temporary abilities such as expanded paddle size, ball speed control, and multi-ball effects. The DOS port adapts the arcade version for computer displays while maintaining core gameplay mechanics. Controls rely on keyboard input for smooth left and right paddle movement. Progression follows a level-by-level structure where players must clear all bricks to advance. Difficulty increases through new obstacle patterns, moving hazards, and tighter brick arrangements as the game progresses.
- Released
- 1989
- Platform
- DOS
- Genre
- Action
- Players
- 1P
- Rating
- 4.8 / 5 (4.8K)
- Last updated
About Arkanoid II - Revenge of Doh
Pro tips
- Prioritize catching the Expand (E) capsule early in a stage — a wider paddle dramatically reduces the chance of losing your ball on tricky angles.
- When you have the Laser power-up, use it to chip away at silver bricks from a distance rather than relying on difficult ball angles.
- Gold bricks cannot be destroyed, so map out their positions at the start of each stage and plan your ball trajectory around them rather than into them.
- The Catch (C) capsule lets you hold the ball and aim your next shot — use it deliberately to target stubborn clusters of bricks in corners.
- If the ball speed becomes dangerously fast, let a Slow (S) capsule take priority over more offensive power-ups; control is more valuable than firepower at high speeds.
Arkanoid II - Revenge of Doh Controls — DOS Keyboard Keys
Default keyboard bindings for Arkanoid II - Revenge of Doh on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Arkanoid II - Revenge of Doh Longplay & Gameplay Videos
Watch a full playthrough of Arkanoid II - Revenge of Doh on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Arkanoid II - Revenge of Doh" DOS longplay 1989
External references
Frequently Asked Questions
When was Arkanoid II - Revenge of Doh released?
Arkanoid II - Revenge of Doh was released in 1989 for the DOS.
How many players does Arkanoid II - Revenge of Doh support?
Arkanoid II - Revenge of Doh is a single-player Action game for the DOS.
What type of game is Arkanoid II - Revenge of Doh?
Arkanoid II - Revenge of Doh is a Action game for the DOS, playable instantly in your browser — no downloads, no installs.
How can I play Arkanoid II - Revenge of Doh for free?
Open this page and click "Play Now" — Arkanoid II - Revenge of Doh runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Arkanoid II - Revenge of Doh in the browser?
No. Arkanoid II - Revenge of Doh streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.
Can I save my progress in Arkanoid II - Revenge of Doh?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.
Does Arkanoid II - Revenge of Doh work on mobile devices?
Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Arkanoid II - Revenge of Doh this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Arkanoid II - Revenge of Doh. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Arkanoid II: Revenge of Doh?
A full run through all stages typically takes between one and two hours for a player already familiar with brick-breaker mechanics, though the lack of a save system means a single session is required unless the game offers a continue code. Beginners should expect several attempts before clearing the later stages.
How difficult is the game compared to the original Arkanoid?
Revenge of Doh is generally considered comparable in difficulty to its predecessor, with later stages introducing denser indestructible brick layouts and more aggressive enemy movement. The absence of analog mouse control on many DOS setups can make the game feel harder than the arcade version.
What is the best strategy for new players starting out?
Focus on keeping the paddle centered as your default position and only commit to chasing power-up capsules when the ball is safely heading toward a dense brick cluster. Avoid lunging for offensive capsules if it risks missing the ball entirely.
Is Arkanoid II: Revenge of Doh worth playing today?
For fans of classic arcade action and the brick-breaker genre, it remains an enjoyable and historically interesting title. The stage designs are varied enough to stay engaging, and the power-up system holds up well. Emulation or DOSBox makes it accessible on modern hardware with minimal setup.