Super Mario Advance 4: Super Mario Bros. 3

Screenshots1 / 2

Mario stands on a platform in the center of the screen, facing right with a small outline box beneath him showing movement controls. A brown wooden platform extends from the left side. The top UI shows a score counter on the left, a timer in the center, and coin and power-up icons on the right. A yellow power-up box hangs suspended above, with more coins scattered across the upper portion. The background displays a light blue sky with white clouds. The bottom of the screen shows a row of small white blocks indicating remaining lives, rendered in the characteristic 8-bit sprite style of the Game Boy Advance.

Super Mario Advance 4: Super Mario Bros. 3

超级马里奥Advance 4

4.8 (1.5K)
GBA Platformer 829 plays

Super Mario Advance 4: Super Mario Bros. 3 is a platformer developed by Nintendo R&D2 and released in 2003 for the Game Boy Advance. It's an enhanced port of the original Super Mario Bros. 3 (1990), featuring the familiar side-scrolling gameplay where players control Mario through eight worlds, each with multiple levels. The game introduces power-ups like Raccoon Suit and Frog Suit that grant special abilities, and Toad Houses for finding items. Players navigate varied level designs with platforms, enemies, and obstacles, culminating in battles against Bowser. The GBA version includes new e-Reader card functionality exclusive to this release, adding extra content. Controls use the D-pad for movement and buttons for jumping and power-up usage. With 1-player gameplay focused on mastering level layouts and enemy patterns, the game emphasizes precision platforming and exploration.

Developer
Released
Platform
GBA
Genre
Platformer
Players
1P
Rating
4.8 / 5 (1.5K)
Last updated

About Super Mario Advance 4: Super Mario Bros. 3

Super Mario Advance 4: Super Mario Bros. 3 was released in 2003 for the Game Boy Advance, arriving near the midpoint of that handheld's commercial lifespan. It was developed by Nintendo R&D2, the same internal team responsible for the earlier Super Mario Advance titles, and it served as the fourth and final entry in that GBA remake series. By the time it launched, the GBA had already hosted remakes of Super Mario Bros. 2 (as Super Mario Advance), Super Mario World (as Super Mario Advance 2), and Yoshi's Island (as Super Mario Advance 3), establishing a clear pattern of revisiting beloved SNES and NES-era classics with portable enhancements. Super Mario Bros. 3 itself originally debuted on the Famicom in Japan in 1988 and reached North American audiences in 1990, so this GBA version gave a new generation of players access to one of the most celebrated platformers of the 8-bit era in a form they could carry in a pocket.

The core gameplay follows Mario — or Luigi in alternating fashion — across eight worlds, each themed around a distinct environment: the grassy plains of World 1, the desert of World 2, the water-heavy World 3, the giant-enemy World 4, the sky-based World 5, the ice of World 6, the pipe-maze World 7, and the fortress-laden World 8 leading to Bowser's castle. Each world contains standard side-scrolling levels, fortress stages guarded by Boom-Boom, airship levels, and a final castle confrontation. The map-screen structure allows players to choose some routes, collect items from Toad Houses, and play card-matching mini-games to stockpile power-ups before entering levels.

Controls on the GBA translate the original NES layout faithfully: the B button runs and picks up held shells or items, the A button jumps, and holding B while running allows Mario to build speed for longer jumps or, with the Raccoon Suit equipped, to take flight. The power-up system is a cornerstone of the design — the Super Mushroom grants a size upgrade, the Fire Flower enables projectile attacks, and the iconic Raccoon Leaf grants a tail for attacking and, after a full running start, sustained flight. Additional suits including the Frog Suit for underwater agility, the Tanooki Suit for temporary invincibility as a statue, and the Hammer Suit for throwing hammers add further strategic depth.

