Mortal Kombat 3

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The Mortal Kombat 3 title logo dominates the center, rendered in large red and yellow outlined letters with a stone texture fill. Below the text sits a circular emblem containing a stylized orange and red dragon symbol with yellow accents and decorative gold ring borders. The entire logo is set against a black background with red stone-like texture effects framing the design. A trademark symbol appears in the lower right corner of the emblem.

Mortal Kombat 3

真人快打:3

4.6 (2K)
SNES Fighting 999 plays

Mortal Kombat 3, developed by Midway and released in 1995 for the SNES, is a one-on-one fighting game featuring a diverse roster of martial artists and fighters. Players control their character through a series of tournament matches using combinations of punches, kicks, and special moves executed with directional inputs and button combinations. The game introduces new mechanics including running dashes and enhanced combo systems that allow for extended attack sequences. Each fighter possesses unique finishing moves called Fatalities and other special techniques. Players progress through arcade mode by defeating increasingly difficult opponents. Combat requires quick reflexes, precise timing, and knowledge of each character's moveset to execute attacks effectively and block incoming damage.

Developer
Released
Platform
SNES
Genre
Fighting
Players
2P
Rating
4.6 / 5 (2K)
Last updated

About Mortal Kombat 3

Mortal Kombat 3, developed by Midway and released in 1995, arrived on the Super Nintendo Entertainment System during the console's mature phase, when the SNES was facing increasing competition from the 32-bit generation of hardware. The original Mortal Kombat had landed on SNES in 1993 with its infamous blood code controversy largely resolved in Nintendo's favor by a sweat-based censorship compromise, and Mortal Kombat II followed in 1994 to strong reception. By the time MK3 reached the SNES, players were well-acquainted with the series' blend of digitized fighter sprites, brutal Fatality finishing moves, and deep combo systems. The SNES version of MK3 carried the expected hardware compromises compared to its arcade parent — reduced color depth, scaled-down audio, and some visual simplification — but it retained the core fighting engine that made the arcade release compelling.

Gameplay in MK3 on SNES uses the standard six-button layout, mapping High Punch, Low Punch, High Kick, Low Kick, Block, and Run across the face buttons and shoulder buttons. The introduction of the Run button was one of MK3's most significant mechanical departures from its predecessors: pressing Run allows a fighter to dash toward the opponent at speed, fundamentally changing the pacing of matches and enabling aggressive pressure tactics that were not possible in MK or MKII. Alongside Run, MK3 introduced the Combo system — pre-programmed strings of attacks that, when executed correctly, chain together into long sequences dealing substantial damage. These combos were a deliberate design feature rather than emergent glitches, and learning them is essential to competitive play. The roster in the SNES version features a selection of fighters including Sonya Blade, Kano, Jax, Liu Kang, Kung Lao, Shang Tsung, Nightwolf, Cyrax, Sektor, Sindel, Sheeva, Stryker, Kabal, and Sub-Zero, though some characters present in the arcade — most notably Scorpion — were absent from the original MK3 release across all platforms, a point of significant fan criticism at the time.

The single-player Tower mode tasks the player with fighting through a ladder of opponents culminating in boss encounters, with the goal of reaching and defeating the primary antagonist Shao Kahn. Between rounds, the game presents Kombat Kodes and Test Your Might / Test Your Sight bonus stages that break up the fighting and offer additional points. The SNES version preserves the Fatality system, allowing players who memorize specific button sequences to execute finishing moves on defeated opponents, though some of the more graphic content was toned down relative to the arcade. The Mercy mechanic — where a winning player can voluntarily restore a small portion of the opponent's health before the final round — was retained and is required to trigger Animality finishing moves.

In its era, MK3 on SNES was received as a competent but imperfect port. Players appreciated having the game at home given the arcade's popularity, and the two-player versus mode provided substantial replay value for friends competing locally. The absence of certain fan-favorite characters and the hardware limitations of the SNES meant the port was viewed as a step below the arcade experience, but it remained a go-to fighting game on the platform for players who did not have access to a 32-bit console.

What makes it special

The introduction of the Run button in Mortal Kombat 3 marked a genuine shift in the series' fighting philosophy. Prior entries were built around a defensive, footsie-oriented pace where both players moved cautiously and punished overextension. The Run mechanic broke that equilibrium by rewarding aggressive forward momentum and enabling combo strings that could only be set up through a running approach. This single addition changed how players thought about spacing and offense in the Mortal Kombat engine, and it carried forward into subsequent entries in the series, making MK3 the mechanical pivot point between the slower early games and the faster, combo-heavy style that defined the franchise through the late 1990s.

