Super Bomberman 3

Screenshots1 / 2

A blue square arena with a green border contains a white Bomberman sprite in the center, surrounded by a grid of yellow and green spherical bombs or obstacles. The HUD displays a score of 100 at top-left, time 2:32, and a "PUSH START" prompt at top-right. The playfield uses 16-bit SNES-era pixel graphics with bright primary colors and shows a symmetrical grid layout typical of Bomberman gameplay arenas.

Super Bomberman 3

炸弹人:Super 3

4.6 (7.1K)
SNES Action 857 plays

Super Bomberman 3, developed by Hudson in 1995, is a multiplayer action game for the SNES where players control bombermen in grid-based arenas. Each match tasks you with defeating opponents and destroying obstacles by strategically placing bombs. The game features a single-player campaign with 40 levels and a battle arena where up to 5 players compete simultaneously. Controls are straightforward: move with the D-pad and place bombs with action buttons. As you progress, you collect power-ups scattered throughout levels that enhance bomb range, blast radius, movement speed, and special abilities. The 5-player battle mode allows four human players to compete against one computer opponent, offering substantial local multiplayer support. Gameplay alternates between story-driven stages and competitive versus modes, with varied level designs that demand different tactical approaches. The interplay of power-ups and arena layouts creates varied match outcomes.

Developer
Released
Platform
SNES
Genre
Action
Players
5P
Rating
4.6 / 5 (7.1K)
Last updated

About Super Bomberman 3

Super Bomberman 3 arrived on the Super Nintendo Entertainment System in 1995, landing during the latter half of the platform's commercial peak — a period when the SNES library was dense with polished sequels refining formulas established earlier in the generation. Hudson had already released Super Bomberman in 1993 and Super Bomberman 2 in 1994, building a reliable annual cadence that kept the franchise visible in an increasingly competitive market. By the third entry, Hudson had a clear understanding of what SNES hardware could deliver and what Bomberman's audience expected, and the result is the most mechanically complete of the trilogy released during the console's prime years.

The single-player campaign structures itself as a series of themed worlds, each presenting a top-down grid of destructible soft blocks and indestructible hard blocks. White Bomberman navigates these stages by placing bombs that detonate in cross-shaped blast patterns, clearing paths, destroying enemies, and uncovering power-ups hidden inside soft blocks. The core loop is unchanged from the series' roots: manage bomb placement carefully, because your own explosions are just as lethal as an enemy's. Power-ups follow the established Bomberman vocabulary — Bomb-Up increases the number of bombs you can place simultaneously, Fire-Up extends blast range, Speed-Up accelerates movement, and the Kick and Punch abilities allow repositioning of placed bombs, adding a layer of tactical flexibility. Super Bomberman 3 introduces Louies, rideable kangaroo-like creatures found in certain stages, each carrying a passive ability such as kicking bombs automatically or surviving one hit that would otherwise kill the player. Selecting and managing which Louie to carry into a stage adds a light strategic dimension absent from earlier entries.

Enemy variety across the worlds escalates steadily, with later stages demanding precise bomb placement to avoid being cornered. Boss encounters cap each world and require pattern recognition rather than brute force, as the player's bomb count and range are the only offensive tools available. The game does not feature a lives system that locks players out permanently; continues are available, keeping the experience accessible without trivializing it.

The multiplayer mode supports up to five players simultaneously using the Super Multitap accessory, which was Hudson's own peripheral for the SNES. The battle arenas are the heart of the game's longevity — a selection of enclosed grids where players compete to be the last Bomberman standing. Each round is short, chaotic, and immediately restartable, a structure that made the mode a natural fit for group play sessions. The arenas in Super Bomberman 3 include stages with conveyor belts and other environmental hazards that disrupt the standard power-up-and-corner strategy, forcing players to adapt mid-match.

In its era, Super Bomberman 3 was received as a confident, well-executed sequel that delivered exactly what fans of the series wanted without dramatically reinventing the formula. The Louie mechanic was noted as a genuine addition rather than padding, and the five-player battle mode was recognized as one of the more entertaining uses of the Multitap peripheral available at the time. The single-player campaign was considered appropriately challenging for the genre without being punishing, making the game accessible to a broad age range. It occupies a specific and respected place in the SNES library as a multiplayer-first action game that also provides a satisfying solo experience.

What makes it special

Super Bomberman 3 is one of a small number of SNES games to support five simultaneous players via the Super Multitap, and it is built from the ground up to make that headcount feel purposeful rather than incidental. The battle arenas include environmental hazards such as conveyor belts that actively reshape the flow of each match, ensuring that five-player rounds remain unpredictable even on repeated playthroughs of the same map. The addition of Louies in the single-player mode also stands as a concrete mechanical contribution to the series, giving each stage a light equipment-selection layer that earlier entries lacked.

