Eeekk!

Screenshots

The title screen displays a multi-level castle structure with yellow and brown platforms across a black background. At the top sits a yellow fortress tower with red turrets containing the Eeekk! logo. Multiple horizontal floors below show pixel-art sprites including knights, skeletons, ghosts, and other enemies in blue, green, and orange colors. Text at the bottom reads "HELP SIDNEY PUNCH OUT OF THE GOBLINS" with a copyright notice. The score display shows "LEVEL 01" in cyan at the upper left. Blue flame and torch graphics accent the architecture, and pixel-art ornamentation decorates the structure's corners. All graphics use the limited color palette typical of early 1980s arcade games.

Eeekk!

4.5 (2.4K)
Arcade Action 953 plays

Eeekk! is an arcade action game released in 1983 by Epos Corporation. Players control a character navigating single-screen stages infested with mice, tasked with eliminating the rodents before they overrun the area. The gameplay involves maneuvering around the playfield, avoiding contact with the mice while finding opportunities to stomp or trap them. The game features a series of progressively more difficult stages, with increasing numbers of mice and faster movement speeds as players advance. Controls are straightforward, using a joystick to direct the character across the screen. The mouse-catching theme gives the game a distinct personality among early 1980s arcade titles, and the escalating difficulty keeps each round more challenging than the last.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.5 / 5 (2.4K)
Last updated

Eeekk! Controls — Arcade Keyboard Keys

Default keyboard bindings for Eeekk! on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Eeekk! Longplay & Gameplay Videos

Watch a full playthrough of Eeekk! on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Eeekk!" Arcade longplay 1983

External references

Frequently Asked Questions

When was Eeekk! released?

Eeekk! was released in 1983 for the Arcade.

Who developed Eeekk!?

Eeekk! was developed by Epos Corporation, available to play in your browser on RetroGameSpace.

What type of game is Eeekk!?

Eeekk! is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Eeekk! for free?

Open this page and click "Play Now" — Eeekk! runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Eeekk! in the browser?

No. Eeekk! streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Eeekk!?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Eeekk! work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Eeekk! this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Eeekk!. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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