Super Adventure Island II

Screenshots1 / 2

The title screen features large colorful text reading "SUPER ADVENTURE ISLAND" in yellow and blue letters positioned centrally. A pixelated palm tree stands on the left side of the screen against a bright blue sky with white clouds. To the right of the title text sits a stone tiki-like structure. The ground is rendered in brown and tan pixels. At the bottom of the screen, white text reads "PRESS START" in a simple bitmap font. The overall art style uses SNES-era sprite graphics and a limited color palette typical of 16-bit hardware.

Super Adventure Island II

冒险岛:Super II

4.9 (2.9K)
SNES Adventure 834 plays

Super Adventure Island II, released by Hudson in 1995, is a side-scrolling action-adventure platformer where players control Master Higgins through multiple island stages. Each level scrolls horizontally, presenting enemies, obstacles, and environmental hazards that must be overcome through jumping and combat. The game uses a health system displayed as visual indicators; taking damage from enemies or hazards reduces health. Higgins can jump, duck, and throw projectiles to defeat foes and clear paths. Stages feature diverse designs including climbing sequences, water sections, and boss encounters. Power-ups found throughout levels restore health and grant temporary combat abilities. Success depends on precise timing and learning enemy patterns. Difficulty increases progressively across islands, with each stage introducing new enemy types and layout challenges that test both reflexes and pattern recognition.

Developer
Released
Platform
SNES
Genre
Adventure
Players
1P
Rating
4.9 / 5 (2.9K)
Last updated

About Super Adventure Island II

Super Adventure Island II arrived on the Super Nintendo Entertainment System in 1995, landing near the tail end of the SNES's commercial prime, a period when the platform was already facing mounting competition from the emerging 32-bit generation. Hudson had previously released Super Adventure Island in 1992, a relatively straightforward port of the series' classic action-platformer formula onto the 16-bit hardware. Super Adventure Island II, however, represented a dramatic departure from that lineage. Rather than continuing the linear, stage-based structure familiar to fans of the Adventure Island series, Hudson rebuilt the game around a non-linear, exploration-driven framework that drew clear inspiration from the Metroidvania style of design — a bold pivot for a franchise historically rooted in simple left-to-right platforming.

The game casts Master Higgins on a quest to rescue his amnesiac wife Tina, who has been kidnapped and taken to a mysterious island. The island is divided into several distinct regions, each with its own visual theme and environmental hazards, and players are free to tackle many of these areas in a flexible order once they acquire the appropriate tools and abilities. This open structure was a significant mechanical evolution for the series and gave the game a sense of scope that its predecessors lacked.

At the core of the gameplay is a weapon and equipment system. Higgins can find and equip a variety of weapons — including a boomerang, a knife, a javelin, and others — as well as shields and boots that modify his defensive and movement capabilities. Each weapon has distinct range, speed, and power characteristics, encouraging players to experiment and swap gear depending on the enemy types and terrain they encounter. Health is managed through a heart-based system, and defeated enemies drop recovery items that help sustain Higgins through longer dungeon sequences.

The controls are responsive and well-suited to the SNES gamepad. Higgins can run, jump, and attack with tight precision, and the game's hitboxes are generally fair. Boss encounters punctuate the end of each major area and demand pattern recognition and careful resource management, particularly on later encounters where attack windows are narrow and punishment for mistakes is steep.

Visually, Super Adventure Island II makes confident use of the SNES's color palette. Character sprites are expressive and well-animated, and the varied island environments — from tropical beaches to icy caverns and volcanic interiors — give the game a lively, distinctive look that holds up as a strong example of mid-generation 16-bit art direction. The soundtrack, composed to complement each region's atmosphere, reinforces the sense of place throughout the adventure.

In its era, the game received a modest but respectful reception. Players and critics who encountered it tended to appreciate the ambitious structural shift away from the series' roots, though the game's relatively limited marketing and late-cycle release meant it did not achieve the visibility of Hudson's higher-profile SNES titles. Today it is recognized as a hidden gem of the SNES library, valued by retro enthusiasts specifically for its willingness to reinvent a familiar franchise in a meaningful way.

What makes it special

Super Adventure Island II is one of the few franchise entries in the SNES library that completely abandoned its series' established genre in favor of a non-linear, exploration-based structure. For a franchise built on straightforward action-platforming, the shift to interconnected regions, equippable gear with distinct stat trade-offs, and a world that rewards backtracking with newly accessible paths was a genuine design reinvention. This makes it a notable example of a developer using a late-platform-cycle release to take creative risks rather than deliver a safe sequel.

