Ultimate Mortal Kombat 3

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The title screen displays 'ULTIMATE MORTAL KOMBAT 3' in large pixelated white text centered on screen. Behind the title is a circular emblem featuring a stylized yin-yang symbol in red and white. Purple and blue electrical effects radiate outward from the emblem across a black background. Below the main title, smaller text reads 'MORTAL KOMBAT' with the Midway logo in red at the bottom right. The overall composition uses a dark palette with vibrant purple lightning effects creating depth around the central graphic elements.

Ultimate Mortal Kombat 3

真人快打:Ultimate 3

4.6 (2.4K)
SNES Fighting 504 plays

Ultimate Mortal Kombat 3, developed by Midway and released in 1996, is a 2-player fighting game featuring a large roster of unique characters, each with distinct fighting styles and special moves. Players engage in one-on-one combat across multiple rounds, executing combinations of punches, kicks, and character-specific finishing moves called Fatalities. The game offers arcade-style tournament modes for single-player progression and multiplayer versus matches. Combat controls utilize directional inputs and dedicated buttons for attacks, blocks, and special moves. The gameplay emphasizes timing, spacing, and memorizing each character's moveset. The SNES port adapts the arcade's presentation to the console while maintaining core fighting mechanics and competitive gameplay.

Developer
Released
Platform
SNES
Genre
Fighting
Players
2P
Rating
4.6 / 5 (2.4K)
Last updated

About Ultimate Mortal Kombat 3

Ultimate Mortal Kombat 3 arrived on the Super Nintendo Entertainment System in 1996, landing near the tail end of the SNES's commercial life as the Nintendo 64 was already on the horizon. By that point, the SNES had already hosted ports of Mortal Kombat and Mortal Kombat II, establishing the platform as a viable — if technically compromised — home for Midway's gory arcade brawler series. UMK3 was itself an arcade update to Mortal Kombat 3 (1995), adding returning fan-favorite characters that had been absent from MK3, new stages, and refined mechanics, and the SNES port attempted to bring that expanded roster and feature set to living rooms. The port was developed by Midway and published in 1996, making it one of the final major fighting game releases on the platform.

Gameplay follows the series' established template: two fighters face off across a series of single-screen arenas, depleting each other's health bars across best-of-three rounds. The SNES version uses the six-button layout of the controller — mapped to high punch, low punch, high kick, low kick, block, and run — mirroring the arcade's control scheme as closely as the hardware allowed. The Run button, introduced in Mortal Kombat 3, lets players dash toward opponents to close distance quickly, adding an offensive pressure dynamic absent from earlier entries. Combo chains, both pre-programmed dial-a-combos and juggle sequences, form the backbone of high-level play. Each character possesses a unique set of special moves executed through directional inputs combined with attack buttons, and mastering these is essential to progressing through the single-player ladder.

The single-player arcade ladder pits the chosen fighter against a sequence of CPU opponents culminating in boss encounters, with hidden matches against secret characters accessible through specific in-game conditions. The SNES port retains the Kombat Kode system, allowing two players to enter codes on the versus screen to toggle modifiers such as no blood, unlimited run, and other gameplay alterations. Fatalities, Babalities, and Friendships — the series' signature finishing moves — are present, though the SNES version required players to hold the Block button during input sequences, a control quirk specific to home console versions.

The roster in UMK3 is notably larger than its predecessor, reintroducing characters like Kitana, Jade, and Reptile alongside the MK3 cast, giving players considerably more variety in playstyle. Characters are broadly divided into those with strong zoning tools, rushdown-oriented fighters, and grapplers, though the game's balance is uneven by modern standards, with certain characters holding clear advantages in the tier structure.

Reception of the SNES port in its era was mixed. Gaming publications of the time acknowledged the ambition of fitting the arcade experience onto aging hardware but noted visible sacrifices: reduced animation frames, compressed audio, and graphical downgrades compared to the arcade original and competing home ports on the Sega Genesis and the then-new 32-bit platforms. Despite these limitations, the port was recognized as a competent and content-complete version of the game for players without access to the arcade or more powerful hardware, and its two-player versus mode provided substantial replay value for households already invested in the SNES ecosystem.

What makes it special

The Run button mechanic, introduced in Mortal Kombat 3 and carried into UMK3, fundamentally changed the pacing of the series. Prior MK games were largely defensive and footsie-based; the ability to sprint toward an opponent opened up aggressive combo-extension strategies and pressure loops that gave UMK3 a noticeably faster, more offense-rewarding feel. The Kombat Kode system on the versus screen also gave two-player sessions a layer of customization and discovery that was unusual for console fighting games of the era, letting players tailor matches in ways that extended the game's longevity well beyond its single-player content.

Pro tips

  • Learn at least one reliable dial-a-combo for your character — these pre-set combo strings are consistent and deal solid damage without requiring precise juggle timing.
  • Use the Run button to close distance after a blocked special move, then immediately block to bait a counter-attack and punish your opponent's response.
  • Hold the Block button before entering Fatality inputs — on the SNES version this is required for finishing moves to register correctly, unlike the arcade.
  • Against the CPU ladder, prioritize characters with strong projectile specials; zoning the AI is more reliable than trying to out-combo it at higher difficulty settings.
  • Experiment with Kombat Kodes in two-player mode — codes like 'Unlimited Run' and 'Randper Kombat' dramatically change match dynamics and are worth exploring with a second player.

