Summon Night: Swordcraft Story 2 is a role-playing game developed by Atlus and released in 2004 for the Game Boy Advance. It arrived during the GBA's mature commercial peak, a period when the handheld was receiving a steady stream of Japanese RPGs that pushed the hardware's 2D capabilities to their limits. The game is a direct follow-up to the original Summon Night: Swordcraft Story and builds on the same core design philosophy: blending a crafting-heavy progression system with real-time side-scrolling combat, wrapped in a visual-novel-style narrative delivery. Players take on the role of a young craftlord-in-training who must forge weapons, explore dungeons, and form bonds with a Guardian Beast companion chosen at the start of the game. The choice of Guardian Beast is one of the most consequential early decisions, as each companion brings a distinct personality, unique dialogue throughout the story, and different support abilities in battle. The combat system is action-oriented for a GBA RPG — battles take place on a single-plane side-scrolling arena where the player attacks, guards, and uses special techniques tied to the weapon currently equipped. Weapons are divided into broad categories including swords, spears, knuckles, and guns, each with its own attack range, speed, and feel, encouraging experimentation and personal preference. The crafting system sits at the heart of the experience: materials gathered from dungeon floors and defeated enemies are brought back to the workshop, where recipes are used to forge progressively more powerful arms. Managing material inventory and deciding which weapon type to invest in adds a layer of strategic planning that distinguishes the game from more straightforward action RPGs of the era. Dungeons are structured as multi-floor crawls with random enemy encounters triggered on contact, and boss encounters punctuate the narrative at regular intervals, demanding that the player's current weapon loadout be adequate for the challenge. Between dungeon excursions, the game returns to a town hub where story scenes play out in a visual-novel format with character portraits and dialogue, giving the game a warmer, more character-driven atmosphere than many of its contemporaries on the platform. The narrative leans into anime-style tropes — tournaments, rivalries, and coming-of-age themes — which resonated with the game's target demographic. In its original Japanese release the game was published under the Summon Night franchise, which had already established a following through console entries; the GBA spin-off series brought a more accessible, portable interpretation of the brand to a wider audience. Reception in its era was positive among fans of the niche, who appreciated the tight loop of dungeon crawling, crafting, and story progression, though the game remained relatively obscure outside dedicated JRPG communities due to limited Western marketing.
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Summon Night: Swordcraft Story 2
召唤之夜:铸剑物语2
Summon Night: Swordcraft Story 2, developed by Atlus and released in 2004, is an action RPG for Game Boy Advance centered on crafting and real-time combat. Players assume the role of a swordcrafter who battles enemies to collect materials and forge weapons and armor. The game features a branching narrative with multiple endings determined by player choices. Combat uses directional inputs and buttons for attacks, defense, and special moves. The story progresses through dungeons and quest sequences, with difficulty scaling throughout. The core gameplay loop involves defeating monsters for materials, returning to the forge to craft and upgrade equipment, then tackling stronger opponents. The crafting system offers significant depth, allowing players to experiment with different material combinations to create powerful gear.
- Developer
- Atlus
- Released
- 2004
- Platform
- GBA
- Genre
- RPG
- Players
- 1P
- Rating
- 4.4 / 5 (1.9K)
- Last updated
About Summon Night: Swordcraft Story 2
Pro tips
- Choose your Guardian Beast carefully at the start — each one unlocks different story scenes and support skills that persist for the entire playthrough, so pick based on your preferred playstyle as well as personality.
- Invest materials into one or two weapon types rather than spreading resources thin; mastering a single category like spears or knuckles lets you craft higher-tier weapons sooner and makes boss fights significantly more manageable.
- Always repair or replace your equipped weapon before entering a new dungeon floor — weapons degrade with use and a broken weapon mid-fight leaves you nearly defenseless.
- Farm earlier dungeon floors for rare material drops before progressing the story, since some crafting recipes require specific components that become harder to revisit later.
