Snowboard Kids

Screenshots1 / 2

A snowboarder in a blue outfit performs a trick mid-air on a sandy desert slope during sunset. The HUD displays lap 1 of 3 in the upper left, with item boxes at top center and a blue booster icon (number 4) on the lower left. The background shows a warm orange and yellow gradient sky with distant mountains and palm trees. A second snowboarder and various track elements are visible on the sloped terrain below. The game uses a low-polygon 3D art style typical of Nintendo 64 graphics.

Snowboard Kids

滑雪少年

4.7 (1.2K)
N64 Action 890 plays

Snowboard Kids is a snowboarding racing game developed by Atlus and released in 1998 for the Nintendo 64. Players control cartoon-style snowboarders racing down various snowy courses in fast-paced downhill competitions. The game supports up to four players in multiplayer mode, making it suitable for group play. Each course features distinct terrain with slopes, jumps, and obstacles that players must navigate. Control is handled through the N64 controller, requiring players to manage acceleration, turning, and balance while sliding down the mountain. The game includes multiple selectable characters, each with different speed and acceleration attributes. Players progress through various courses of increasing difficulty, from beginner slopes to more challenging runs. Both single-player and multiplayer modes are available, emphasizing competitive snowboarding action throughout.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.7 / 5 (1.2K)
Last updated

About Snowboard Kids

Snowboard Kids arrived on the Nintendo 64 in 1998, developed by Atlus at a moment when the platform was hitting its stride with a library hungry for multiplayer party experiences. The N64 had already proven its appetite for kart-style racing with Mario Kart 64 in 1996, and Snowboard Kids slotted neatly into that same social niche — a colorful, arcade-style racer built around item combat and accessible controls rather than simulation depth. Atlus, better known in the West for publishing RPGs, took on full development duties here and delivered a title with a distinctly Japanese character-driven aesthetic, featuring a cast of chibi-styled children competing down elaborately themed mountain courses.

The core gameplay loop is straightforward: players race down a series of downhill courses, collecting coins scattered across the slope to purchase attack and defense items from floating shops mid-run. Items range from projectile snowballs and rockets to traps laid on the course, and managing when to stop at a shop versus maintaining racing momentum is one of the game's central tension points. Stopping at a shop costs precious time, so reading the course ahead and deciding whether an item purchase is worth the positional loss is a recurring micro-decision. The controls map well to the N64 controller, with the analog stick governing turning and weight shifting, and trick inputs tied to jumps off ramps. Tricks are not merely cosmetic — landing them successfully provides a speed boost, making ramp placement on each course a strategic consideration rather than a spectacle.

The game features five courses in its initial roster, each with a distinct visual theme ranging from a haunted Halloween mountain to a tropical island slope. Each course runs in both a standard downhill direction and, in later cups, a reverse layout, effectively doubling the track count without requiring entirely new geometry. A single-player mode offers a cup-based progression structure with increasing difficulty, while the multiplayer suite supports up to four players simultaneously using the N64's four controller ports — a hardware feature the game was clearly designed to exploit. The split-screen four-player mode runs at a reduced but playable frame rate and was a frequent draw at the time for households with multiple controllers.

In its era, Snowboard Kids earned a reputation as a competent and charming party racer that distinguished itself from Mario Kart 64 through its snowboarding aesthetic and the shop mechanic, which added a layer of economic decision-making absent from Nintendo's flagship racer. Critics noted the relatively modest course count as a limitation, but the multiplayer component was consistently highlighted as the game's strongest selling point. The game performed well enough in Japan and North America to warrant a sequel, Snowboard Kids 2, released in 1999, which expanded the roster and course list while refining the formula established here.

What makes it special

The mid-run shop system is Snowboard Kids' most distinctive mechanical contribution to the kart-racing genre. Unlike contemporaries where items are collected passively from fixed pickups, here players must actively choose to brake and enter a floating shop, spending coins earned during the run. This creates a genuine risk-reward economy: a player in first place with no items is vulnerable, but stopping to buy defense costs them their lead. The interplay between coin accumulation, shop timing, and positional racing gives the game a strategic texture that rewards repeat play beyond simple track memorization.

