WWF Raw

Screenshots1 / 2

Two wrestlers face off in a boxing ring during a match. The wrestler on the left wears brown and gold attire, while the opponent on the right wears red. A crowd of spectators fills the background in blue and orange tones. The ring features yellow geometric patterns on the mat and is bordered by blue ropes and barriers. Player health bars labeled "LUNA VACHON" and "YOKOZUNA" appear at the top in red sections. The lower portion displays a red banner with four WWF logos.

WWF Raw

WWF摔角

4.4 (4.3K)
SNES Fighting 965 plays

WWF Raw is a professional wrestling fighting game developed by Acclaim Japan in 1994 for the Super Nintendo Entertainment System. The game features one-on-one matches where players select from various WWF wrestlers of the era. Combat involves executing strikes, throws, and signature wrestling moves using the SNES controller. Matches take place in a standard wrestling ring with a referee monitoring the action. Players progress through a series of opponents with increasing difficulty. Victory is achieved by pinning an opponent or forcing them into submission. The game requires mastering timing and proper execution of wrestling techniques. Different wrestlers have unique move sets and attributes that affect gameplay. Success depends on learning each character's strengths and weaknesses while adapting strategy against various opponents.

Developer
Released
Platform
SNES
Genre
Fighting
Players
1P
Rating
4.4 / 5 (4.3K)
Last updated

About WWF Raw

WWF Raw, developed by Acclaim Japan and released in 1994 for the Super Nintendo Entertainment System, arrived during a period when the SNES was firmly in its commercial prime and wrestling games were carving out a dedicated niche in the sports-fighting genre. The game followed in the footsteps of WWF Super WrestleMania and WWF Royal Rumble on the same platform, building on the foundation those titles established while incorporating the expanded roster and presentation style of the then-popular Monday Night Raw television program. By 1994, the SNES had proven it could handle sprite-based sports titles with considerable depth, and Acclaim Japan leveraged that capability to deliver one of the more mechanically complete wrestling experiences available on the console at the time.

Gameplay in WWF Raw centers on one-on-one and tag-team wrestling matches drawn from the WWF's active roster of that era, featuring recognizable superstars such as Bret Hart, Shawn Michaels, Razor Ramon, Diesel, Lex Luger, and others who were prominent on WWF television in 1993–1994. The control scheme makes use of the SNES's face buttons and shoulder buttons to execute a range of moves: basic strikes, grapples initiated by walking into an opponent, and context-sensitive throws or submission holds depending on the opponent's position — standing, groggy, or grounded. Each superstar has a signature move set that loosely reflects their real-world in-ring style, giving players a reason to experiment with different characters rather than defaulting to a single favorite. Pinfall victories require holding the opponent down for a three-count while they have sufficiently low stamina, and submission finishes are possible by applying holds until the opponent's meter depletes. The game includes a Royal Rumble mode alongside standard singles and tag bouts, adding variety to the core experience. Matches take place in a fixed ring environment viewed from a side-on perspective, a presentation choice consistent with the era's wrestling game conventions.

The single-player structure, while straightforward by modern standards, offered a progression through a series of opponents that tested the player's grasp of the grapple-and-counter system. Difficulty scaling across the available settings meant that casual players could enjoy the spectacle while more committed players faced genuine challenge from the CPU's ability to reverse moves and mount comebacks. The game's audio drew on synthesized versions of entrance themes recognizable to fans of the WWF product, reinforcing the television tie-in atmosphere that Acclaim was known for pursuing in its licensed titles.

In its era, WWF Raw on SNES was received as a competent and enjoyable wrestling game that served its licensed subject matter faithfully. It was appreciated for its roster depth relative to its predecessors on the platform and for the variety of match types on offer. The game occupied a market where wrestling fans had few alternatives on home consoles, and for SNES owners who followed WWF programming, it delivered a recognizable and playable representation of the product they watched weekly.

Pro tips

  • Learn each superstar's signature grapple move early — executing it when the opponent is sufficiently weakened is the most reliable path to a pinfall victory.
  • Use the Irish whip into the ropes to set up running attacks; many CPU opponents are slow to react to rebound strikes, making this a consistent damage-dealing strategy.
  • In the Royal Rumble mode, conserve your stamina by staying near the ropes and using quick strikes rather than extended grapple sequences against fresh entrants.
  • When attempting a submission hold, position yourself precisely — the game requires you to be standing directly over a grounded opponent or the grapple attempt will miss entirely.
  • Study the CPU's reversal timing: most opponents have a brief window after a failed grapple where they are vulnerable to a follow-up strike, so mix strikes and grapples rather than spamming one approach.

