Mario vs. Donkey Kong

Screenshots

A character with a red shirt and brown hair stands in a colorful interior space with warm yellow-gold decorative elements flanking both sides. A wooden window with multiple panes appears in the upper background against a burgundy wall. The sprite uses bright primary colors typical of early 2000s GBA graphics, with a pixelated art style. The character is positioned centrally in what appears to be a decorated indoor setting, rendered in the handheld console's characteristic resolution and color palette.

Mario vs. Donkey Kong

玛丽欧VS大金刚 中文版

4.6 (4.4K)
GBA Platformer 977 plays

Mario vs. Donkey Kong is a 2004 platformer developed by Nintendo for the Game Boy Advance. The game combines action and puzzle-solving as players control Mario through over 60 levels, either rescuing Donkey Kong or collecting items depending on the level type. Core gameplay involves climbing and jumping across platforms, ladders, and ropes while avoiding obstacles and enemies. Mario can perform a handstand move that aids traversal and maneuverability. The difficulty escalates gradually, introducing new mechanics and hazards as players progress. Controls are responsive and intuitive, using the d-pad for movement and buttons for jumping and special actions. Early levels emphasize basic platforming, while later stages incorporate complex puzzles. Upon completing the main campaign, players unlock additional challenge modes.

Developer
Released
Platform
GBA
Genre
Platformer
Players
1P
Rating
4.6 / 5 (4.4K)
Last updated

About Mario vs. Donkey Kong

Mario vs. Donkey Kong was released by Nintendo in 2004 for the Game Boy Advance, arriving during the handheld's mature commercial phase — the GBA had been on the market for three years and its library was rich with polished first-party titles. The game serves as a spiritual successor to the 1994 Game Boy title Donkey Kong, itself a reimagining of the original arcade classic, and it carries forward that game's emphasis on puzzle-platforming over pure action. The premise is straightforward: Donkey Kong steals a batch of Mini-Mario toys from a factory, and Mario must chase him through six themed worlds plus a final showdown to reclaim them. Each world is split into two distinct phases. In the first phase, Mario navigates a traditional platforming stage to collect a key and unlock a locked door, using a move set that goes well beyond the standard Nintendo platformer — he can perform handstands, backflips, cartwheels, and hang from pipes and ledges, giving the controls a surprising depth that rewards experimentation. In the second phase, the locked Mini-Mario toy must be escorted to a toy chest, introducing light puzzle mechanics as players manipulate the environment to guide the small automaton safely to its goal. Each world concludes with a boss fight against Donkey Kong himself, which plays out across multi-stage arena encounters that escalate in complexity as the game progresses. The level design is compact but inventive, making strong use of the GBA's hardware to layer switches, moving platforms, enemies, and environmental hazards into stages that can be completed in a few minutes but often require careful observation before acting. The game was received positively upon release, with critics praising its clever blend of action and puzzle-solving, the variety introduced by the two-phase structure, and the high production values including expressive sprite animation and a lively soundtrack. Some reviewers noted that the game's overall length was on the shorter side for a full retail release, though the inclusion of bonus stages and score-attack incentives added replay value for dedicated players. Mario vs. Donkey Kong established a framework that Nintendo would revisit and expand in subsequent years, cementing its place as a notable entry in the GBA's first-party catalog.

What makes it special

Mario vs. Donkey Kong revived and significantly expanded the puzzle-platformer blueprint of the 1994 Game Boy Donkey Kong, giving Mario one of his most acrobatic move sets on a handheld — including handstands used to stun enemies, cartwheels for momentum, and precise ledge-hanging mechanics. The two-phase level structure, where action platforming transitions into escorting a Mini-Mario toy, was a genuinely novel design choice for a first-party Nintendo title of its era and directly seeded the Mini-Mario escort mechanic that would define the series going forward.

Pro tips

  • Master Mario's handstand move early — pressing and holding the attack button while standing still lets you stun nearby enemies and reach higher platforms by kicking upward from the handstand position.
  • In Mini-Mario escort phases, study the full stage layout before moving the toy. Mini-Marios walk forward automatically, so you need switches and hazards cleared ahead of time to avoid losing progress.
  • Collect all three score stars in a level before grabbing the key or reaching the toy chest — stars disappear once the stage-ending sequence triggers, and high scores unlock bonus Expert stages.
  • During Donkey Kong boss fights, watch for the brief window after each of his attacks when he is vulnerable. Rushing in before that window closes will cost you a heart.
  • Use the cartwheel attack while running to cover ground quickly and clear lines of enemies — it has more horizontal reach than a standard jump kick and can chain into a follow-up jump.

Mario vs. Donkey Kong Controls — GBA Keyboard Keys

Default keyboard bindings for Mario vs. Donkey Kong on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mario vs. Donkey Kong Longplay & Gameplay Videos

Watch a full playthrough of Mario vs. Donkey Kong on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mario vs. Donkey Kong" GBA longplay 2004

Mario vs. Donkey Kong Cheat Codes

9 community-curated cheats for Mario vs. Donkey Kong. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Enable Code (Must Be On)

    0000C74D+000A+10033200+0007
  • Infinite Time

    83000B54+4500
  • Have Bonus Packages

    83001A30+0202+33001A32+0002
  • Have T O Y Letters

    83001A34+0101+33001A33+0001
  • Have Mini Marios In Box

    33001BA0+0006
  • Infinite Lives

    33000BBC+0009
  • Infinite Key Time

    83001A80+0300
  • Press Select To Cripple DK

    74000130+03FB+430035D8+0001+00000006+00B0
  • Infinite Health

    33003528+0006
Play Now

External references

Frequently Asked Questions

When was Mario vs. Donkey Kong released?

Mario vs. Donkey Kong was released in 2004 for the GBA.

Who developed Mario vs. Donkey Kong?

Mario vs. Donkey Kong was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Mario vs. Donkey Kong support?

Mario vs. Donkey Kong is a single-player Platformer game for the GBA.

What type of game is Mario vs. Donkey Kong?

Mario vs. Donkey Kong is a Platformer game for the GBA, playable instantly in your browser — no downloads, no installs.

How can I play Mario vs. Donkey Kong for free?

Open this page and click "Play Now" — Mario vs. Donkey Kong runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mario vs. Donkey Kong in the browser?

No. Mario vs. Donkey Kong streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.

Can I save my progress in Mario vs. Donkey Kong?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.

Does Mario vs. Donkey Kong work on mobile devices?

Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mario vs. Donkey Kong this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mario vs. Donkey Kong. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mario vs. Donkey Kong?

Completing the six main worlds and the final Donkey Kong confrontation takes most players around 4 to 6 hours. Unlocking and finishing the Expert bonus stages, which remix earlier levels with tougher layouts, can add another 2 to 3 hours for completionists.

Is the game difficult for newcomers to platformers?

The early worlds are accessible to players with basic platformer experience, but difficulty rises noticeably in later worlds and especially in the Expert stages. Boss fights require pattern recognition rather than reflexes alone, making them manageable once you understand each phase.

What is the best strategy for starting the game?

Focus on learning Mario's full move set in World 1 before worrying about score stars. The handstand kick and cartwheel are not explained in depth by the tutorial, so spending time in early stages experimenting with them pays dividends in harder levels later.

Is Mario vs. Donkey Kong worth playing today?

Yes. The two-phase level structure and acrobatic controls hold up well, and the game is short enough to finish in a weekend. Players who enjoy compact, mechanics-driven puzzle-platformers will find it rewarding, particularly if they pursue the Expert stages after the main campaign.

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