Super SWIV

Screenshots

A title screen displays the large red "SUPER SWIV" logo with yellow outline lettering centered above a pixelated military helicopter rendered in gray and black tones, positioned on a sandy or desert-colored surface. The background features a muted mauve-brown gradient with geometric shapes suggesting terrain. The art style uses 16-bit sprite graphics typical of early 1990s SNES games, with limited color palette and clear pixelation visible in the vehicle details and landscape elements.

Super SWIV

4.3 (2.3K)
SNES Action 986 plays

Super SWIV is a vertical scrolling shoot-em-up developed by SCi Games in 1993 for the SNES. You control an armed helicopter through eight stages filled with enemy waves and boss encounters. The gameplay requires rapid reflexes and positioning skills while avoiding fire and obstacles. The game features three weapon systems that upgrade through power-ups: machine guns, homing missiles, and screen-clearing special attacks. Controls are simple—directional pad for movement, buttons for firing. Each stage ramps up in difficulty with more enemy aircraft, ground units, and complex attack patterns. The action emphasizes precision shooting, dodging, and tactical weapon selection. Players can increase their score by defeating enemies effectively and completing stages without taking damage.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.3 / 5 (2.3K)
Last updated

Super SWIV Controls — SNES Keyboard Keys

Default keyboard bindings for Super SWIV on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super SWIV Longplay & Gameplay Videos

Watch a full playthrough of Super SWIV on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super SWIV" SNES longplay 1993

Super SWIV Cheat Codes

1 community-curated cheats for Super SWIV. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    7E609A09
Play Now

External references

Frequently Asked Questions

When was Super SWIV released?

Super SWIV was released in 1993 for the SNES.

Who developed Super SWIV?

Super SWIV was developed by SCi Games, available to play in your browser on RetroGameSpace.

How many players does Super SWIV support?

Super SWIV is a single-player Action game for the SNES.

What type of game is Super SWIV?

Super SWIV is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super SWIV for free?

Open this page and click "Play Now" — Super SWIV runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super SWIV in the browser?

No. Super SWIV streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super SWIV?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super SWIV work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super SWIV this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super SWIV. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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