Kikou Keisatsu Metal Jack

Screenshots1 / 2

The title screen displays a golden-winged emblem at the center with Japanese characters and the Atlus logo, flanked by pixelated mechanical robot sprites in gray and blue tones against a black background. Below the emblem, white text reads '>START' on the left and 'OPTION' on the right. Copyright notices appear at the bottom in yellow and white text, indicating 1992 Atlus and 1993 ICS. The overall composition uses a symmetrical layout with retro 16-bit sprite graphics and a limited color palette typical of early 1990s console aesthetics.

Kikou Keisatsu Metal Jack

机甲警察金属杰克

4.7 (2.8K)
SNES Action 997 plays

Kikou Keisatsu Metal Jack is a 1992 action game developed by Atlus for the SNES. Players control a mecha pilot in combat scenarios, using the controller to execute attacks and movements. The game features side-scrolling level progression with enemies to defeat across multiple stages. Combat relies on timed button inputs for various attack types. The mecha can move horizontally and vertically within levels, allowing tactical positioning during battles. Stages present different enemy formations and environmental layouts that require adapting your approach. The difficulty escalates through the game's progression, introducing more complex enemy patterns and boss encounters that test both reaction time and strategy.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.7 / 5 (2.8K)
Last updated

About Kikou Keisatsu Metal Jack

Kikou Keisatsu Metal Jack arrived on the Super Famicom in 1992, developed by Atlus during a period when the platform was still finding its footing in the action genre. The Super Famicom had launched in Japan in late 1990, and by 1992 developers were beginning to push the hardware beyond its early showcase titles, experimenting with larger sprites, multi-layered scrolling, and more complex enemy AI. Metal Jack entered this landscape as a side-scrolling action game with a distinctly mecha-flavored aesthetic, drawing on the then-popular Japanese media trend of armored police and giant robot motifs — a sensibility shared by anime series and tokusatsu productions of the era. The game casts the player in the role of an armored officer piloting a powerful mechanized suit, tasked with combating criminal organizations and rogue machines across a series of action-heavy stages. The core gameplay loop is a linear, stage-by-stage progression typical of the genre: players move through environments populated by enemy soldiers, mechanized drones, and larger boss encounters at each stage's conclusion. The player character controls with a satisfying weight to movement, reflecting the bulk of the armored suit, while still allowing for responsive jumps and attacks. The primary combat system centers on a melee strike and a ranged weapon, with ammunition management adding a layer of resource awareness to encounters. Players must balance aggressive use of their firearm against conserving shots for tougher enemies and bosses, while relying on close-range attacks for weaker foes. The stages themselves vary in environmental theme, moving through urban settings, industrial complexes, and other locales that reinforce the near-future police drama tone. Enemy variety escalates as the game progresses, introducing new unit types that require adjusted tactics. Boss battles are a highlight, featuring larger mechanized opponents with distinct attack patterns that reward observation and patience over button-mashing. The game's visual presentation made strong use of the Super Famicom's Mode 7 and large sprite capabilities, delivering detailed character sprites and backgrounds that held up well against contemporaries in the genre. The soundtrack, composed to match the action-thriller atmosphere, contributed to the game's sense of urgency and tension throughout its stages. In its original Japanese release, Metal Jack was received as a competent and enjoyable entry in the action genre, appreciated for its polished mechanics and thematic coherence, though it remained a Japan-exclusive title and never received an official Western localization, limiting its audience primarily to Japanese players and later to import enthusiasts. This regional exclusivity meant the game occupied a niche but respected place in the Super Famicom library, remembered fondly by those who experienced it during the platform's active years.

Pro tips

  • Conserve your ranged weapon ammunition for boss fights and heavily armored enemies — melee attacks are fully effective against standard foot soldiers and drones.
  • Study each boss's attack cycle carefully before committing to offense; most bosses telegraph their most dangerous moves with a brief animation wind-up, giving you a window to dodge first.
  • Stay mobile during dense enemy sections — standing still to trade hits is rarely favorable given the player character's limited health pool relative to incoming damage.
  • Prioritize destroying enemy turrets and stationary gun emplacements early in each room, as they deal consistent chip damage that depletes your health faster than mobile enemies.
  • If you find yourself low on resources mid-stage, focus on clearing enemies methodically from a distance before advancing, as rushing forward often triggers additional enemy spawns.

Kikou Keisatsu Metal Jack Controls — SNES Keyboard Keys

Default keyboard bindings for Kikou Keisatsu Metal Jack on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Kikou Keisatsu Metal Jack Longplay & Gameplay Videos

Watch a full playthrough of Kikou Keisatsu Metal Jack on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Kikou Keisatsu Metal Jack" SNES longplay 1992

Kikou Keisatsu Metal Jack Cheat Codes

11 community-curated cheats for Kikou Keisatsu Metal Jack. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Time

    7E003106+7E003200
  • Infinite Health

    7E006031
  • Infinite Lives

    7E006109C9A7-A76D
  • Infinite Ammo

    7E006B63
  • Moon Jump

    7E005F01
  • Moon Jump When Attacking

    7E007220
  • Can't Walk

    7E006C03
  • Infinite Energy

    C983-A9CF
  • Invincibility

    ED88-A467
  • Invincible After 1 Hit

    7E006702
  • Level Modifier

    7E001801
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External references

Frequently Asked Questions

When was Kikou Keisatsu Metal Jack released?

Kikou Keisatsu Metal Jack was released in 1992 for the SNES.

Who developed Kikou Keisatsu Metal Jack?

Kikou Keisatsu Metal Jack was developed by Atlus, available to play in your browser on RetroGameSpace.

How many players does Kikou Keisatsu Metal Jack support?

Kikou Keisatsu Metal Jack is a single-player Action game for the SNES.

What type of game is Kikou Keisatsu Metal Jack?

Kikou Keisatsu Metal Jack is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Kikou Keisatsu Metal Jack for free?

Open this page and click "Play Now" — Kikou Keisatsu Metal Jack runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Kikou Keisatsu Metal Jack in the browser?

No. Kikou Keisatsu Metal Jack streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Kikou Keisatsu Metal Jack?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Kikou Keisatsu Metal Jack work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Kikou Keisatsu Metal Jack this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Kikou Keisatsu Metal Jack. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Kikou Keisatsu Metal Jack?

A single playthrough of Metal Jack typically runs between 1.5 and 3 hours depending on familiarity with the game. The stage count is moderate for the genre, but boss encounters and resource management can extend runs for first-time players who need multiple attempts.

How difficult is the game for newcomers to the action genre?

Metal Jack sits at a moderate-to-challenging difficulty level. The early stages are accessible, but the game's limited continues and escalating enemy aggression in later stages make it demanding. Players new to 16-bit action games may find the boss patterns frustrating until memorized.

Is Kikou Keisatsu Metal Jack worth playing today?

For fans of early-90s mecha aesthetics and Super Famicom action games, Metal Jack offers a polished and thematically cohesive experience. Its Japan-only status means you will need either original hardware with the cartridge or a fan-translated ROM to access it, but the core gameplay holds up as a solid genre entry.

What is the best strategy for starting the game?

Focus on learning the melee attack range and timing in the first stage before relying on your ranged weapon. Getting comfortable with the character's movement weight and attack rhythm early will make subsequent stages significantly more manageable.

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