WWF Raw Controls — SNES Keyboard Keys

Default keyboard bindings for WWF Raw on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

WWF Raw Longplay & Gameplay Videos

Watch a full playthrough of WWF Raw on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"WWF Raw" SNES longplay 1994

WWF Raw Cheat Codes

30 community-curated cheats for WWF Raw. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Climb An Invisible Turnbuckle

    3DB9-3DD4
  • Harmless suplex

    DDB9-3DD4
  • Tag Nobody

    7DB9-3DD4
  • Fall Like You Were Just Punched From Turnbuckle

    ADB9-3DD4
  • Fly Out Of Ring And Then Return

    30B9-3DD4
  • Go In Invisible Corner

    33B9-3DD4
  • Lay On Your Back

    D6B9-3DD4
  • Fall Flat On Your Face

    2AB9-3DD4
  • Get DDT'd

    23B9-3DD4
  • Another Suplex

    BBB9-3DD4
  • Run Like Caught Between Two Close Ropes

    ACB9-3DD4
  • Big Fall

    70B9-3DD4
Show 18 more cheats
  • Kick Out Of A Non-Existent Pin [Can Sometimes Freeze Game]

    41B9-3DD4
  • Luna's Dream

    30E9-3DD4
  • Start with half energy

    D7ED-1C7DACF10803
  • Nobody gets hurt

    C231-36E3AFEB63AD
  • No out of ring timer

    C2E3-C653AFFAE1AD
  • Remove 10 Point Cap From Attributes Editing

    DD29-1940
  • Infinite Attribute Points When Editing Wrestlers

    DD20-1110
  • Speed

    7E064400
  • Enable 2-Punch Ko Cheat

    7E0F4401
  • Strength

    7E064600
  • Stamina

    7E064800
  • Weight

    7E064A00
  • P1 Max Grapple Meter

    7E0B44BE+7E0B4502+7E0B4600
  • Use Ground Finishers Anytime

    DD35-CB87
  • Use Grapple Finishers Anytime

    DD35-4857
  • Use Turnbuble-Groggy Oppenent Finishers Anytime

    DD30-4BE7
  • Use Turnbuckle-Downed Opponent Finishers Anytime

    DD32-C684
  • Infinite Energy P1

    7E0A78A0
Play Now

External references

Frequently Asked Questions

When was WWF Raw released?

WWF Raw was released in 1994 for the SNES.

Who developed WWF Raw?

WWF Raw was developed by Acclaim Japan, available to play in your browser on RetroGameSpace.

How many players does WWF Raw support?

WWF Raw is a single-player Fighting game for the SNES.

What type of game is WWF Raw?

WWF Raw is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play WWF Raw for free?

Open this page and click "Play Now" — WWF Raw runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play WWF Raw in the browser?

No. WWF Raw streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in WWF Raw?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does WWF Raw work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play WWF Raw this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of WWF Raw. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat WWF Raw on SNES?

A full run through the singles match ladder against all opponents typically takes 30–60 minutes depending on difficulty. The Royal Rumble mode adds replayability, but there is no lengthy story campaign, so the core content can be seen in a single sitting.

Is WWF Raw on SNES worth playing today?

For fans of early-1990s WWF history or retro wrestling games, it holds nostalgic and historical value. The roster authentically represents the 1993–1994 WWF era. Players expecting modern depth in controls or modes will find it limited, but it remains a functional and charming snapshot of its time.

What is the best strategy for a new player starting out?

Start with Bret Hart or Shawn Michaels, as their move sets are well-rounded and their signature grapples are straightforward to execute. Focus on learning the grapple system before attempting submission finishes, and set difficulty to Normal until the reversal timing feels comfortable.

What is the most common mistake new players make?

New players tend to spam the same grapple move repeatedly, which the CPU learns to reverse quickly. Mixing strikes, Irish whips, and grapples keeps the opponent off-balance and prevents the AI from settling into a counter pattern.

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