The Super Mario Advance 4 version introduced several enhancements beyond a straight port. The game features voiced character exclamations carried over from the earlier Advance titles, giving Mario and Luigi distinct audio personalities. The e-Reader functionality, available in Japan and North America, allowed players with a Game Boy Advance e-Reader accessory to scan specially printed cards and unlock additional levels — a feature that went largely underutilized at retail due to the accessory's limited adoption. Decades later, a Wii U Virtual Console release in 2016 incorporated all of those e-Reader levels directly into the game, making the complete content set accessible without the peripheral.

At the time of its release, the game was received as a faithful and high-quality portable adaptation of a title that many players already held in high regard. The addition of Luigi as a fully playable character with distinct jump physics gave returning players a reason to revisit familiar stages with a different feel. The GBA's screen, while smaller and somewhat darker than a television display, handled the colorful sprite work of the original game competently, and the audio reproductions of the classic soundtrack were considered acceptable for the hardware.

What makes it special

The e-Reader level integration is the most technically notable aspect of Super Mario Advance 4. The original 2003 release supported the Game Boy Advance e-Reader accessory, allowing scannable cards to load entirely new levels — a form of downloadable content delivered on physical cardstock years before digital storefronts normalized the concept. The 2016 Wii U Virtual Console release unlocked all 38 e-Reader levels by default, meaning the definitive version of Super Mario Bros. 3 is technically this GBA port, containing more playable content than any other official release of the game.

Pro tips

  • Stock up on Tanooki Suits and Hammer Suits from Toad Houses before tackling World 8 — these rare power-ups make the final gauntlet significantly more manageable.
  • Use the P-Wing to fly through any single airship or fortress level unimpeded; save them for the World 8 airships where enemy density is highest.
  • In athletic and auto-scroll levels, tap B to run early and maintain speed — the Raccoon Suit requires a full running start to achieve flight, so never let your momentum drop to zero.
  • Defeat all five of a world's Hammer Bros. on the map screen to earn a chest item; these often contain rare suits not available from Toad Houses.
  • When fighting Bowser in World 8, stand near the edge of the floor and jump over his fireballs — striking him from below with jumps is safer than relying on power-ups you may have already spent.

Super Mario Advance 4: Super Mario Bros. 3 Controls — GBA Keyboard Keys

Default keyboard bindings for Super Mario Advance 4: Super Mario Bros. 3 on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Advance 4: Super Mario Bros. 3 Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Advance 4: Super Mario Bros. 3 on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Advance 4: Super Mario Bros. 3" GBA longplay 2003

Super Mario Advance 4: Super Mario Bros. 3 Cheat Codes

30 community-curated cheats for Super Mario Advance 4: Super Mario Bros. 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Enable Code (Must Be On)

    000021FA+000A+10002884+0007
  • Stop Timer

    33003D0E+0020
  • Infinite Lives (Mario)

    33002A6A+0062
  • Infinite Lives (Luigi)

    33002A6C+0062
  • Mario Always Has 98 Coins

    33002C58+0062
  • Luigi Always Has 98 Coins

    33002C83+0062
  • Press L To Hide Behind Stuff

    74000130+01FF+33003D06+00FF
  • P Meter Always Full

    33003C9F+007F+33003F48+00FF
  • Infinite Turns Card Matching Game

    33004F08+0001
  • Press R For Pow Time

    74000130+02FF+33003CF8+00FF
  • Infinite Star Power

    33002C2E+00FF
  • Invincibility

    33003F64+0035
Show 18 more cheats
  • Press L Trigger+Up For Fire Powers

    74000130+01BF+33FE6400+0002+73FE6400+0002+33003F5F+0002
  • Press L Trigger+Down For Leaf Powers

    74000130+017F+33FE6400+0003+73FE6400+0003+33003F5F+0003
  • Press L Trigger+Left For Frog Powers

    74000130+01DF+33FE6400+0004+73FE6400+0004+33003F5F+0004
  • Press R Trigger+Right For Racoon Powers