Pro tips

  • Experiment with all available weapons early — the boomerang is effective against airborne enemies, while the javelin excels against tougher ground foes with longer reach.
  • Prioritize finding and equipping upgraded boots as soon as possible; improved movement directly expands which areas you can access and reduces damage taken from environmental hazards.
  • Before challenging a boss, return to previously cleared areas to farm health-restoring drops if your hearts are low — there is no penalty for grinding recovery items.
  • Pay close attention to blocked or suspicious passages in each region; many require a specific item obtained elsewhere on the island, so note their locations for efficient backtracking.
  • Shields are not just defensive — equipping a stronger shield reduces chip damage from projectiles significantly, which matters most in the later volcanic and ice regions where enemy density increases.

Super Adventure Island II Controls — SNES Keyboard Keys

Default keyboard bindings for Super Adventure Island II on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Adventure Island II Longplay & Gameplay Videos

Watch a full playthrough of Super Adventure Island II on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Adventure Island II" SNES longplay 1995

Super Adventure Island II Cheat Codes

30 community-curated cheats for Super Adventure Island II. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Semi Phase Mode

    7E018335
  • Infinite energy

    C29B-EF0F
  • Almost invincible after getting hit

    C2D6-8FAB
  • Stacks of cash

    CB45-ED6D
  • Small potions don't restore energy

    C2B4-7D8E
  • Fall slowly

    DFF1-770B
  • Don't Fall At All (Switch off to touch the ground again)

    DDF1-770B
  • Boot into sound test

    166F-7D09+E46F-7D69+A06F-7DA9
  • Boot into debug menu

    DD6F-7D09+DD6F-7D69+A06F-7DA9
  • Full Magic

    7E011C00+7E0120007E011C00R+7E012000
  • All Spells

    7E01200E
  • Light Gate Down

    7E013101
Show 18 more cheats
  • Sun Gate Down

    7E013201
  • Star Gate Down

    7E013301
  • Aqua Gate Down

    7E013401
  • Moon Gate Down

    7E013501
  • Have Item Codes

    7E044D01
  • Take Less Damage

    3B96-E70F+D496-E76F+DD96-E7AF
  • Take Much Less Damage

    3B96-E70F+DF96-E76F+DD96-E7AF
  • Infinite Magic

    C24A-E468
  • Invincibility After Being Hit

    7E01835A
  • Infinite / Max Health

    7E011A50+7E011E50
  • Infinite / Max Magic

    7E011C0E+7E01200E
  • No Random Battles On World Map

    8503-870D7E042500
  • Jump Slightly Higher

    4DF0-7DAB
  • Jump Much Higher

    F6F0-7DAB
  • Descend Slightly Slower

    FDF1-770B
Play Now

External references

Frequently Asked Questions

When was Super Adventure Island II released?

Super Adventure Island II was released in 1995 for the SNES.

Who developed Super Adventure Island II?

Super Adventure Island II was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Adventure Island II support?

Super Adventure Island II is a single-player Adventure game for the SNES.

What type of game is Super Adventure Island II?

Super Adventure Island II is a Adventure game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Adventure Island II for free?

Open this page and click "Play Now" — Super Adventure Island II runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Adventure Island II in the browser?

No. Super Adventure Island II streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Adventure Island II?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Adventure Island II work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Adventure Island II this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Adventure Island II. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Adventure Island II?

A focused playthrough exploring all regions and defeating all bosses typically takes between 4 and 6 hours. Players who take time to find all equipment upgrades and fully map the island may extend that to around 7 or 8 hours.

Is Super Adventure Island II difficult for newcomers?

The game has a moderate difficulty curve. Early areas are forgiving, but later bosses require learning attack patterns carefully. New players should focus on upgrading their shield and weapon before pushing into the final regions, as under-equipped runs become punishing quickly.

What is the best starting strategy for the game?

Begin by thoroughly exploring the first accessible beach region to collect your initial weapon and any heart containers before moving on. Establishing a strong equipment baseline early makes the non-linear mid-game significantly more manageable.

Is Super Adventure Island II worth playing today?

Yes, particularly for fans of light Metroidvania-style exploration on the SNES. Its flexible world structure, varied equipment system, and strong visual presentation make it a rewarding experience that stands apart from both its own series and most of its contemporaries on the platform.

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