Miracle Girls

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The title screen displays "Miracle Girls" in large yellow and purple pixelated Japanese characters at the top center against a dark blue background. Below the title, two anime-style female characters with brown hair face the viewer, one on the left and one on the right, wearing yellow and teal clothing. White text reading "*STORY GAME" and "IF YOU" appears in the center, with "©TAKARA" and "STARDOM" credited at the bottom in smaller white font. The overall aesthetic uses 16-bit sprite graphics with a limited color palette of yellows, purples, oranges, and blues.

Miracle Girls

4.9 (4.4K)
SNES Action 984 plays

Miracle Girls is a 2-player action game developed by Takara in 1993 for the Super Nintendo Entertainment System. Based on the manga and anime series, the game follows two protagonists with supernatural abilities as they progress through side-scrolling stages. Players control their character using standard SNES controls, executing attacks and special moves to defeat enemies and navigate obstacles. The game features a level-by-level structure, with each stage presenting different enemy patterns and environmental hazards. Gameplay emphasizes action combat mechanics, where timing and positioning are crucial for success. The 2-player cooperative mode allows friends to play simultaneously on the same screen. Miracle Girls combines simple yet engaging mechanics with the source material's themes, offering straightforward action gameplay typical of early 1990s SNES titles.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.9 / 5 (4.4K)
Last updated

About Miracle Girls

Miracle Girls is an action game developed by Takara and released for the Super Nintendo Entertainment System in 1993, based on the manga and anime series of the same name by Natsumi Akhimoto. The SNES was in the thick of its commercial prime in 1993, with Nintendo's 16-bit platform hosting a growing library of licensed anime tie-ins aimed at younger Japanese audiences. Takara, well known for converting popular media properties into console games, brought Miracle Girls to market as a side-scrolling action platformer designed to appeal to fans of the source material. The game follows the twin protagonists Tomomi and Mikage Matsunaga, who possess telepathic and teleportation powers — abilities that are reflected in the game's core mechanics rather than being purely cosmetic nods to the license.

Gameplay is structured across a series of side-scrolling stages in which players navigate platform-laden environments, avoiding and defeating enemies by jumping on them or using special power-based attacks. The control scheme is straightforward: the directional pad moves the character, one button handles jumping, and another triggers the special ability tied to each twin's powers. Stage layouts mix horizontal traversal with vertical climbing sections, requiring players to manage momentum and timing carefully. Enemies follow predictable patrol patterns in early stages, but later levels introduce faster and more aggressive foes that demand quicker reactions and better spatial awareness.

One of the game's most notable structural features is its two-player cooperative mode, which allows a second player to join as the other twin simultaneously. In co-op, the two characters can combine their abilities to execute a joint attack, adding a layer of strategic coordination that single-player mode cannot replicate. This cooperative dimension was a meaningful selling point for a game aimed at the sibling and friend demographic that the Miracle Girls anime itself targeted. The two-player experience encourages communication and timing, as the combined attack requires both players to be in proximity and act in sync.

Visually, the game makes competent use of the SNES's color palette to reproduce the pastel aesthetic of the anime, with character sprites that are recognizable to fans of the series. Background artwork varies across stages, moving through outdoor town environments, interior spaces, and more fantastical settings that loosely mirror story arcs from the source material. The musical score features upbeat, melodic compositions that suit the lighthearted tone of the license, though the tracks loop relatively quickly given the short stage lengths.

In its era, Miracle Girls was received primarily as a competent licensed game for its target audience in Japan. It did not achieve wide release outside Japan, which limited its international footprint. Within the Japanese market, it occupied a familiar niche: a mechanically accessible, visually faithful adaptation that served fans of the property without pushing the boundaries of the action-platformer genre. The difficulty curve is gentle enough for younger players to progress, while the cooperative mode gave it replay value for pairs of players looking to experience the game together. It stands as a representative example of the licensed anime game output that Takara produced during the early-to-mid 1990s on Nintendo's 16-bit hardware.

Pro tips

  • In two-player co-op, stay close to your partner so you can trigger the combined twin attack quickly when a tough enemy appears — spacing too far apart wastes the opportunity.
  • Learn enemy patrol patterns in the first two stages before attempting later levels; most enemies repeat the same short loop and can be bypassed entirely with careful timing.
  • Prioritize collecting power-ups as soon as they appear on screen rather than saving them for harder sections — stages are short enough that hoarding rarely pays off.
  • When navigating vertical climbing sections, pause briefly at each platform edge to check for enemies above before jumping upward, as hits from above are the most common source of damage.
  • If playing solo, practice the special ability timing in early stages so it becomes muscle memory — the later stages introduce faster enemies where hesitation on the special attack button is costly.

Miracle Girls Controls — SNES Keyboard Keys

Default keyboard bindings for Miracle Girls on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Miracle Girls Longplay & Gameplay Videos

Watch a full playthrough of Miracle Girls on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Miracle Girls" SNES longplay 1993

Miracle Girls Cheat Codes

17 community-curated cheats for Miracle Girls. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincibility

    1D3F-E4AD
  • Infinite Lives

    C243-77077E018C99
  • Character Modifier

    7E104001
  • Infinite Health

    7E018B06
  • Walk Through Enemies

    7E00B0507E1B0050
  • Always Have Multi Shot

    7E01A901
  • 99 Hearts

    7E019099
  • Jump in Mid/Walk On Air

    7E0E4001
  • Jump to Walk On Air

    7E190000
  • Level Modifier

    7E009400
  • Have 99 Points

    7E1AC099
  • Enemy Has 0 Points

    7E1AC100
Show 5 more cheats
  • Instant Win

    7E00D201
  • Enemy gets no Fatigue Time

    7E1B0101
  • Shot Bar Stays Full in 1st Battle Scene

    7E1C4080
  • Enemy's Shot Bar Stays Low in First Battle Scene

    7E1C4100
  • Enemy Freezes After He Shoots (until he get hit)

    7E118101
Play Now

External references

Frequently Asked Questions

When was Miracle Girls released?

Miracle Girls was released in 1993 for the SNES.

Who developed Miracle Girls?

Miracle Girls was developed by Takara, available to play in your browser on RetroGameSpace.

How many players does Miracle Girls support?

Miracle Girls supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Miracle Girls?

Miracle Girls is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Miracle Girls for free?

Open this page and click "Play Now" — Miracle Girls runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Miracle Girls in the browser?

No. Miracle Girls streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Miracle Girls?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Miracle Girls work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Miracle Girls this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Miracle Girls. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Miracle Girls?

A single playthrough for a player familiar with action platformers typically runs between one and two hours, as the individual stages are short and the overall level count is modest. First-time players who struggle with later stages may add another hour through retries.

Is the two-player co-op mode worth using over single-player?

Yes — the co-op mode is the more rewarding way to experience the game. The combined twin attack available only in two-player adds a meaningful tactical option, and the game's tone and pacing suit a paired play session well, especially for players familiar with the Miracle Girls anime.

What is the best starting strategy for new players?

Focus on mastering the jump timing in the opening stage before worrying about special attacks. The platforming fundamentals carry through every level, so building confidence with movement early prevents frustration in later, faster-paced stages.

Is Miracle Girls worth playing today?

For players interested in early 1990s SNES licensed games or fans of the Miracle Girls anime, it offers a short and accessible experience with a functional co-op mode. Players seeking deep mechanical complexity will find it limited, but as a period piece of anime licensing on the SNES it is a genuine artifact of its era.

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