    74000130+01EF+33FE6400+0005+73FE6400+0005+33003F5F+0005
  • Press R Trigger+Up For Hammer Bros. Powers

    74000130+02BF+33FE6400+0006+73FE6400+0006+33003F5F+0006
  • Press R Trigger+Down For Cape Powers

    74000130+027F+33FE6400+0007+73FE6400+0007+33003F5F+0007
  • Tap Select For Form Chancge

    74000130+03FB+E3FE5400+0001+73FE5400+0004+E3003F5E+0100+74000130+03FF+83FE5400+0000+73003F5E+1102+83003F5E+0002
  • Start With 2 Of Every Power Up

    83002C2E+0101+83002C30+0202+83002C32+0303+83002C34+0404+83002C36+0505+83002C38+0606+83002C3A+0707+83002C3C+0808+83002C3E+0909+83002C40+0A0A+83002C42+0B0B+83002C44+0C0C+83002C46+0D0D+83002C48+0E0E+83002C4A+0F0F
  • Start With 2 Of Every Power Up (Alternate)

    43002C2E+0101+0101000F+0002
  • Disappear At Level Start

    33003F66+0003
  • Always Float To The Ground

    33003F61+0004
  • Invincible And Invisible

    33003F64+0007
  • Starman Type Invincibility

    33003F65+0005
  • 'Kicker' Mario

    33003F69+0007
  • Face Forward

    33003F6A+000A
  • Mario Walks Away

    33003F6B+0006
  • Mario's On A Conveyor Belt

    33003F6E+000C
  • Ducking Jumps

    33003F70+000F
Play Now

External references

Frequently Asked Questions

When was Super Mario Advance 4: Super Mario Bros. 3 released?

Super Mario Advance 4: Super Mario Bros. 3 was released in 2003 for the GBA.

Who developed Super Mario Advance 4: Super Mario Bros. 3?

Super Mario Advance 4: Super Mario Bros. 3 was developed by Nintendo R&D2, available to play in your browser on RetroGameSpace.

How many players does Super Mario Advance 4: Super Mario Bros. 3 support?

Super Mario Advance 4: Super Mario Bros. 3 is a single-player Platformer game for the GBA.

What type of game is Super Mario Advance 4: Super Mario Bros. 3?

Super Mario Advance 4: Super Mario Bros. 3 is a Platformer game for the GBA, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Advance 4: Super Mario Bros. 3 for free?

Open this page and click "Play Now" — Super Mario Advance 4: Super Mario Bros. 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Advance 4: Super Mario Bros. 3 in the browser?

No. Super Mario Advance 4: Super Mario Bros. 3 streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Advance 4: Super Mario Bros. 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.

Does Super Mario Advance 4: Super Mario Bros. 3 work on mobile devices?

Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Advance 4: Super Mario Bros. 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Advance 4: Super Mario Bros. 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario Advance 4?

A straightforward playthrough of all eight worlds takes most players between 6 and 10 hours, depending on how often they retry levels. Speedrunners can finish the game in under an hour using warp whistles, but a completionist run exploring every level and Toad House runs considerably longer.

Is this a good starting point for new players to the series?

Super Mario Advance 4 is approachable but not the easiest entry point. World 1 eases players in gently, but difficulty spikes sharply from World 6 onward. Players entirely new to 2D Mario may find Super Mario Bros. 1 or Super Mario World a gentler introduction before tackling this game.

What are the most common mistakes new players make?

New players often spend rare power-ups like the Tanooki or Hammer Suit on early worlds where they are not needed, then arrive at World 8 under-equipped. Hoarding at least one P-Wing and one strong suit for the final world is a key strategic habit to develop early.

Is Super Mario Advance 4 worth playing today?

The 2016 Wii U Virtual Console version, which includes all e-Reader levels, represents the most complete official version of Super Mario Bros. 3 ever released, making it the definitive way to experience the game for players who have access to it.

Similar Games

More from 2003