Kyuuyaku Megami Tensei, released by Atlus for the Super Nintendo Entertainment System in 1995, arrived late in the SNES lifecycle — a period when the platform was already competing with the rising 32-bit generation of the PlayStation and Sega Saturn. The title is a remake compilation of the first two Famicom entries in the Megami Tensei series, Digital Devil Story: Megami Tensei (1987) and Digital Devil Story: Megami Tensei II (1990), both of which were developed and published by Atlus and never officially localized outside Japan. By packaging and rebuilding these foundational dungeon-crawlers for the SNES, Atlus gave Japanese audiences a chance to revisit the origins of the franchise with substantially upgraded visuals, audio, and quality-of-life improvements that the original Famicom hardware could not support. The Megami Tensei lineage had by this point already spawned the landmark Shin Megami Tensei (1992) and Shin Megami Tensei II (1994) on the same platform, meaning Kyuuyaku Megami Tensei served as a retrospective companion piece for fans who wanted to understand where the demon-summoning mythology began. The game's structure follows the first-person dungeon-crawling format established by its Famicom predecessors, presenting labyrinthine multi-floor dungeons viewed from the protagonist's perspective as players navigate grid-based corridors, trigger random encounters, and manage a party of characters alongside recruited demons. Combat is turn-based, with commands selected from menus for attacking, casting spells drawn from a magic-point pool, using items, or attempting to negotiate with enemy demons — a mechanic that would become a defining signature of the entire Megami Tensei franchise. Demon negotiation allows players to recruit hostile demons into their party rather than simply defeating them, and the COMP device (a fictional computer worn by the protagonist) enables the fusion of two demons into a more powerful third entity, providing a layer of strategic depth that rewards experimentation. The SNES remake enhanced the original dungeon tile sets with more detailed sprite work, rearranged and expanded the musical compositions to take advantage of the SNES sound chip, and streamlined certain interface elements to reduce the friction that characterized the Famicom originals. The game supports two players, allowing a second participant to share control during exploration and combat, which was a relatively uncommon feature for dungeon-crawling RPGs of the era. Because the title was a Japan-exclusive release and arrived at a time when the SNES market was contracting in anticipation of next-generation hardware, it received limited mainstream press coverage outside specialist publications. Within Japan, it was recognized primarily by series devotees as a faithful and technically accomplished preservation of the franchise's roots, appreciated more for its archival value and the quality of its remade presentation than as a groundbreaking new release in its own right.
Screenshots1 / 2
Kyuuyaku Megami Tensei
旧约女神转生
Kyuuyaku Megami Tensei is an action game developed by Atlus and released in 1995 for SNES. The game combines real-time combat with demon collection and fusion mechanics. Players control characters through multiple dungeons, engaging enemies directly on screen rather than in turn-based battles. The title supports up to 2 players simultaneously. Combat involves navigating maze-like levels, defeating demons to recruit them, and fusing captured creatures to create stronger monsters. The game progresses through distinct story chapters, each introducing new areas and increasingly difficult enemy encounters. Demon fusion systems allow customization of your party composition, directly affecting combat strategy and progression through the campaign.
- Developer
- Atlus
- Released
- 1995
- Platform
- SNES
- Genre
- Action
- Players
- 2P
- Rating
- 4.5 / 5 (4.7K)
- Last updated
About Kyuuyaku Megami Tensei
What makes it special
Kyuuyaku Megami Tensei is one of the earliest examples of a Japanese RPG publisher revisiting and remastering its own back catalog for a current-generation platform within the same console generation. The demon negotiation and fusion systems presented here represent the foundational mechanics that would define not only the mainline Shin Megami Tensei series but also the Persona and Devil Summoner spin-off lines for decades to come. Playing this compilation is the most technically polished way to experience those systems in their original narrative context, with the SNES sound hardware giving the atmospheric dungeon compositions a richness the Famicom versions could never achieve.
Pro tips
- Prioritize demon negotiation over brute-force combat early on — recruiting demons saves resources and builds your party faster than grinding for levels alone.
- Learn the elemental affinities of demons before fusing them; fusing two demons with complementary strengths produces offspring that inherit useful skills and higher base stats.
- Map each dungeon floor manually or use graph paper — the first-person grid corridors loop and branch in ways that make it easy to lose your bearings and waste healing items backtracking.
- Keep a stock of healing items before descending to a new dungeon floor, as save points are sparse and a bad random encounter chain can end a run without recovery options.
- In two-player mode, assign the second player control of magic and item use so the primary player can focus on movement and negotiation decisions without menu-switching delays.
Kyuuyaku Megami Tensei Controls — SNES Keyboard Keys
Default keyboard bindings for Kyuuyaku Megami Tensei on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Kyuuyaku Megami Tensei Longplay & Gameplay Videos
Watch a full playthrough of Kyuuyaku Megami Tensei on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Kyuuyaku Megami Tensei" SNES longplay 1995
Kyuuyaku Megami Tensei Cheat Codes
1 community-curated cheats for Kyuuyaku Megami Tensei. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
No Random Encounters
7E042000
External references
Frequently Asked Questions
When was Kyuuyaku Megami Tensei released?
Kyuuyaku Megami Tensei was released in 1995 for the SNES.
Who developed Kyuuyaku Megami Tensei?
Kyuuyaku Megami Tensei was developed by Atlus, available to play in your browser on RetroGameSpace.
How many players does Kyuuyaku Megami Tensei support?
Kyuuyaku Megami Tensei supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.
What type of game is Kyuuyaku Megami Tensei?
Kyuuyaku Megami Tensei is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Kyuuyaku Megami Tensei for free?
Open this page and click "Play Now" — Kyuuyaku Megami Tensei runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Kyuuyaku Megami Tensei in the browser?
No. Kyuuyaku Megami Tensei streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Kyuuyaku Megami Tensei?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Kyuuyaku Megami Tensei work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Kyuuyaku Megami Tensei this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Kyuuyaku Megami Tensei. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Kyuuyaku Megami Tensei?
The compilation contains two full games. The first game runs roughly 15–20 hours for a focused playthrough, while the second is longer at approximately 25–35 hours, depending on how much time is spent on demon fusion experimentation and dungeon exploration. Combined completion can exceed 50 hours.
Is the game difficult for newcomers to the series?
Yes. Both remade games retain the punishing dungeon design of their Famicom originals, with limited save opportunities, frequent random encounters, and resource management that punishes careless play. Players unfamiliar with first-person dungeon-crawlers should expect a steep initial learning curve.
Is the two-player mode worth using?
It adds a cooperative dimension that reduces the cognitive load of managing menus during combat, making it a genuine quality-of-life improvement for two players tackling the dungeons together. However, the core experience is fully designed around single-player, so it is not essential.
Is Kyuuyaku Megami Tensei worth playing today for series fans?
For players interested in the historical roots of the Megami Tensei franchise, yes. The SNES remakes are the most accessible versions of the original two games. However, the gameplay is archaic by modern standards, and no official English localization exists, so a working knowledge of Japanese or a fan translation patch is required.