Donkey Kong

Screenshots1 / 4

A multi-level red girder stage displays a blue character at the bottom right, climbing toward a blue castle tower at the top. Red platforms with white support beams span horizontally across five visible levels. Orange barrels and fireballs appear mid-stage in red pixelated form. A score display reads "TOP 00000" and shows point values at the top in white text. Black background fills the space between platforms. The entire scene is rendered in low-resolution NES-era pixel art with a limited color palette of red, blue, orange, white, and black.

Donkey Kong

大金刚

4.3 (2.5K)
NES Action 9.9K plays

Donkey Kong is an action game developed by Nintendo and released in 1983 for the Nintendo Entertainment System. Players control Jumpman as he navigates across platforms to reach his girlfriend Pauline at the top of the screen. The objective is to dodge falling barrels and obstacles thrown by a giant ape while jumping over gaps and climbing ladders. The game features four distinct levels, each with increasing difficulty. Controls are straightforward: left and right movement, jumping, and climbing. Gameplay emphasizes timing and quick reflexes. Players earn points by collecting items, avoiding hazards, and reaching Pauline. The level design progresses from barrel drops to rolling eggs to fires and fireballs, keeping the challenge fresh. Two players can take turns attempting the same levels. The arcade-style gameplay made it an instant hit, and the NES version brought this classic action experience to home consoles.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.3 / 5 (2.5K)
Last updated

About Donkey Kong

Donkey Kong arrived on the Nintendo Entertainment System in 1983, landing in North American living rooms at a pivotal moment: the NES itself was just beginning its slow conquest of a market still reeling from the video game crash of 1983. The game was already a proven commodity — the arcade original, designed by Shigeru Miyamoto and released by Nintendo in 1981, had been a massive coin-op hit and had introduced the world to a mustachioed carpenter named Jumpman, who would later evolve into Mario. The NES port gave home players a chance to experience that arcade magic without feeding quarters into a machine, though it came with a notable compromise: the NES version omits the "Pie Factory" (conveyor belt) stage that appeared in the arcade original, leaving players with three stages instead of four — the girder stage, the cement factory (rivets), and the elevator stage. This cut was a source of disappointment for arcade veterans who noticed the missing level immediately.

Gameplay is a single-screen platformer built around one core loop: guide Jumpman (Mario) up a series of construction girders, ladders, and platforms to rescue Pauline from the giant ape Donkey Kong perched at the top of the screen. Donkey Kong continuously hurls barrels down the sloping girders, and fireballs patrol the lower levels. The NES controller maps movement to the d-pad and jumping to the A button — a simple two-button scheme that nonetheless demands precise timing, since mistiming a jump over a rolling barrel by even a fraction of a second means instant death. Mario can pick up a hammer power-up that temporarily lets him smash barrels and enemies for bonus points, but crucially, he cannot climb ladders while wielding it, forcing players to weigh offensive power against mobility. Stages cycle and increase in difficulty with each loop, raising barrel speed and the frequency of hazards.

The NES port was developed by Nintendo and published by Nintendo, maintaining the tight, responsive feel of the arcade while adapting the visuals to the hardware's capabilities. Sprites are clean and recognizable, and the iconic introductory animation — Donkey Kong climbing the girders while Pauline cries for help — is faithfully reproduced. The chiptune rendition of the stage themes is immediately recognizable to anyone who spent time in early-1980s arcades. For many players in 1983, this was their first experience with what would become Nintendo's flagship franchise universe, making it a foundational piece of gaming history. Two players can alternate turns, competing for the highest score, which gave the game strong replay value in an era when beating a friend's high score was a primary social gaming ritual.

What makes it special

Donkey Kong on NES holds a unique cultural position as the game that introduced Mario — then called Jumpman — to home console audiences in North America. The arcade original's designer, Shigeru Miyamoto, crafted a character and a set of mechanics that would anchor Nintendo's identity for decades. The NES port's three-stage structure, while reduced from the arcade's four, still delivers the complete dramatic arc of the rescue narrative, and the hammer mechanic remains one of the earliest examples of a risk-reward power-up in a platformer: immense offensive capability traded directly against a critical mobility restriction.

