IGMO

Screenshots

A colorful diamond-shaped logo with 'IGMO' in bright red letters dominates the center of a black background. Four triangular sections radiate outward, filled with multicolored diagonal stripes in orange, yellow, green, and pink. Text in orange capitals surrounds the logo: at top left 'BRAVE IGMO THE SLAYER OF DRAGONS' and 'GUARDIAN OF LOVELY PRINCESSES', at top right 'THE BEAUTIFUL PRINCESS RULER OF THE SPHERES', at bottom left 'SINTAR THE EVIL WIZARD LORD OF THE UNDERWORLD', and at bottom right 'THE DREAD DEMON PRINCE SERVING SINTAR'. Small pixel-art sprites appear in the corners: a dragon near top left, a princess with crown near top right, and a red demon face in the lower left.

IGMO

4.3 (3.8K)
Arcade Action 607 plays

IGMO is an arcade action game released in 1984 by Epos Corporation. Players control a character navigating single-screen stages, shooting enemies while avoiding hazards. The gameplay involves moving across platforms and eliminating waves of enemies that appear in patterns, requiring both quick reflexes and positional awareness. Players can fire projectiles to defeat enemies while managing their position to avoid incoming attacks. The game progresses through multiple stages with increasing difficulty, introducing different enemy types and movement patterns as players advance. IGMO follows the format common to fixed-screen arcade shooters of its era, with a scoring system rewarding efficient enemy elimination. The controls are straightforward, using a joystick for movement and a button for firing.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.3 / 5 (3.8K)
Last updated

IGMO Controls — Arcade Keyboard Keys

Default keyboard bindings for IGMO on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

IGMO Longplay & Gameplay Videos

Watch a full playthrough of IGMO on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"IGMO" Arcade longplay 1984

External references

Frequently Asked Questions

When was IGMO released?

IGMO was released in 1984 for the Arcade.

Who developed IGMO?

IGMO was developed by Epos Corporation, available to play in your browser on RetroGameSpace.

What type of game is IGMO?

IGMO is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play IGMO for free?

Open this page and click "Play Now" — IGMO runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play IGMO in the browser?

No. IGMO streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in IGMO?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does IGMO work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play IGMO this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of IGMO. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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