Mortal Kombat II

Screenshots1 / 2

The Mortal Kombat II logo appears centered in large orange and red pixelated text with a Roman numeral II, set against a black background with blue-gray cloud effects swirling around it. The logo uses a bold, angular font style characteristic of early 1990s arcade fighting game title screens.

Mortal Kombat II

真人快打2

4.8 (3K)
SNES Fighting 641 plays

Mortal Kombat II is a 2D fighting game released by Midway in 1994 for the Super Nintendo Entertainment System. The game features one-on-one combat between digitized martial arts fighters, with an expanded roster compared to the original. Players perform basic attacks (punches, kicks) and execute special moves using controller combinations. The core gameplay involves positioning, timing, and learning character-specific combos. The single-player mode progresses through a series of opponents, culminating in a final boss encounter. Each fighter has unique movesets and fatalities—brutal finishing animations that define the series. The game includes a two-player versus mode for competitive matches. The SNES port features colorful sprite graphics and arcade-style presentation, though with some animation compromises compared to the arcade original. Controls are responsive, allowing players to master complex button sequences for advanced techniques.

Developer
Released
Platform
SNES
Genre
Fighting
Players
2P
Rating
4.8 / 5 (3K)
Last updated

About Mortal Kombat II

Mortal Kombat II arrived on the Super Nintendo Entertainment System in 1994, landing during a period when the console was firmly established as the dominant home platform of its generation and fighting games were at the peak of their cultural relevance. The original Mortal Kombat's 1993 SNES port had been a commercial success but was controversially stripped of its blood and fatalities by Nintendo's content policies, replaced with sweat and "mercy" moves that dulled the game's signature edge. That controversy, combined with the broader public debate over video game violence that led to the creation of the ESRB rating system, made the MKII SNES port a pivotal release: Nintendo relaxed its stance, and the 1994 port retained blood effects and the vast majority of fatalities, marking a genuine shift in how the platform handled mature content.

Mortal Kombat II itself was developed by Midway and originally released in arcades in 1993, building on the digitized-sprite fighting engine that had made the first game infamous. The SNES conversion brought the full roster of twelve playable fighters to living rooms, including returning characters such as Liu Kang, Johnny Cage, Sonya Blade, Kano, Raiden, Sub-Zero, and Scorpion, alongside new additions like Kung Lao, Mileena, Baraka, Kitana, Jax, and Shang Tsung in his younger form. The narrative framing placed the action in Outworld, the realm of the sorcerer Shao Kahn, following the events of the first tournament.

Gameplay in the SNES version used the console's six-button layout (mapped across the face buttons and shoulder triggers) to replicate the arcade's five-button scheme — High Punch, Low Punch, High Kick, Low Kick, and Block — with reasonable fidelity. Each character possessed a unique set of special moves executed through directional inputs combined with button presses, a system that rewarded memorization and practice. Matches were structured as best-of-three rounds, with a timer enforcing aggression. The single-player ladder mode pitted the player against the full roster in sequence, culminating in battles against hidden characters Jade and Smoke before the boss encounters with Kintaro and Shao Kahn. Two-player versus mode allowed head-to-head competition on a single console, which was the format that gave the game much of its lasting social appeal.

The SNES port was technically accomplished for its time, preserving the animation frames and stage variety — including iconic arenas like the Pit II and the Living Forest — with only modest visual downgrades compared to the arcade original. The audio, while compressed, retained the recognizable musical themes and voice samples. Slowdown occurred in certain situations but was less severe than in some competing ports. The inclusion of a blood code (entered at the start screen) that restored the red palette for injury effects was a notable feature that distinguished this version from its predecessor's sanitized release. Reception in the era was strong among SNES owners who had been disappointed by the first game's censorship, and the port was treated as a redemption for the platform's handling of the franchise.

What makes it special

The SNES port of Mortal Kombat II holds a specific place in gaming history as the first major Nintendo home console release to include blood and largely uncensored fatalities following the establishment of the ESRB rating system in 1994. Nintendo's reversal of its content policy — directly responding to the backlash over the censored original Mortal Kombat port — meant this release functioned as a public signal that the console market was moving toward age-based ratings rather than blanket content restrictions. That policy shift had lasting consequences for how mature games were distributed and marketed on home consoles throughout the rest of the decade.

Pro tips

  • Enter the blood code at the start screen (Down, Up, Left, Left, A, Right, Down) to enable red blood effects and full fatality content.
  • Learn at least one special move and one fatality for your chosen character before attempting the single-player ladder — Shao Kahn's AI punishes passive play heavily in the final rounds.
  • Use the Block button defensively rather than relying on jumping away; blocking in place and punishing whiffed attacks is more reliable against the CPU on higher difficulties.
  • In two-player matches, controlling the center of the screen forces your opponent into corners where mix-up options are limited and combo follow-ups are easier to land.
  • Kung Lao's spinning hat projectile can be used to zone opponents at mid-range and is one of the more forgiving special moves to execute consistently on the SNES controller.

