Getsumen no Anubis

Screenshots1 / 2

The title screen displays a large golden crescent moon shape against a black background as the central visual element. Japanese characters appear in the upper left and right corners, with Roman letter characters below them in matching positions. Blue text reading "Anubis of the Dusk Surface" spans horizontally across the middle of the screen. A white rectangular border frames the entire composition. The copyright notice "© 1995 Imagineer Co.Ltd." appears at the bottom in white text. The art style uses SNES-era sprite graphics with a limited color palette of gold, white, and black.

Getsumen no Anubis

4.3 (3K)
SNES Action 990 plays

Getsumen no Anubis is a single-player action game developed by Access Games and released for SNES in 1995. The player controls a character navigating through side-scrolling levels filled with enemies and obstacles. The game features platforming mechanics combined with combat elements, requiring precise timing and quick reflexes. Players progress through multiple stages, each presenting increased difficulty and new enemy types. The controls utilize the SNES controller for movement, jumping, and attacking. Level design follows a linear progression structure, with each stage building upon the skills learned in previous sections. The action gameplay emphasizes dodging enemy attacks while landing counterattacks to advance through the game.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.3 / 5 (3K)
Last updated

Getsumen no Anubis Controls — SNES Keyboard Keys

Default keyboard bindings for Getsumen no Anubis on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Getsumen no Anubis Longplay & Gameplay Videos

Watch a full playthrough of Getsumen no Anubis on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Getsumen no Anubis" SNES longplay 1995

External references

Frequently Asked Questions

When was Getsumen no Anubis released?

Getsumen no Anubis was released in 1995 for the SNES.

Who developed Getsumen no Anubis?

Getsumen no Anubis was developed by Access Games, available to play in your browser on RetroGameSpace.

How many players does Getsumen no Anubis support?

Getsumen no Anubis is a single-player Action game for the SNES.

What type of game is Getsumen no Anubis?

Getsumen no Anubis is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Getsumen no Anubis for free?

Open this page and click "Play Now" — Getsumen no Anubis runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Getsumen no Anubis in the browser?

No. Getsumen no Anubis streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Getsumen no Anubis?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Getsumen no Anubis work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Getsumen no Anubis this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Getsumen no Anubis. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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