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ClayFighter 2 - Judgment Clay
ClayFighter 2 - Judgment Clay is a 2D fighting game developed by Interplay and released in 1995 for the Super Nintendo Entertainment System. The game stands out for its distinctive clay animation aesthetic, featuring characters rendered in a stop-motion style that sets it apart from traditional sprite-based fighters. Players select from a roster of clay-based characters and battle opponents in versus matches. Combat involves standard fighting game mechanics with punch and kick buttons, combined with special moves and combos unique to each character. The game includes a single-player arcade mode where players progress through multiple opponents, facing increasingly difficult challengers. Beyond the arcade campaign, players can engage in versus mode for head-to-head battles. The clay animation style, though computationally simple by modern standards, was visually distinctive at the time, giving the game a unique charm compared to other SNES fighting titles.
- Developer
- Interplay
- Released
- 1995
- Platform
- SNES
- Genre
- Fighting
- Players
- 2P
- Rating
- 4.7 / 5 (1.7K)
- Last updated
ClayFighter 2 - Judgment Clay Controls — SNES Keyboard Keys
Default keyboard bindings for ClayFighter 2 - Judgment Clay on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
ClayFighter 2 - Judgment Clay Longplay & Gameplay Videos
Watch a full playthrough of ClayFighter 2 - Judgment Clay on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"ClayFighter 2 - Judgment Clay" SNES longplay 1995
External references
Frequently Asked Questions
When was ClayFighter 2 - Judgment Clay released?
ClayFighter 2 - Judgment Clay was released in 1995 for the SNES.
Who developed ClayFighter 2 - Judgment Clay?
ClayFighter 2 - Judgment Clay was developed by Interplay, available to play in your browser on RetroGameSpace.
How many players does ClayFighter 2 - Judgment Clay support?
ClayFighter 2 - Judgment Clay supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.
What type of game is ClayFighter 2 - Judgment Clay?
ClayFighter 2 - Judgment Clay is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play ClayFighter 2 - Judgment Clay for free?
Open this page and click "Play Now" — ClayFighter 2 - Judgment Clay runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play ClayFighter 2 - Judgment Clay in the browser?
No. ClayFighter 2 - Judgment Clay streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in ClayFighter 2 - Judgment Clay?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does ClayFighter 2 - Judgment Clay work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play ClayFighter 2 - Judgment Clay this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of ClayFighter 2 - Judgment Clay. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.