Mortal Kombat II Controls — SNES Keyboard Keys

Default keyboard bindings for Mortal Kombat II on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mortal Kombat II Longplay & Gameplay Videos

Watch a full playthrough of Mortal Kombat II on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mortal Kombat II" SNES longplay 1994

Mortal Kombat II Cheat Codes

30 community-curated cheats for Mortal Kombat II. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Have 127 Times More Fatality Time

    5EC3-CF025EC2-CF02
  • Enable All 2-Player Rules/Moves When Fighting Computer

    6DCF-4F9D6DCF-4D9D
  • CPU Fights CPU

    DDCE-14A2+DDA3-376BDDC3-14A2+DDAE-3DDB
  • Disable Blocking

    40BC-44F740BC-4FF7
  • Dan Forden Every Uppercut

    6D2A-C465+6DE7-3767+D9E7-37A76D2A-CFA5+6DED-34A7+D9ED-37D7
  • Skip Intro Screens

    CE65-4FAD+DF69-CD6F+CE69-C7DFDF60-C7AF+CE65-4FDD
  • Skip VS Screen

    6D25-C4DC+0325-C40C6D25-C46C+0325-C4AC
  • Infinite Credits

    C2C7-47AA7E30B863
  • Disable Blood

    40EC-149740EC-1F97
  • CPU Always Finishes With Friendships & Babalities

    6DE5-34676DE0-3FA7
  • CPU Always Finishes With a Fatality

    40AD-CD0740A3-17A7
  • Restore Kintaro's Punch

    1DE2-1DA01DEA-17D0
Show 18 more cheats
  • Freeze Timer

    7E022602
  • P1 Infinite Health

    C2B1-17F7
  • P1 No Health

    DDB1-14F7
  • P2 Infinite Health

    C2B5-17F7
  • P2 No Health

    DDB5-14F7
  • Infinite Time

    6DC0-1DAA6DC7-1DAA
  • Infinite Fatality Time

    C9C9-3FD27E023201
  • Enable Raiden's Shock-Grab When Fighting CPU

    DDC1-3FA1
  • Disable CPU Walk/Follow Routine

    EE21-CF0D
  • Disable Throws (2-player mode)

    622B-C70C622B-C7AC
  • Disable Throws

    1DC9-CDB1+1DCF-37F1+1DC4-44B5
  • Goro's Lair Becomes Part of the Normal Stage Lineup

    DCCA-CD6EDCC8-CD6E
  • P1 Char Mod

    7E2EF800
  • P2 Char Mod

    7E30A600
  • Background Mod

    7E327000
  • Health Mod, P1

    7E325402+7E325501
  • Health Mod, P2

    7E30AA00
  • Quick Attacks P1 & P2

    7E010400+7E020400+7E030400+7E040400+7E050400+7E060400+7E070400+7E080400+7E090400+7E0A0400+7E0B0400+7E0C0400+7E0D0400
Play Now

External references

Frequently Asked Questions

When was Mortal Kombat II released?

Mortal Kombat II was released in 1994 for the SNES.

Who developed Mortal Kombat II?

Mortal Kombat II was developed by Midway, available to play in your browser on RetroGameSpace.

How many players does Mortal Kombat II support?

Mortal Kombat II supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Mortal Kombat II?

Mortal Kombat II is a Fighting game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Mortal Kombat II for free?

Open this page and click "Play Now" — Mortal Kombat II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mortal Kombat II in the browser?

No. Mortal Kombat II streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Mortal Kombat II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Mortal Kombat II work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mortal Kombat II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mortal Kombat II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player ladder?

A single run through the arcade ladder, including the hidden character encounters and both bosses, takes roughly 30 to 60 minutes depending on difficulty setting and familiarity with the game. The ladder has no save feature, so it must be completed in one sitting.

Is the two-player versus mode worth playing today?

Yes — local two-player versus on a single SNES console remains the strongest reason to return to this version. The roster variety and the social dynamic of fatality execution give it replay value that the single-player ladder, with its repetitive CPU behavior, does not sustain as well.

What is the most common mistake new players make?

New players frequently neglect the Block button and instead try to jump over every attack. This leaves them vulnerable to uppercuts and projectiles. Learning to stand-block and punish is the single biggest improvement available to beginners.

How does the SNES version compare in difficulty to the arcade original?

The SNES version's CPU difficulty is generally considered more forgiving than the arcade at default settings, though the final boss Shao Kahn remains a significant spike. The game offers difficulty options in the settings menu that allow newcomers to adjust the challenge.

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