Metal Max - Returns

Screenshots1 / 2

A top-down view of a sandy village area displays multiple characters and structures. A player-controlled character stands in the center, with two additional characters visible nearby. A wooden building with a gray roof occupies the upper left, while a larger gray stone structure with a door sits at the upper center. The scene includes patches of green grass, wooden fences, trees, and what appears to be water in purple tones on the right edge. The pixel art uses an isometric perspective typical of SNES-era RPGs, with a warm earth-tone color palette for the terrain.

Metal Max - Returns

重装机兵:Returns

4.8 (4.7K)
SNES Adventure 974 plays

Metal Max - Returns, developed by Crea-Tech Inc. in 1995, is an adventure game for the SNES that centers on tank-based combat and exploration. Players pilot a customizable tank through multiple stages, engaging in real-time action against enemies and destructible obstacles. The tank can be equipped with various weapons and armor upgrades, which can be obtained by collecting resources from defeated enemies and destructed objects. Progression requires both combat skill and strategic use of the environment. The game features a stage-based structure where players face bosses and challenges in sequence. Controls utilize the standard SNES layout, with the d-pad handling movement and aiming, while action buttons manage weapons and movement. With its focus on vehicular combat and environmental destruction, the game offers distinct gameplay in the adventure genre.

Developer
Released
Platform
SNES
Genre
Adventure
Players
1P
Rating
4.8 / 5 (4.7K)
Last updated

About Metal Max - Returns

Metal Max Returns, developed by Crea-Tech Inc. and released in 1995 for the Super Nintendo Entertainment System, arrived during the latter half of the SNES lifecycle — a period when the platform was competing fiercely with the rising 32-bit generation and RPG fans were being spoiled by a string of landmark titles. The game is a remake and expanded reimagining of the original Metal Max, which had debuted on the Famicom in 1991 from Data East. Returns brought that post-apocalyptic, open-world tank-combat RPG experience to the SNES with updated visuals, revised content, and quality-of-life improvements, giving a new generation of players access to a cult classic that had never left Japan in either form. The setting is a desolate future Earth where civilization has collapsed and roving gangs, mutant creatures, and rogue war machines dominate the wasteland. Players take on the role of a customizable protagonist who joins a loose community of tank hunters — mercenaries who hunt down wanted monsters and outlaws for bounty rewards. This framing gives the game a distinctly non-linear structure uncommon for console RPGs of the era. Rather than following a rigid story corridor, players are largely free to explore the overworld, take on bounties in whatever order suits them, upgrade their vehicles, and engage optional content at will. Combat is the heart of the experience and operates on two distinct layers. On foot, the player-character and companions fight in traditional turn-based fashion against smaller enemies. However, the game's defining mechanic is vehicular combat: players pilot customizable tanks into battle against larger threats, managing cannon loadouts, chassis armor, engine power, and special weapon slots. Tanks can be repaired at garages scattered across the wasteland, and parts can be scavenged, purchased, or stripped from defeated enemies. This modular vehicle system gives the game a depth that sets it apart from contemporaries — choosing between a fast, lightly armored scout tank and a slow, heavily fortified battle platform meaningfully changes how encounters play out. The overworld is divided into named regions, each with its own towns, dungeons, and bounty targets. Towns function as hubs for resupply, story exposition, and side quests, while dungeons range from ruined urban environments to underground facilities. The SNES version refined the original's map design and added new areas and characters compared to the Famicom release. The soundtrack, composed to match the desolate wasteland aesthetic, makes strong use of the SNES sound chip to deliver atmospheric, melancholic themes that complement the lonely, survivalist tone. Because the game was released exclusively in Japan, Western audiences had virtually no access to it during its original run, and it remained a niche curiosity known primarily through import communities and fan translation efforts in later years. Within Japan, it was received as a worthy successor to the Famicom original, appreciated for its expanded scope and the fidelity it brought to the tank-hunting formula on more capable hardware.

What makes it special

Metal Max Returns stands out for its genuinely open-world structure at a time when nearly every console RPG funneled players through a linear narrative. The dual-layer combat system — separating on-foot skirmishes from fully customizable tank battles — was a mechanical innovation that gave players meaningful strategic choices at both the micro and macro level. The bounty-hunting progression loop, where players select targets freely rather than following a scripted quest chain, anticipated design philosophies that would not become mainstream in the RPG genre for another decade.

