Super Bomberman 2

Screenshots1 / 2

A symmetrical two-stage bomb-laying arena displayed in an overhead view. The upper and lower stages each contain a grid of destructible wooden crates interspersed with indestructible stone blocks, arranged in a regular pattern. A player character and several enemy characters are positioned across both stages. The HUD at the top shows score (00), time remaining (3:55), power-up icons, and status indicators in a horizontal bar. The sprite-based graphics use bright primary colors and 16-bit resolution typical of early SNES games. The background features decorative brick textures framing the play areas.

Super Bomberman 2

炸弹人:Super 2

4.6 (2.6K)
SNES Action 989 plays

Super Bomberman 2 is a 1994 action game developed by Hudson for the SNES that supports up to four players. Players control Bomberman moving through grid-based levels, placing bombs to eliminate enemies and destroy obstacles. Bombs explode in a cross-shaped pattern, destroying breakable walls but blocked by fixed obstacles. Each level combines destructible and indestructible blocks, requiring tactical bomb placement and timing to avoid hazards. Controls are straightforward: directional input moves Bomberman, and a button places bombs. Players progress through sequential levels as enemy difficulty and trap count increase. The single-player campaign offers a complete story, while multiplayer mode allows four players to compete simultaneously. Power-ups throughout the game increase bomb potency, blast radius, and movement speed, adding strategic depth to the gameplay.

Developer
Released
Platform
SNES
Genre
Action
Players
4P
Rating
4.6 / 5 (2.6K)
Last updated

About Super Bomberman 2

Super Bomberman 2 arrived on the Super Nintendo Entertainment System in 1994, the same year the SNES was hitting its commercial stride and developers were growing confident with the hardware. Hudson had already established the Bomberman formula with the original Super Bomberman in 1993, and this sequel built directly on that foundation with a sharper single-player campaign and a more polished multiplayer suite. By 1994, the SNES library was dense with action titles, yet Super Bomberman 2 carved out a distinct identity through its tight grid-based gameplay and support for up to four simultaneous players via the Super Multitap accessory.

The core loop is immediately legible: players navigate a top-down grid of destructible and indestructible blocks, planting bombs that detonate in cross-shaped blast patterns. Collecting power-ups hidden beneath destructible tiles is essential — Bomb-Up items increase the number of bombs a player can place at once, Fire-Up items extend blast range, and Speed-Up items accelerate movement. The strategic tension comes from cornering enemies or rival players while avoiding being caught in your own explosions, a mistake the game calls a self-destruct and punishes with an immediate life loss.

The single-player campaign sends Bomberman through a series of themed worlds, each culminating in a boss encounter. Stages introduce hazards such as conveyor belts, ice tiles that cause sliding, and trampolines that alter movement in ways that demand quick recalibration of bomb placement. Boss fights require reading attack patterns and exploiting brief windows of vulnerability, adding a layer of pattern recognition on top of the standard grid tactics. The difficulty curve is measured but does steepen noticeably in the later worlds, where enemy density and stage hazards combine to demand precise timing.

Multiplayer is where Super Bomberman 2 made its most lasting impression. The Battle Mode supports up to four players on a single television using the Super Multitap, and the arenas are compact enough to guarantee constant confrontation. Each round is brief — typically under three minutes — which makes the mode exceptionally well-suited to extended sessions of repeated play. Stage selection in Battle Mode offers a handful of distinct arenas with different block layouts, keeping the spatial dynamics fresh across matches. The ability to kick bombs after collecting the Kick power-up, and to punch them with the Glove power-up, introduced a layer of direct interaction between players that elevated the chaos beyond simple bomb placement.

In its era, Super Bomberman 2 was received as a competent and enjoyable sequel that refined rather than reinvented its predecessor. Multiplayer-focused publications and import reviewers highlighted the Battle Mode as one of the better party experiences available on the SNES at the time, particularly for households with the Multitap accessory. The single-player mode was acknowledged as a solid if not groundbreaking action-puzzle campaign. Hudson's consistent execution of the Bomberman formula meant the game delivered exactly what fans of the series expected, and its four-player support at a time when that remained a relative novelty on home consoles helped it stand out in a crowded 1994 release calendar.

What makes it special

Super Bomberman 2 is one of a small number of SNES titles to support four simultaneous local players through the Super Multitap accessory, and it uses that capability to deliver a Battle Mode that remains one of the most mechanically pure expressions of the Bomberman formula. The addition of the Kick and Glove power-ups — allowing players to send bombs sliding across the grid or punch them into new positions — introduced direct physical interaction between players that transformed matches from parallel bomb-planting exercises into genuinely reactive, read-your-opponent confrontations. This specific mechanic set a template that later entries in the series continued to build upon.