Pro tips

  • Stop at shops early in a race to stock up on items before the pack spreads out — being caught itemless in the middle of the field is the most common way to lose positions.
  • Always attempt tricks off ramps even in single-player; the speed boost from a successful landing can be the difference between catching a lead racer or falling further behind.
  • In multiplayer, defensive items are often more valuable than offensive ones when you are in first place — prioritize shields over rockets if you are leading.
  • Learn the coin locations on each course before optimizing your racing line; coins are the fuel for the shop economy and consistent collection matters more than a single perfect run.
  • The reverse course variants share geometry with the originals but change optimal trick ramp timing — treat them as new tracks and re-learn the shop positions, which shift accordingly.

Snowboard Kids Controls — N64 Keyboard Keys

Default keyboard bindings for Snowboard Kids on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Snowboard Kids Longplay & Gameplay Videos

Watch a full playthrough of Snowboard Kids on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Snowboard Kids" N64 longplay 1998

Snowboard Kids Cheat Codes

30 community-curated cheats for Snowboard Kids. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Cash

    8112272A02F481122728C350801222EA0050
  • Access Everything

    810B31600100;810B31640F00
  • 1 Lap To Race

    D01226C80000;801226C80009
  • Infinite Tools Options

    801226D5XXXX
  • Infinite Weapons\Lucky Dip

    801226D40003
  • Only One Lap To Race

    811226C80009
  • Enable Sinobin

    8110B29E01008110AE5E0100
  • Gold Medals

    810ECE620101+810ECE640101+810ECE660101+810ECE680101+810ECE6A0101+810ECE6C0101
  • Open All Tracks

    800ECE7C0003
  • Time Modifier

    81121FB40022
  • Infinite\Tools Options

    80122295XXXX
  • Infinite\Lucky Dip

    801222940003
Show 18 more cheats
  • 999 Trick Game Pts

    8112204003E7
  • 1 Lap Race

    D01222880000;801222880009D01222880000+801222880009
  • Infinite\Cash

    801222EAC350
  • Access Gold Medals

    500006020000;810ECA220101
  • Alle Tracks

    800ECE7C0003
  • Activator 1 P1

    D00E4C000000
  • Activator 2 P1

    D00E4C010000
  • Dual Activator P1

    D10E4C000000
  • Enable Shinobin

    8110AE5E0100
  • Have All Gold Medals

    810ECA220101+810ECA240101+810ECA260101+810ECA280101+810ECA2A0101+810ECA2C0101
  • Have All Characters, Tracks, Cups In Battle Mode

    810B31940F00
  • P1 Infinite Left Weapon

    801222940003
  • P1 Left Weapon Modifier

    801222920000
  • P1 Infinite Right Weapon Modifier

    801222950000
  • P2 Infinite Left Weapon

    801228A00003
  • P2 Left Weapon Modifier

    8012289E0000
  • P2 Infinite Right Weapon Modifier

    801228A10000
  • P3 Infinite Left Weapon

    80122EAC0003
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External references

Frequently Asked Questions

When was Snowboard Kids released?

Snowboard Kids was released in 1998 for the N64.

Who developed Snowboard Kids?

Snowboard Kids was developed by Atlus, available to play in your browser on RetroGameSpace.

How many players does Snowboard Kids support?

Snowboard Kids supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Snowboard Kids?

Snowboard Kids is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Snowboard Kids for free?

Open this page and click "Play Now" — Snowboard Kids runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Snowboard Kids in the browser?

No. Snowboard Kids streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Snowboard Kids?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Snowboard Kids work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Snowboard Kids this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Snowboard Kids. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the single-player mode?

Completing all cups in single-player takes roughly 3 to 5 hours depending on difficulty and familiarity with the courses. Unlocking all content including reverse courses and additional characters extends that to around 8 to 10 hours for a thorough playthrough.

Is Snowboard Kids worth playing today?

For fans of N64-era party racers it holds up well in multiplayer, where the shop mechanic still creates memorable moments. Single-player is thin by modern standards, but a session with three other players on original hardware or an accurate emulator captures the spirit of the era effectively.

What is the best strategy for a new player starting out?

Focus on the first two courses until you internalize the shop timing rhythm. Prioritize coin collection over aggressive racing lines early on, and use the single-player cup mode to learn item behaviors before jumping into competitive multiplayer.

How difficult is the single-player mode on higher settings?

The AI on higher difficulty settings is aggressive with item usage and maintains tight racing lines, making the mid-run shop stops riskier. New players are advised to complete the beginner cup first to build familiarity with each course's layout before increasing the challenge level.

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