- Guard timing is crucial in boss fights; learning to block and counter rather than attacking continuously will save healing items and make the mid-to-late game much less punishing.
Summon Night: Swordcraft Story 2 Controls — GBA Keyboard Keys
Default keyboard bindings for Summon Night: Swordcraft Story 2 on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Summon Night: Swordcraft Story 2 Longplay & Gameplay Videos
Watch a full playthrough of Summon Night: Swordcraft Story 2 on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Summon Night: Swordcraft Story 2" GBA longplay 2004
Summon Night: Swordcraft Story 2 Cheat Codes
14 community-curated cheats for Summon Night: Swordcraft Story 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Max Money
82001524+967F+82001526+0098 -
Max HP
8200101E+270F -
Infinite HP
82001020+270F -
1 EXP For 1 Level Up
82001050+0001 -
1-Hit Kill Enemy 1
83000938+0001 -
Max Weapon Stats
42001022+FFFF+0000000F+0002 -
Have All Items
4200142A+6363+00000005+0002+4200143A+6363+0000000E+0002+4200145C+6363+0000000B+00024200142A+6363+00000016+0002+4200145C+6363+0000000B+0002 -
65535 Fishing Points
82001572+FFFF -
Enemy Modifier (In Battle)
32000142+00?? -
Have All Extra Modes
820001A8:FFFF+33000024:0002 -
Walk On Ice
8200FD68+0000 -
Gain 999 Allocate Points After Battle
82001046+03E7
Show 2 more cheats Show fewer
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Max CraftKnight Rank
32001002+0004 -
Movement Speed Modifier (In Battle)
83000584+????
External references
Frequently Asked Questions
When was Summon Night: Swordcraft Story 2 released?
Summon Night: Swordcraft Story 2 was released in 2004 for the GBA.
Who developed Summon Night: Swordcraft Story 2?
Summon Night: Swordcraft Story 2 was developed by Atlus, available to play in your browser on RetroGameSpace.
How many players does Summon Night: Swordcraft Story 2 support?
Summon Night: Swordcraft Story 2 is a single-player RPG game for the GBA.
What type of game is Summon Night: Swordcraft Story 2?
Summon Night: Swordcraft Story 2 is a RPG game for the GBA, playable instantly in your browser — no downloads, no installs.
How can I play Summon Night: Swordcraft Story 2 for free?
Open this page and click "Play Now" — Summon Night: Swordcraft Story 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Summon Night: Swordcraft Story 2 in the browser?
No. Summon Night: Swordcraft Story 2 streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.
Can I save my progress in Summon Night: Swordcraft Story 2?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.
Does Summon Night: Swordcraft Story 2 work on mobile devices?
Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Summon Night: Swordcraft Story 2 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Summon Night: Swordcraft Story 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Summon Night: Swordcraft Story 2?
A focused playthrough following the main story takes roughly 12 to 18 hours. Players who invest time in crafting high-tier weapons, completing optional dungeon floors, and watching all Guardian Beast dialogue scenes can extend that to around 20 to 25 hours.
Is the game difficult for newcomers to action RPGs?
The difficulty is moderate and approachable. Early chapters ease players into the crafting and combat systems, but later bosses can spike in difficulty if weapon upgrades have been neglected. Keeping your gear current is the single most important factor in managing the challenge curve.
What is the best starting strategy for a new player?
Select a Guardian Beast whose support ability complements your preferred weapon type, then immediately focus on learning one weapon category's crafting tree. Spend time on the first few dungeon floors collecting materials before pushing the story forward, as a well-stocked workshop makes the mid-game much smoother.
Is Summon Night: Swordcraft Story 2 worth playing today?
For fans of compact handheld RPGs with a strong crafting loop and character-driven storytelling, yes. The real-time combat holds up well, the visual-novel segments give it personality, and the game's self-contained length makes it easy to complete on modern GBA emulators or original hardware.