Clay Fighter 2 - Judgment Clay

Screenshots

The title screen displays "CLAYFIGHTER 2" and "JUDGMENT CLAY" in large pixelated white text centered on a black background. A clay-animated fighter character in blue armor with a gold helmet and red accents strikes a dynamic pose on the right side of the screen. A second smaller clay character appears in the upper left corner. The overall aesthetic uses low-resolution sprite graphics typical of mid-1990s SNES software, with a dark color palette dominated by black, blue, red, and gold tones.

Clay Fighter 2 - Judgment Clay

黏土战士:2 - Judgment Clay

4.5 (4.3K)
SNES Fighting 582 plays

Clay Fighter 2 - Judgment Clay is a fighting game for the SNES (Super Nintendo Entertainment System), developed by Interplay and released in 1995. This entry is preserved in the SNES (Super Nintendo Entertainment System) library and is provided here through emulation for archival play. Filed under the fighting category, the original release year is 1995; the credited developer is Interplay. Original platform: SNES (Super Nintendo Entertainment System).

Developer
Released
Platform
SNES
Genre
Fighting
Players
2P
Rating
4.5 / 5 (4.3K)
Last updated

About Clay Fighter 2 - Judgment Clay

Clay Fighter 2: Judgment Clay arrived on the Super Nintendo Entertainment System in 1995, landing during the tail end of the SNES's commercial peak and squarely in the middle of the fighting game boom ignited by Street Fighter II and Mortal Kombat. Interplay had already established the Clay Fighter brand with the original 1993 release, which distinguished itself from the crowded genre by using claymation-style character sprites — a genuinely novel visual approach that gave the game a rubbery, handcrafted look unlike anything else on the platform. Judgment Clay built directly on that foundation, expanding the roster, refining the mechanics, and leaning further into the franchise's irreverent, comedic tone.

The game's roster features a cast of grotesque and comedic clay characters, each with exaggerated proportions and a distinct fighting style. Controls follow the six-button layout familiar to SNES fighting game players, mapping light, medium, and heavy punches and kicks across the face buttons. Special moves are executed through directional inputs combined with button presses, following conventions established by Street Fighter II, making the learning curve accessible to players already versed in the genre. Each character has a unique set of special moves and a finishing move called a "Claytality" — a direct nod to Mortal Kombat's Fatalities — in which the victor deforms or reshapes the defeated opponent in a comically violent clay-themed manner.

The single-player arcade mode tasks the player with fighting through a series of opponents culminating in a boss encounter, a structure standard to the genre at the time. Two-player versus mode supports head-to-head competition on a single console, which was the primary multiplayer format for SNES fighting games of the era. Stage backgrounds are colorful and thematically matched to the characters, reinforcing the game's cartoonish aesthetic. The animation quality for the claymation sprites was a technical talking point, as Interplay photographed actual clay models frame by frame to produce the in-game visuals, giving characters a tactile, three-dimensional quality that purely hand-drawn sprites could not replicate.

In its era, Clay Fighter 2: Judgment Clay was received as a competent but niche entry in the SNES fighting game library. Critics and players acknowledged the visual creativity and humor while noting that the gameplay mechanics, though functional, did not reach the depth or competitive balance of genre leaders like Street Fighter II Turbo or Mortal Kombat II, both of which were available on the same platform. The game occupied a space for players who wanted a lighter, more comedic take on the fighting genre rather than a serious competitive experience. Its humor, accessible controls, and distinctive art style gave it an audience, particularly among younger players and fans of the original Clay Fighter.

What makes it special

Clay Fighter 2: Judgment Clay's most verifiable and specific hook is its production technique: Interplay physically sculpted clay characters, animated them in stop-motion, and photographed each frame to create the in-game sprites. This process gave the characters a genuinely three-dimensional, tactile appearance that was rare on the SNES hardware and set the series apart visually from every other fighting game on the platform. The "Claytality" finishing moves — a direct parody of Mortal Kombat's Fatalities — also represent a deliberate and identifiable cultural reference that grounded the game in the fighting game discourse of its moment.