Ultimate Mortal Kombat 3 Controls — SNES Keyboard Keys

Default keyboard bindings for Ultimate Mortal Kombat 3 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Ultimate Mortal Kombat 3 Longplay & Gameplay Videos

Watch a full playthrough of Ultimate Mortal Kombat 3 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Ultimate Mortal Kombat 3" SNES longplay 1996

Ultimate Mortal Kombat 3 Cheat Codes

30 community-curated cheats for Ultimate Mortal Kombat 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Energy P1

    7E36D4A6
  • Infinite Energy P2

    7E3898A6
  • Infinite Run Meter P1

    7E36D830
  • Infinite Run Meter P2

    7E389C30
  • P1 Can't Be Hit

    7E553901
  • P2 Can't Be Hit

    7E553B01
  • P1 Number of Rounds Won

    7E36E0027E36E00?
  • P2 Number of Rounds Won

    7E38A4007E38A40?
  • Infinite Credits

    7E38AA05C22A-C40E
  • P1 Character Modifier

    7E36D000+7E52C8007E36D0??+7E52C8??
  • P2 Character Modifier

    7E389400+7E52CA007E3894??+7E52CA??
  • Infinite Time to Continue

    7E03D409
Show 18 more cheats
  • Background Modifier

    7E3A7E007E3A7E??
  • Quick Attacks P1 & P2

    7E010400+7E020400+7E030400+7E040400+7E050400+7E060400+7E070400+7E080400+7E090400+7E0A0400+7E0B0400+7E0C0400+7E0D0400
  • Hyper Mode P1 & P2

    7E017600+7E027600+7E037600+7E047600+7E057600+7E067600+7E077600+7E087600+7E097600+7E0A7600+7E0B7600+7E0C7600+7E0D7600
  • Max Fatality Time

    7E3BE001DF73-2A7C
  • Can Do Fatalities In Any Round/1-Button Fatalities

    7E3BE201
  • Can Do Fatalities In Any Round/1-Button Fatalities [Alternate]

    7E3BE301
  • P1 Body Display Modifier

    7E5538207E5538??
  • P2 Body Display Modifier

    7E553A207E553A??
  • P1 Shadow Display Modifier

    7E5540207E5540??
  • P2 Shadow Display Modifier

    7E5542207E5542??
  • Game Speed Modifier

    7E1A0EFE7E1A0E??
  • P1 & P2 Speed/Gravity Modifier

    7E1A1200
  • Both Players Can Walk Through Each Other

    7E3A6202+7E3A6301
  • Infinite Health Player 1

    7E36D4A6C172-B27B
  • Infinite Health Player 2

    7E3898A6C17B-F37C
  • Infinite Run Player 1

    7E36D8307D72-B37B
  • Infinite Run Player 2

    7E389C307D7B-FE7C
  • First Round/1-Button Fatalities

    BBBE-1421
Play Now

External references

Frequently Asked Questions

When was Ultimate Mortal Kombat 3 released?

Ultimate Mortal Kombat 3 was released in 1996 for the SNES.

Who developed Ultimate Mortal Kombat 3?

Ultimate Mortal Kombat 3 was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does Ultimate Mortal Kombat 3 support?

Ultimate Mortal Kombat 3 supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Ultimate Mortal Kombat 3?

Ultimate Mortal Kombat 3 is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Ultimate Mortal Kombat 3 for free?

Open this page and click "Play Now" — Ultimate Mortal Kombat 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Ultimate Mortal Kombat 3 in the browser?

No. Ultimate Mortal Kombat 3 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Ultimate Mortal Kombat 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Ultimate Mortal Kombat 3 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Ultimate Mortal Kombat 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Ultimate Mortal Kombat 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player arcade ladder?

A single run through the arcade ladder typically takes 20 to 40 minutes depending on difficulty setting and character choice. The ladder consists of roughly 10 to 12 matches including hidden encounters. Completing the game with every character to see all endings adds several hours of total playtime.

Is this worth playing today compared to other versions?

The SNES port is a reasonable choice for players with nostalgia for the platform, but it features reduced animation frames and compressed audio versus the arcade and 32-bit console ports. Players seeking the most accurate UMK3 experience today are better served by the Sega Genesis port or arcade emulation, though the SNES version remains fully playable.

What is the best strategy for beginners picking a first character?

Sonya Blade and Kano are solid starting choices due to their straightforward special moves and reliable dial-a-combos. Avoid characters with complex juggle-dependent playstyles until you are comfortable with the Run mechanic and basic combo timing.

What are the most common mistakes new players make?

New players frequently neglect the Block button, treating UMK3 as a pure offense game. Blocking is essential, especially against the CPU on higher difficulties. A second common mistake is forgetting to hold Block during Fatality inputs on the SNES version, causing the finishing move to fail at the end of a match.

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