Battlecry

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The title screen displays 'BATTLECRY' in large red and orange gradient letters positioned in the upper center, with a blue diagonal swoosh beneath. A blue cloudy sky fills the background. Below the logo, small white text reads '© 1991 HOME DATA' and 'PRESS START BUTTON'. The art uses bright primary colors typical of early 1990s arcade graphics, with soft-edged clouds rendered in light blue and white against a slightly darker blue sky.

Battlecry

4.8 (4.2K)
Arcade Action 623 plays

Battlecry is a side-scrolling action game released in 1991 by Home Data for arcade hardware. Players control warriors fighting through waves of enemies across multiple stages, using attacks and special moves to defeat opponents. The game supports two simultaneous players, allowing cooperative play throughout its levels. Combat involves standard attacks along with more powerful moves, and players must manage their health as they progress through increasingly challenging enemy encounters. The action unfolds across distinct stages, each populated with different enemy types leading to boss confrontations. Home Data designed the game with arcade-style pick-up-and-play accessibility, keeping the controls straightforward while maintaining a reasonable difficulty curve typical of early 1990s coin-operated action titles.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.8 / 5 (4.2K)
Last updated

Battlecry Controls — Arcade Keyboard Keys

Default keyboard bindings for Battlecry on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Battlecry Longplay & Gameplay Videos

Watch a full playthrough of Battlecry on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Battlecry" Arcade longplay 1991

External references

Frequently Asked Questions

When was Battlecry released?

Battlecry was released in 1991 for the Arcade.

Who developed Battlecry?

Battlecry was developed by Home Data, available to play in your browser on RetroGameSpace.

How many players does Battlecry support?

Battlecry supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Battlecry?

Battlecry is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Battlecry for free?

Open this page and click "Play Now" — Battlecry runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Battlecry in the browser?

No. Battlecry streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Battlecry?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Battlecry work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Battlecry this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Battlecry. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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