Pro tips

  • Learn at least one full combo string for your chosen fighter — MK3's combo system is pre-programmed, so practice the sequences in training until they are muscle memory.
  • Use the Run button to close distance after a blocked attack rather than walking in, as this reduces the window your opponent has to counter-attack.
  • Against the CPU, sweep attacks (Down + High Kick for most fighters) are highly effective at mid-range and can be repeated to stagger the AI's approach patterns.
  • To perform an Animality finishing move, you must first use Mercy to restore the opponent's health in the final round — skipping this step makes the Animality input impossible to trigger.
  • Block high by default and only switch to crouching block when you anticipate a low sweep, since most CPU and human combos target the standing hit box.

Mortal Kombat 3 Controls — SNES Keyboard Keys

Default keyboard bindings for Mortal Kombat 3 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mortal Kombat 3 Longplay & Gameplay Videos

Watch a full playthrough of Mortal Kombat 3 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mortal Kombat 3" SNES longplay 1995

Mortal Kombat 3 Cheat Codes

30 community-curated cheats for Mortal Kombat 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • P1 Can't Be Hit

    7E544701
  • P2 Can't Be Hit

    7E544901
  • Quick Attacks P1 & P2

    7E010400+7E020400+7E030400+7E040400+7E050400+7E060400+7E070400+7E080400+7E090400+7E0A0400+7E0B0400+7E0C0400+7E0D0400
  • Hyper Mode P1 & P2

    7E017600+7E027600+7E037600+7E047600+7E057600+7E067600+7E077600+7E087600+7E097600+7E0A7600+7E0B7600+7E0C7600+7E0D7600
  • Player 1 Modifier

    7E3630007E3630??
  • P1 Body Display Modifier

    7E5446207E5446??
  • P1 Shadow Display Modifier

    7E544E207E544E??
  • P2 Body Display Modifier

    7E5448207E5448??
  • P2 Shadow Display Modifier

    7E5450207E5450??
  • Unlock Kool Stuff

    7EEC1C02
  • Unlock Kooler Stuff

    7EEC1E03
  • Unlock Scott's Stuff

    7EEC2004
Show 18 more cheats
  • Unlock Sound Test

    7EEC2201
  • Replace Smoke On Character Select Screen With Motaro

    7E1C590F
  • Replace Smoke On Character Select Screen With Shao Kahn

    7E1C5910
  • Fight Before Announcer Says "Fight!"

    7E39C001
  • Can Do Fatalities In Any Round/1-Button Fatalities

    7E3AF001
  • Infinite Continues

    A220-3FB6
  • Pause Enable 2

    EE61-4DDD
  • Disable Jumping Attacks

    EE6D-3DDE
  • Players Start On Opposite Sides

    BB31-4DDE
  • Five Round Draw

    DD61-3F04
  • Fight At The Top Of The Screen

    6760-1D6D
  • Fight In Middle/Top Of Screen

    67E0-1DAE
  • Stuck Together At The Very Far Left

    DDEE-4DAE
  • Characters Grey/Black In Foreground

    67E0-17AE
  • Multiple Effects

    EE30-1F62
  • Strange Attack Range

    DD30-1D62
  • Only Throws Do Damage

    DD37-1762
  • Start Off On The Far Right Of The Screen

    67E0-1FAE
Play Now

External references

Frequently Asked Questions

When was Mortal Kombat 3 released?

Mortal Kombat 3 was released in 1995 for the SNES.

Who developed Mortal Kombat 3?

Mortal Kombat 3 was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does Mortal Kombat 3 support?

Mortal Kombat 3 supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Mortal Kombat 3?

Mortal Kombat 3 is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Mortal Kombat 3 for free?

Open this page and click "Play Now" — Mortal Kombat 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mortal Kombat 3 in the browser?

No. Mortal Kombat 3 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Mortal Kombat 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Mortal Kombat 3 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mortal Kombat 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mortal Kombat 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat MK3 on SNES in single-player?

A single run through the Tower ladder takes roughly 30 to 60 minutes depending on difficulty setting and familiarity with the game. The CPU difficulty can be adjusted, and lower settings make the run significantly shorter. Completing the game with multiple fighters to see each character's ending extends total playtime to several hours.

Is MK3 on SNES worth playing today?

For players interested in the history of the fighting genre or the Mortal Kombat series specifically, yes. The Run mechanic and combo system hold up as interesting design elements. However, the absent roster (notably no Scorpion) and hardware limitations mean the Ultimate Mortal Kombat 3 arcade or later console ports are generally the more complete experience if available.

What is the best starting strategy for new players?

Pick Liu Kang or Kung Lao as a starting fighter — both have straightforward special moves with simple quarter-circle inputs and solid combo potential. Focus first on landing the basic combo strings before attempting Fatalities, as winning rounds consistently matters more than finishing moves for building confidence with the game's mechanics.

What is a common mistake new players make in MK3?

New players frequently ignore the Block button and rely on jumping attacks, which become very predictable. Experienced players and the CPU will anti-air jump attacks consistently. Learning to use standing and crouching blocks, and mixing in Run-based pressure, is far more effective than relying on aerial offense.

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