Pro tips

  • Prioritize Fire-Up power-ups early in single-player stages — extended blast range lets you clear destructible blocks faster and reach more items before enemies close in.
  • In Battle Mode, avoid collecting Speed-Up items indiscriminately; moving too fast makes precise bomb placement harder and increases the risk of running into your own blast.
  • Use the Kick power-up offensively by planting a bomb and immediately kicking it toward a cornered opponent, giving them no time to escape.
  • Learn the safe detonation distance for your current Fire range before committing to a bomb placement — counting grid squares before dropping is a habit that prevents most self-destructs.
  • In later single-player worlds with ice tiles, plant bombs before stepping onto slippery surfaces so you are not still sliding when they detonate.

Super Bomberman 2 Controls — SNES Keyboard Keys

Default keyboard bindings for Super Bomberman 2 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Bomberman 2 Longplay & Gameplay Videos

Watch a full playthrough of Super Bomberman 2 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Bomberman 2" SNES longplay 1994

Super Bomberman 2 Cheat Codes

30 community-curated cheats for Super Bomberman 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Speed Of Gameplay In VS Mode Increases Slightly

    3B41-AC5E
  • Infinite Lives

    7E1C6C09CE4A-7474
  • Infinite Time

    7E5E123BCEF0-7DA5
  • Max Firepower

    7E80F209
  • Max Bombs

    7E80E109
  • Max Firepower On Icon Pickup

    7E80E209
  • Movement Speed Modifier

    7E80F0017E80F0XX
  • Infinite Hits

    7E80EF09
  • In Battle-Mode All Players Can Jump

    7E1C0002+EFFF0432
  • Unlimited Bombs For Player 1

    7E800002+F1050432
  • Unlimited Bombs For Player 2

    7E810002+F1050432
  • Unlimited Bombs For Player 3

    7E820002+F1050432
Show 18 more cheats
  • Unlimited Bombs For Player 4

    7E830002+F1050432
  • Set Score To 4 Million

    7E5DEFA7
  • Set Max. Bomb Quantity (Player 1)

    7E80F109
  • Set Max. Bomb Quantity (Player 2)

    7E81F109
  • Set Max. Bomb Quantity (Player 3)

    7E82F109
  • Set Max. Bomb Quantity (Player 4)

    7E83F109
  • Set Max. Bomb Power (Player 2)

    7E81F209
  • Set Max. Bomb Power (Player 3)

    7E82F209
  • Set Max. Bomb Power (Player 4)

    7E83F209
  • Set Max. Speed (Player 1)

    7E80F006
  • Set Max. Speed (Player 2)

    7E81F006
  • Set Max. Speed (Player 3)

    7E82F006
  • Set Max. Speed (Player 4)

    7E83F006
  • Set Bomb Modifier (Player 1)

    7E80F300
  • Set Bomb Modifier (Player 2)

    7E81F300
  • Set Bomb Modifier (Player 3)

    7E82F300
  • Set Bomb Modifier (Player 4)

    7E83F300
  • Set Punch Glove (Player 1)

    7E80FE01
Play Now

External references

Frequently Asked Questions

When was Super Bomberman 2 released?

Super Bomberman 2 was released in 1994 for the SNES.

Who developed Super Bomberman 2?

Super Bomberman 2 was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Bomberman 2 support?

Super Bomberman 2 supports up to 4 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Bomberman 2?

Super Bomberman 2 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Bomberman 2 for free?

Open this page and click "Play Now" — Super Bomberman 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Bomberman 2 in the browser?

No. Super Bomberman 2 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Bomberman 2?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Bomberman 2 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Bomberman 2 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Bomberman 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player campaign?

A first playthrough of the single-player campaign typically takes between two and four hours depending on familiarity with the Bomberman formula. The game spans multiple themed worlds each ending in a boss fight, and later stages can extend that estimate if you lose lives frequently and need to retry.

Is Super Bomberman 2 worth playing today?

Yes, particularly if you have access to local multiplayer. The four-player Battle Mode holds up well as a pick-up-and-play party experience, and the short round length makes it easy to fit into any session. The single-player campaign is enjoyable but relatively brief, so the game's long-term value is tied closely to having other players available.

What is the best starting strategy for new players in Battle Mode?

Focus on collecting Bomb-Up and Fire-Up power-ups in the opening seconds before engaging opponents. Having two or three bombs available with extended range gives you far more board control than chasing players immediately. Stay near the edges early to avoid being caught in crossfire while you build your power-up stack.

What is the most common mistake new players make?

Trapping themselves with their own bombs is the most frequent error. New players often place bombs in tight corridors without confirming an escape route, then find the blast cuts off every exit. Always identify at least one safe tile to retreat to before placing a bomb, especially after collecting high Fire-range upgrades.

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