Centipede

Screenshots1 / 2

A light green background filled with scattered dark blue mushroom sprites arranged in varying cluster densities across the screen. The number 300 appears in the center-lower portion, likely indicating the current score. Multiple mushroom sprites are clustered on the left side and distributed throughout the playing field, with some isolated mushrooms on the right edge. The low-resolution pixel art style is characteristic of early Game Boy graphics.

Centipede

蜈蚣

4.5 (931)
Game Boy Action 9.5K plays

Centipede, developed by Leaping Lizard Software, Inc. and released in 1992 for Game Boy, is a vertical-scrolling action game based on the arcade classic. Players control a character at the bottom of the screen, moving left and right while shooting at descending centipedes and destructible mushrooms. The centipede breaks into shorter segments when shot, creating a cascade of obstacles that become increasingly difficult to manage. The game features two-player support, allowing players to take turns or compete. Each stage presents progressively faster centipede movements and more complex patterns, requiring quick reflexes and strategic targeting. Victory depends on clearing all centipede segments before they reach the bottom of the play area.

Developer
Released
Platform
Game Boy
Genre
Action
Players
2P
Rating
4.5 / 5 (931)
Last updated

About Centipede

Centipede for Game Boy, developed by Leaping Lizard Software, Inc. and released in 1992, arrived during a mature phase of Nintendo's handheld platform. By that point the Game Boy had already proven itself a durable commercial force, with a library spanning puzzle games, platformers, and arcade conversions. This release fit squarely into the latter category, translating Atari's beloved 1980 arcade classic onto the small monochrome screen. The original arcade Centipede had defined a generation of fixed-shooter gameplay, and bringing it to a portable format meant compressing its iconic mushroom-field arena into the Game Boy's 160×144 pixel display — a genuine technical challenge that Leaping Lizard Software navigated with care. The core gameplay loop remains faithful to the source material: the player controls a shooter confined to the lower portion of the screen and must destroy a segmented centipede as it winds its way downward through a field of mushrooms. Each segment hit turns into an additional mushroom, gradually cluttering the field and increasing the difficulty of navigation. Spiders dart erratically across the lower play area, posing an immediate threat to the player, while fleas drop rapidly from the top of the screen to seed new mushrooms in the player's zone. Scorpions occasionally traverse the upper field, poisoning mushrooms they touch; a centipede that contacts a poisoned mushroom plummets straight down toward the player rather than following its usual serpentine path, dramatically raising the tension. On the Game Boy, the D-pad moves the shooter in all four directions within its restricted zone, and the A button fires. The B button is not used for an alternate fire but the control scheme is otherwise clean and responsive given the hardware. Level structure follows the arcade convention of progressive waves: each time the entire centipede is destroyed, a new and faster one descends, with the head segment spawning closer to the player as rounds advance. The mushroom field accumulates damage across rounds, meaning veteran players must manage the battlefield state as a long-term strategic concern, not just a moment-to-moment hazard. A notable feature of this port is its two-player support, allowing a second player to connect via the Game Boy Link Cable — a meaningful addition that extended the game's replay value in an era when handheld multiplayer was still a novelty. In its era, the port was received as a competent and enjoyable arcade conversion, appreciated for preserving the addictive score-chasing loop of the original in a form that could be played on a commute or in a waiting room. The monochrome visuals were considered acceptable for the hardware, and the game's pick-up-and-play nature suited the Game Boy's identity as a platform for short, repeatable sessions.

Pro tips

  • Prioritize shooting the centipede's head segment — destroying it splits the centipede and slows its descent, buying you critical reaction time.
  • Clear spiders as soon as they enter your zone; their erratic movement makes them the most dangerous short-range threat and they award high bonus points.
  • Try to keep the lower mushroom field sparse by shooting mushrooms in your movement area — a cluttered lower field severely limits your dodging options.
  • When a scorpion poisons mushrooms in the upper field, note their positions and try to destroy those mushrooms before the centipede reaches them to prevent a straight-down dive.
  • In two-player mode via Link Cable, coordinate so one player focuses on the centipede head while the other handles spiders and fleas to maximize efficiency.

Centipede Controls — Game Boy Keyboard Keys

Default keyboard bindings for Centipede on our in-browser Game Boy emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Centipede Longplay & Gameplay Videos

Watch a full playthrough of Centipede on Game Boy before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Centipede" Game Boy longplay 1992

Centipede Cheat Codes

17 community-curated cheats for Centipede. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    0103A0C2
  • Start With 99 Lives

    635-45B-E66
  • Punkte P1

    01009FC601??9FC6
  • Unendlich Sticks P1

    012593AA$0D25932A
  • Keine Spinnen

    012181AA$0D21812A
  • Punkte P2

    0100B3C601??B3C6
  • Unendlich Sticks P2

    0125D0AA$0D25D02A
  • Kill One Enemy To Complete Level

    055-86B-E6E
  • Invincibility

    006-E0A-E6E
  • Immer Level 1 P1

    $0C212C2A
  • Immer Level 10 P1

    $0C2A2C2A
  • Immer Level 19 P1

    $0C332C2A
Show 5 more cheats
  • Immer Level 28 P1

    $0C3C2C2A
  • Immer Level 1 P2

    $0C21BE2A
  • Immer Level 10 P2

    $0C2ABE2A
  • Immer Level 19 P2

    $0C33BE2A
  • Immer Level 28 P2

    $0C3BBE2A
Play Now

External references

Frequently Asked Questions

When was Centipede released?

Centipede was released in 1992 for the Game Boy.

Who developed Centipede?

Centipede was developed by Leaping Lizard Software, Inc., available to play in your browser on RetroGameSpace.

How many players does Centipede support?

Centipede supports up to 2 players, ideal for couch co-op or competitive sessions on the Game Boy.

What type of game is Centipede?

Centipede is a Action game for the Game Boy, playable instantly in your browser — no downloads, no installs.

How can I play Centipede for free?

Open this page and click "Play Now" — Centipede runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Centipede in the browser?

No. Centipede streams from a public archive into a browser-side Game Boy emulator. Nothing is installed on your computer.

Can I save my progress in Centipede?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Game Boy cartridge supported.

Does Centipede work on mobile devices?

Yes — the Game Boy emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Centipede this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Centipede. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat or reach a high score plateau?

Centipede has no traditional ending — waves continue indefinitely, increasing in speed. A single session can last anywhere from a few minutes for new players to 30+ minutes for skilled players chasing high scores. The game is designed for repeated short runs rather than a one-time completion.

Is the two-player mode worth trying?

Yes. The Link Cable two-player mode adds a cooperative dynamic not present in the original arcade game. Both players share the lower shooter zone, which requires communication and coordination to avoid collisions while covering different threats. It is one of the more distinctive features of this specific port.

What is the best starting strategy for new players?

Stay near the center of the screen horizontally so you can react to threats from either side. Focus fire on the centipede head first, then deal with spiders. Avoid moving too far up into the field, as this puts you closer to descending centipede segments with less time to dodge.

What is the most common mistake new players make?

New players often focus entirely on the centipede and ignore spiders, which move unpredictably and can reach the shooter very quickly. Neglecting spiders is the leading cause of early deaths. Equally, letting the lower mushroom field fill up unchecked eliminates maneuvering room at the worst possible moments.

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