Pro tips

  • Always prioritize the Speed-Up power-up early in single-player stages — movement speed is the most reliable defense against being cornered by enemies or your own blast radius.
  • When riding a Louie, position yourself so the Louie absorbs a hit rather than sacrificing it carelessly; losing your Louie mid-stage removes a significant defensive buffer for the rest of that level.
  • In multiplayer battle arenas, avoid hoarding bombs in the center of the map — claim a corner early, build your power-ups, then move aggressively once your blast range is extended.
  • Use the Kick ability to slide bombs under opponents who are hiding behind blocks rather than placing bombs directly adjacent to them, which telegraphs your intent.
  • In later single-player worlds, clear soft blocks methodically from the edges of the grid inward — this reduces the chance of accidentally sealing yourself into a dead-end corridor with a lit bomb.

Super Bomberman 3 Controls — SNES Keyboard Keys

Default keyboard bindings for Super Bomberman 3 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Bomberman 3 Longplay & Gameplay Videos

Watch a full playthrough of Super Bomberman 3 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Bomberman 3" SNES longplay 1995

Super Bomberman 3 Cheat Codes

30 community-curated cheats for Super Bomberman 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    7E034A09
  • Infinite Time

    7E17E33E7E17E201C29C-77DC
  • All Orbs Destroyed

    7E17E800
  • Boss Dies Without Being Hit

    7E308E00
  • Set Score To 6 Million+ (Player 1)

    7E17DBFF
  • Set Score To 6 Million+ (Player 2)

    7E17DDFF
  • Exits On All Stages Are Active

    7E17E800+7E17EA00
  • Set Max. Bomb Quantity (Player 1)

    7E48B909
  • Set Max. Bomb Quantity (Player 2)

    7E48BA09
  • Set Max. Bomb Quantity (Player 3)

    7E48BB09
  • Set Max. Bomb Quantity (Player 4)

    7E48BC09
  • Set Max. Bomb Quantity (Player 5)

    7E48BD09
Show 18 more cheats
  • Set Max. Bomb Power (Player 1)

    7E144F7F
  • Set Max. Bomb Power (Player 2)

    7E14507F
  • Set Max. Bomb Power (Player 3)

    7E14517F
  • Set Max. Bomb Power (Player 4)

    7E14527F
  • Set Max. Bomb Power (Player 5)

    7E14537F
  • Set Max. Speed (Player 1)

    7E1257FF
  • Set Max. Speed (Player 2)

    7E1258FF
  • Set Max. Speed (Player 3)

    7E1259FF
  • Set Max. Speed (Player 4)

    7E125AFF
  • Set Max. Speed (Player 5)

    7E125BFF
  • Invincibility (Player 1)

    7E138FFF
  • Invincibility (Player 2)

    7E1390FF
  • Invincibility (Player 3)

    7E1391FF
  • Invincibility (Player 4)

    7E1392FF
  • Invincibility (Player 5)

    7E1393FF
  • Set Abilities & Bombs Modifier (Player 1)

    7E48D1??
  • Set Abilities & Bombs Modifier (Player 2)

    7E48D2??
  • Set Abilities & Bombs Modifier (Player 3)

    7E48D3??
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External references

Frequently Asked Questions

When was Super Bomberman 3 released?

Super Bomberman 3 was released in 1995 for the SNES.

Who developed Super Bomberman 3?

Super Bomberman 3 was developed by Hudson, available to play in your browser on RetroGameSpace.

How many players does Super Bomberman 3 support?

Super Bomberman 3 supports up to 5 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Bomberman 3?

Super Bomberman 3 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Bomberman 3 for free?

Open this page and click "Play Now" — Super Bomberman 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Bomberman 3 in the browser?

No. Super Bomberman 3 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Bomberman 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Bomberman 3 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Bomberman 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Bomberman 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player campaign?

A straightforward run through the single-player worlds takes roughly two to three hours for a player familiar with the Bomberman formula. First-time players spending time on boss patterns and exploring stages for power-ups can expect closer to three to four hours.

Is the multiplayer mode worth playing today?

Yes, provided you have four other players and the Super Multitap accessory or a compatible emulator setup that supports five inputs. The battle arenas are short, immediately restartable, and hold up well as a local multiplayer experience. The environmental hazards in several arenas keep matches from becoming repetitive.

What is the most common mistake new players make?

New players frequently extend their blast range with Fire-Up power-ups without accounting for how much of the grid that range now covers, leading to self-destructs. Always mentally trace the cross-shaped blast path before placing a bomb, especially in tight corridors.

What is the best starting strategy for the battle mode?

Prioritize Speed-Up and Bomb-Up items in the opening seconds of each round before engaging opponents. A faster Bomberman with more simultaneous bombs has far more options than one who fights immediately with default stats and gets caught in an early explosion.

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