Pro tips

  • Learn each character's special move inputs in practice before entering arcade mode — the commands follow Street Fighter-style quarter-circle and charge motions, so prior genre experience transfers directly.
  • Use medium attacks as your primary poke tool; they offer a better balance of speed and damage than heavy attacks, which leave you vulnerable on whiff.
  • In two-player matches, controlling stage positioning is key — cornering your opponent limits their escape options and makes your special moves easier to land.
  • To execute a Claytality, you must be at a specific distance from your opponent when the 'Finish Him/Her' prompt appears — practice the required distance for your chosen character to land it consistently.
  • When starting out, pick a character whose special moves use quarter-circle inputs rather than charge motions, as they are easier to execute under pressure during fast exchanges.

Clay Fighter 2 - Judgment Clay Controls — SNES Keyboard Keys

Default keyboard bindings for Clay Fighter 2 - Judgment Clay on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Clay Fighter 2 - Judgment Clay Longplay & Gameplay Videos

Watch a full playthrough of Clay Fighter 2 - Judgment Clay on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Clay Fighter 2 - Judgment Clay" SNES longplay 1995

Clay Fighter 2 - Judgment Clay Cheat Codes

16 community-curated cheats for Clay Fighter 2 - Judgment Clay. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Select more speed in options

    4D08-E4A1
  • Select more difficulty in options

    DB0B-E4D1
  • Both players jump off the screen

    8F59-EDA7
  • Infinite energy and infinite time

    CB51-7D64+6251-7F04+4651-7F64+F651-7FA4
  • Blob's spit kills

    EE0C-77E9
  • Blob's Buzz saw kills

    EE0E-7479
  • Blob's Rocket-anvil attack kills

    EE09-5789
  • Hoppy's Spinning carrot kills

    EEB0-5D7C
  • Hoppy's Spin kick towards [special move] kills

    EEBB-5F8C
  • Octo's Brutal cartwheel kills [when close]

    EE1C-5785
  • Octo's Ground spin kills

    EE15-8DE5
  • Hit Anywhere Both Players

    6DFA-77D8+74FA-7708
Show 4 more cheats
  • Player 1 Health Modifier

    7E1828007E1828XX
  • Player 2 Health Modifier

    7E1B14007E1B14XX
  • Time Modifier

    7E0FC6007E0FC6XX
  • Win One Round To Win the Match P1

    7E1D1802
Play Now

External references

Frequently Asked Questions

When was Clay Fighter 2 - Judgment Clay released?

Clay Fighter 2 - Judgment Clay was released in 1995 for the SNES.

Who developed Clay Fighter 2 - Judgment Clay?

Clay Fighter 2 - Judgment Clay was developed by Interplay, available to play in your browser on RetroGameSpace.

How many players does Clay Fighter 2 - Judgment Clay support?

Clay Fighter 2 - Judgment Clay supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Clay Fighter 2 - Judgment Clay?

Clay Fighter 2 - Judgment Clay is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Clay Fighter 2 - Judgment Clay for free?

Open this page and click "Play Now" — Clay Fighter 2 - Judgment Clay runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Clay Fighter 2 - Judgment Clay in the browser?

No. Clay Fighter 2 - Judgment Clay streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Clay Fighter 2 - Judgment Clay?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Clay Fighter 2 - Judgment Clay work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Clay Fighter 2 - Judgment Clay this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Clay Fighter 2 - Judgment Clay. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Clay Fighter 2's arcade mode?

A single run through the arcade mode typically takes between 20 and 40 minutes depending on difficulty setting and familiarity with the character roster. The mode follows a linear bracket of opponents ending in a final boss, consistent with SNES fighting game conventions of the era.

Is Clay Fighter 2 worth playing today?

It holds appeal primarily as a curiosity and a piece of SNES fighting game history. The claymation visuals and humor remain charming, but the gameplay lacks the mechanical depth of contemporaries like Street Fighter II Turbo. It is best approached as a casual or nostalgic experience rather than a competitive one.

What is the best strategy for new players starting out?

Choose a character with straightforward quarter-circle special moves, spend time in versus mode against a second player or on the lowest CPU difficulty to learn move timing, and focus on landing normals consistently before attempting special moves in real matches.

What are the most common mistakes new players make?

Over-relying on heavy attacks is the most frequent mistake — they are slow and easily punished. New players also often attempt Claytalities from the wrong distance, causing them to fail. Learning the correct finishing distance for your character early saves significant frustration.

Similar Games

More from Interplay

More from 1995