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S.C.A.T
S.C.A.T 特殊网络行动队
S.C.A.T is a run-and-gun action game developed by Natsume and released for the NES in 1991. Players control a member of the Special Cybernetic Attack Team, navigating through side-scrolling levels filled with enemies and obstacles. The game features straightforward controls: move left or right, jump, and fire weapons. Players acquire different weapon types and power-ups throughout levels to increase firepower. The difficulty is notably challenging, with enemies appearing in groups and projectiles filling the screen. S.C.A.T consists of multiple stages with distinct environments and enemy types. The gameplay emphasizes quick reflexes and positioning, requiring players to balance offense with evasion. Each level concludes with a boss encounter that demands pattern recognition and strategic weapon usage to defeat.
- Developer
- Natsume
- Released
- 1991
- Platform
- NES
- Genre
- Action
- Players
- 1P
- Rating
- 4.2 / 5 (3.8K)
- Last updated
S.C.A.T Controls — NES Keyboard Keys
Default keyboard bindings for S.C.A.T on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
S.C.A.T Longplay & Gameplay Videos
Watch a full playthrough of S.C.A.T on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"S.C.A.T" NES longplay 1991
S.C.A.T Cheat Codes
17 community-curated cheats for S.C.A.T. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Infinite Energy
AANSUGPA -
Start With More Energy
ZUXGKTTA -
More Energy Picked Up
ZANVNGLE -
Don't Lose Speed-Ups When Hit
AEESVKAA -
Longer Immunity
NNEIKGAK -
Shorter Immunity
APKSEGAG -
Faster Maximum Speed-Up
PAEIKTTE+NYEISVXY -
Faster Normal Speed-Up
TENIKIGA+XNNISSKN -
P1 Infinite Energy
001C:09 -
P2 Infinite Energy
001D:09 -
P1 Invincibility
05DC:01 -
P1 Weapon Modifier
0012:00
Show 5 more cheats Show fewer
-
Level Modifier
001E:00 -
P2 Invincibility
05DD:01 -
P2 Weapon Modifier
0013:00 -
Invincibility - Both Players
APOSOLEY -
Start with Laser Weapon - Both Players
KAVKSTSA
External references
Frequently Asked Questions
When was S.C.A.T released?
S.C.A.T was released in 1991 for the NES.
Who developed S.C.A.T?
S.C.A.T was developed by Natsume, available to play in your browser on RetroGameSpace.
How many players does S.C.A.T support?
S.C.A.T is a single-player Action game for the NES.
What type of game is S.C.A.T?
S.C.A.T is a Action game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play S.C.A.T for free?
Open this page and click "Play Now" — S.C.A.T runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play S.C.A.T in the browser?
No. S.C.A.T streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in S.C.A.T?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does S.C.A.T work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play S.C.A.T this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of S.C.A.T. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.