Arkanoid: Revenge of DOH is a 1987 arcade release from Taito Corporation Japan, serving as the direct sequel to the original Arkanoid (1986). It arrived at a time when the arcade market was fiercely competitive and block-breaking games had already proven their commercial viability through the first Arkanoid title, itself a spiritual successor to Atari's classic Breakout. By 1987, Taito was building on a proven formula while pushing the hardware further to deliver a more elaborate and visually dynamic experience. The game retains the core premise of the original: players control a paddle-like spaceship called the Vaus, bouncing a ball to destroy fields of bricks and enemies across a series of stages, all while pursuing the malevolent fortress entity known as DOH. Where the original introduced power-up capsules and enemy sprites into the Breakout template, Revenge of DOH expands these systems considerably. The power-up roster is broader, offering abilities such as laser cannons that let the Vaus fire directly at bricks and enemies, multi-ball splits that flood the screen with projectiles, an expanding paddle, a catching mechanism that lets the player hold and aim the ball, and a disruptor that alters ball trajectory unpredictably. Enemy ships appear throughout stages, moving in patterns and threatening to deflect or absorb the ball, adding a layer of shoot-'em-up tension on top of the puzzle-oriented brick-clearing. The level structure is non-linear by the standards of the era: players can choose branching paths through the stage map, allowing different routes to the final confrontation with DOH. This branching design gave the game meaningful replay value, as different paths present different brick configurations and enemy densities. Controls in the arcade cabinet are handled via a spinner (rotary dial) controller, which provides the analogue precision essential for fine-tuning the Vaus's position — a critical advantage over the digital joystick alternatives found in home conversions. The ball physics carry a sense of weight and angle-dependency that rewards players who learn to deliberately steer shots using the edges of the paddle. Brick types vary in durability, with some requiring multiple hits and others being indestructible, forcing players to plan trajectories rather than simply reacting. The game's visual presentation was a step up from its predecessor, with more colourful and detailed brick arrangements, animated enemy sprites, and a sci-fi aesthetic that reinforced the narrative of a lone spacecraft fighting through a hostile cosmic fortress. The synthesised soundtrack and sound effects were characteristic of Taito's arcade output of the period. In its era, Revenge of DOH was received as a polished and satisfying sequel that delivered more of what players loved about the original while adding enough new mechanics to feel like a genuine progression. Arcade operators found it a reliable earner, and it was subsequently ported to numerous home platforms including the Amiga, Atari ST, DOS, Commodore 64, ZX Spectrum, and Nintendo Entertainment System, among others, extending its reach well beyond the arcade floor.
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Arkanoid - Revenge of DOH
打砖块:Revenge of DOH
Arkanoid: Revenge of DOH is a puzzle game developed by Taito Corporation Japan in 1987. Players control a paddle at the bottom of the screen to bounce a ball upward, breaking brick formations and clearing levels. The game features power-ups that modify paddle size and ball behavior, along with increasingly complex brick patterns and enemy formations. Progression moves across multiple stages with varying difficulty. Controls involve moving the paddle left and right to maintain ball momentum. The sequel expands on the original Arkanoid formula with new visual elements and expanded level design.
- Developer
- Taito Corporation Japan
- Released
- 1987
- Platform
- Arcade
- Genre
- Puzzle
- Rating
- 4.7 / 5 (2.1K)
- Last updated
About Arkanoid - Revenge of DOH
Pro tips
- Prioritise the Laser power-up when facing dense enemy waves — it lets you clear threats and bricks simultaneously without risking ball loss.
- Learn the angle rules: hitting the ball with the outer edges of the Vaus sends it at shallower angles, useful for targeting stubborn corner bricks.
- When you catch the Catch power-up, take a moment to aim deliberately at indestructible brick gaps rather than releasing immediately.
- Explore branching stage paths on repeat playthroughs — earlier routes tend to have simpler brick layouts, making them better for building up lives before harder sections.
- Never let the ball idle near the top of the screen; indestructible bricks can trap it in a loop that slowly drains your attention and timing.
Arkanoid - Revenge of DOH Controls — Arcade Keyboard Keys
Default keyboard bindings for Arkanoid - Revenge of DOH on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | Joystick Up | Move up |
| ↓ | Joystick Down | Move down |
| ← | Joystick Left | Move left |
| → | Joystick Right | Move right |
| X | Button 1 | Primary action (jump / confirm) |
| Z | Button 2 | Secondary action (attack / cancel) |
| S | Button 3 | Tertiary action |
| A | Button 4 | Quaternary action |
| Q | Button 5 | Fifth button |
| W | Button 6 | Sixth button |
| 5 | Insert Coin | Insert coin |
| 1 | 1P Start | Start / Pause |
Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Arkanoid - Revenge of DOH Longplay & Gameplay Videos
Watch a full playthrough of Arkanoid - Revenge of DOH on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Arkanoid - Revenge of DOH" Arcade longplay 1987
External references
Frequently Asked Questions
When was Arkanoid - Revenge of DOH released?
Arkanoid - Revenge of DOH was released in 1987 for the Arcade.
Who developed Arkanoid - Revenge of DOH?
Arkanoid - Revenge of DOH was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.
What type of game is Arkanoid - Revenge of DOH?
Arkanoid - Revenge of DOH is a Puzzle game for the Arcade, playable instantly in your browser — no downloads, no installs.
How can I play Arkanoid - Revenge of DOH for free?
Open this page and click "Play Now" — Arkanoid - Revenge of DOH runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Arkanoid - Revenge of DOH in the browser?
No. Arkanoid - Revenge of DOH streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.
Can I save my progress in Arkanoid - Revenge of DOH?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.
Does Arkanoid - Revenge of DOH work on mobile devices?
Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Arkanoid - Revenge of DOH this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Arkanoid - Revenge of DOH. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does a full run of Revenge of DOH take to complete?
A full run through all stages to the DOH boss encounter typically takes between 30 and 60 minutes depending on the route chosen and player skill level. The branching path structure means some playthroughs are shorter than others, and losing lives can extend sessions considerably.
Is Revenge of DOH harder than the original Arkanoid?
Yes, the sequel is generally more demanding. Enemy ships appear more frequently and in more aggressive patterns, some brick layouts are more complex, and the branching paths include routes with significantly higher difficulty. Players new to the series are better served starting with the original Arkanoid first.
What is the best starting strategy for new players?
Focus on surviving the early stages by staying centred and reacting to ball angles rather than chasing power-ups recklessly. Prioritise the Extend (extra life) and Laser capsules when they appear, and avoid the Disruption capsule until you are comfortable with the ball's base physics.
Is Revenge of DOH worth playing today?
For fans of precision arcade games and the block-breaker genre, yes. The spinner controls of the original cabinet remain the ideal way to play. Home port versions vary in quality, but the core mechanics hold up as a tight, skill-rewarding experience that goes meaningfully beyond a simple Breakout clone.