Pro tips

  • Invest in tank engine upgrades early — higher engine output lets you equip heavier cannons and armor simultaneously, which dramatically improves your survivability in mid-game bounty fights.
  • Always keep at least one repair kit in your tank's inventory before venturing far from a garage; some bounty targets appear in remote areas with no nearby repair facilities.
  • Scout new regions on foot first when possible — smaller enemies in an area give you a sense of the threat level before you commit your tank to a potentially dangerous encounter.
  • Experiment with different cannon and special weapon combinations rather than defaulting to the highest raw damage output; some weapons have area effects or status properties that trivialize specific bounty targets.
  • Return to previously cleared towns periodically — new items, characters, and side quests can unlock as the story progresses, and some of the best tank parts are sold only after certain bounties are completed.

Metal Max - Returns Controls — SNES Keyboard Keys

Default keyboard bindings for Metal Max - Returns on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Metal Max - Returns Longplay & Gameplay Videos

Watch a full playthrough of Metal Max - Returns on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Metal Max - Returns" SNES longplay 1995

Metal Max - Returns Cheat Codes

29 community-curated cheats for Metal Max - Returns. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Hero Max Hp 9999

    7E800A0F+7E800B27
  • Hero Inf Hp 9999

    7E800C0F+7E800D27
  • Andy Inf Hp 9999

    7E810C0F+7E810D27
  • Andy Max Hp 9999

    7E810A0F+7E810B27
  • Anne Inf Hp

    7E820C0F+7E820D27
  • Anne Max Hp 9999

    7E820A0F+7E820B27
  • Mosq. Inf Hp

    7E832840+7E83291F
  • Mosq. Inf Weight

    7E8399FF+7E839AFF
  • Mosq. Main Cannon Ammo

    7E8350FF
  • Mosq. Special Ammo & Shell

    7E8316FF
  • Buggy Inf Hp

    7E842840+7E84291F
  • Buggy Inf Weight

    7E8499FF+7E849AFF
Show 17 more cheats
  • Abrams Inf Hp

    7E882840+7E88291F
  • Abrams Inf Weight

    7E8899FF+7E889AFF
  • Abrams Main Cannon

    7E8840FF
  • Abrams Inf Special Ammo & Shell

    7E8816FF
  • Tiger Inf Hp

    7E8728FF+7E8729FF
  • Tiger Inf Weight

    7E8799FF+7E879AFF
  • Tiger Main Cannon

    7E8758FF
  • Tiger S-E Ammo

    7E8716FF
  • Red Wolf Inf Hp

    7E892840+7E89291F
  • Red Wolf Inf Weight

    7E8999FF+7E899AFF
  • Red Wolf Main Cannon

    7E8940FF
  • Red Wolf S-E Ammo

    7E8950FF
  • Money

    7E9102FF+7E9103FF+7E9104FF+7E9105FF
  • No Encounter

    7E068520
  • Lots of Experience Points (Hero)

    7E8014FF+7E801501
  • Lots of Experience Points (Mechanic)

    7E8114FF+7E811501
  • Lots of Experience Points (Soldier)

    7E8214FF+7E821501
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External references

Frequently Asked Questions

When was Metal Max - Returns released?

Metal Max - Returns was released in 1995 for the SNES.

Who developed Metal Max - Returns?

Metal Max - Returns was developed by Crea-Tech Inc., available to play in your browser on RetroGameSpace.

How many players does Metal Max - Returns support?

Metal Max - Returns is a single-player Adventure game for the SNES.

What type of game is Metal Max - Returns?

Metal Max - Returns is a Adventure game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Metal Max - Returns for free?

Open this page and click "Play Now" — Metal Max - Returns runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Metal Max - Returns in the browser?

No. Metal Max - Returns streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Metal Max - Returns?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Metal Max - Returns work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Metal Max - Returns this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Metal Max - Returns. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Metal Max Returns?

A focused playthrough targeting the main bounties and ending runs approximately 20 to 30 hours. Completionists who pursue optional bounties, side quests, and full tank customization can extend that to 35 to 45 hours. The non-linear structure means pacing varies considerably by player.

Is Metal Max Returns difficult for newcomers to the series?

The game has a moderate difficulty curve. Early areas are forgiving, but mid-game bounty targets can punish under-prepared tanks. New players should prioritize upgrading their vehicle before chasing high-bounty targets, and should not neglect on-foot equipment alongside tank gear.

What is the best starting strategy for a new player?

Focus on completing the lower-value bounties in the starting region first to accumulate money and parts. Use early earnings to upgrade your tank's engine and main cannon before moving to new regions. Talk to every NPC in each town, as many give hints about bounty locations and hidden items.

Is Metal Max Returns worth playing today?

For players interested in retro RPGs with open-world design and vehicle customization, it remains a rewarding experience. A fan translation patch makes it accessible to non-Japanese speakers. Its non-linear structure and tank-building depth hold up well, though the interface reflects its era and requires some patience.

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