Pro tips

  • Always watch the rhythm of barrel rolls before committing to a ladder climb — barrels follow predictable patterns that you can learn within a few runs.
  • Grab the hammer only when a cluster of barrels or fireballs is directly ahead; using it near ladders will trap you on the current level and cost precious time.
  • On the rivets stage, prioritize removing the bottom rivets first to give yourself the most room to maneuver as Donkey Kong's attacks intensify.
  • In two-player alternating mode, study your partner's run carefully — each death reveals hazard timing you can exploit on your own turn.
  • Jumping over a barrel at the last possible moment scores bonus points; mastering late jumps is the fastest way to climb the leaderboard.

Donkey Kong Controls — NES Keyboard Keys

Default keyboard bindings for Donkey Kong on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Donkey Kong Longplay & Gameplay Videos

Watch a full playthrough of Donkey Kong on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Donkey Kong" NES longplay 1983

Donkey Kong Cheat Codes

26 community-curated cheats for Donkey Kong. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Start With 9 Lives

    PEYKNOPENKNPLE
  • Infinite Lives

    SXYGOZSXNGOZVG0055:09
  • Gain Hammer After Jumping

    PEZISA
  • Start With 1 Life

    PENKNPLA
  • Invincibilty Against Barrels

    SXXVKGSA
  • Invincibility Against Fireballs

    SXUTXISA
  • Hammer Lasts More Than Thrice The Original Time

    NYUITVLK
  • Have Alot Of Bonus Time

    NYEGTLAE
  • Start On Level 0

    NNVKOPAE
  • Invincibility

    OZXSZXOK+AAOSZTYZ+PEKIZVNY+AAVTXGGG+AEOVSSYA+AEVVNIYP
  • Stage Modifier

    0053:01
  • Donkey Kong Falls

    00C1:01+00C2:01+00C3:01+00C4:01+00C5:01+00C6:01+00C7:01+00C8:01
Show 14 more cheats
  • Jump To Higher Platform

    042C:00
  • Jump To Get A Hammer

    00A0:01
  • Maximum Bonus

    002E:51
  • Score Modifier

    0025:00+0026:00
  • Controllable Jump

    AEKKEVIA
  • Can Fall Off Platforms

    AAOSZTYZ+AUKIPVOZ
  • Press Start For 9 Lives

    PANKUYPE+IINKSYTP+AANKVYIA
  • Press Start For Springs Stage After Death

    LANKUYPA+LINKSYTP+AANKVYIA
  • Press Start For Tower Stage After Death

    GANKUYPA+LINKSYTP+AANKVYIA
  • Jump To Gain A Hammer

    PEXSOAAA
  • Don't Die From Jumping Too Far

    AAPSZT+SSPIGT
  • Walk Through Walls

    AETIOP
  • Run/Climb Fast

    AAPIEZ
  • Jump High

    ZAIGSG+AAPSZT
Play Now

External references

Frequently Asked Questions

When was Donkey Kong released?

Donkey Kong was released in 1983 for the NES.

Who developed Donkey Kong?

Donkey Kong was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Donkey Kong support?

Donkey Kong supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Donkey Kong?

Donkey Kong is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Donkey Kong for free?

Open this page and click "Play Now" — Donkey Kong runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Donkey Kong in the browser?

No. Donkey Kong streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Donkey Kong?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Donkey Kong work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Donkey Kong this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Donkey Kong. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Donkey Kong on NES?

There is no traditional ending — the game loops continuously with increasing difficulty. A single full cycle through all three stages takes only a few minutes, but the challenge is surviving repeated loops and chasing a high score. Most new players last 5–15 minutes per session before the escalating barrel speed overwhelms them.

Is Donkey Kong on NES worth playing today?

Yes, particularly for players interested in the origins of the platformer genre and Nintendo history. The controls remain tight and the core challenge is genuinely satisfying. Be aware the NES version is missing one stage from the arcade original, so purists may prefer the arcade version via emulation or Nintendo Switch Online's arcade library.

What is the best starting strategy for new players?

Focus on learning barrel timing on the first girder stage before worrying about score. Stay near the center of the screen where you have the most escape routes, and resist the urge to grab every hammer — saving movement for ladder climbs is more reliable than swinging at hazards.

What are the most common mistakes new players make?

The two most frequent errors are grabbing the hammer near a ladder (which prevents climbing and leads to getting cornered) and rushing up ladders without checking for incoming barrels. New players also tend to ignore the fireballs on lower levels, which move unpredictably and are responsible for many unexpected deaths.

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